Netherworld
Well-Known Member
We did away with dev threads a couple months ago, and the Factory's been running smoother than ever. Balance nips any attempts at OP submissions in the bud, and it's worked really well so far.
So I propose we try and do away with RM missions as well. Not Restricted materials as a whole – just the 'dev by any other name' we currently have going in the form of restricted missions.
We cap submissions that use Restricted materials (or materials that are RM derivatives), at max. Unique production. No dev workarounds, no missions to write. All RM are free game at Unique in the Factory, but naturally still governed by the ultimate rule of balance.
The only exception to the Unique limitation would remain the T6 specialization for Companies and Workshops, which can be reasoned to have the resources / expertise to use a single RM per writer to manufacture stuff at a max. of Semi-unique.
Potential issues / concerns to deal with (point out more and I'll add them here so we can discuss them):
So I propose we try and do away with RM missions as well. Not Restricted materials as a whole – just the 'dev by any other name' we currently have going in the form of restricted missions.
We cap submissions that use Restricted materials (or materials that are RM derivatives), at max. Unique production. No dev workarounds, no missions to write. All RM are free game at Unique in the Factory, but naturally still governed by the ultimate rule of balance.
The only exception to the Unique limitation would remain the T6 specialization for Companies and Workshops, which can be reasoned to have the resources / expertise to use a single RM per writer to manufacture stuff at a max. of Semi-unique.
Potential issues / concerns to deal with (point out more and I'll add them here so we can discuss them):
- Unique spamming (@Cira)
- Solution A: Limit by model. "You already submitted stealth ship X with similar/same specs here. It's unique. No copies."