Veino Garn
Saaraai-Kaar
[Disclaimer: Yes, I am restarting the Underground which is a very Rebel Alliance/Rebellion style faction. Which is why I was reading the Rebellion rules in the first place and realized this.]
So, everyone's in uproar about the map game being stagnant and the invasion meta being frustrating/impossible/not worth it, and pushing for map wipes, or pushing against map wipes. Maybe the map is crowded, maybe it's not. That's going to be a subjective response from anyone you ask. Maybe big factions are growing complacent. Subjective. That's not the point here. There are lots of threads with many people discussing that.
Instead, let us look at Rebellions.
SUGGESTION: Make more planets and hexes open to rebellion. Maybe a capital hex and its immediately adjacent hexes can only rebel during a recall or something. But the rest? Why should they not be fair game? This is Star Wars. Rebellion is the foundation that the saga was built on. Resistance movements take time to develop and come to fruition.
so the OOC thread can have a fun Star Wars scrolling intro but that's not really a rules thing. Other minor factions hopping in makes sense, I suppose. I'd leave some more options for how the hex ends up depending on the outcome and how things end up.
SUGGESTION: I don't know, maybe drop the minor faction age limit to 14 days?
I think this is a reasonable amount of time, all things considered. A week is super short.
VICTORY CONDITIONS
I'm not quoting the whole thing. Pretty sure it's the same as invasions, which is being debated quite fiercely, so I'll leave that for others.
SUMMATION:
-Many people seem to agree that there is a problem with invasions, the map game, and big major factions. The nature of that problem continues to be a point of contention. I don't know what it is. I can't offer any ideas either, other than invasions are exhausting and draining to keep up with, which makes them not as fun as they might be. Why? I don't know.
-Multiple people are wanting more variety and change in the map game. Understandable. The current debates are about map wipes (either full or partial) and invasions (make them easier/more meaningful/higher risk and reward).
-Rebellions are sadly forgotten about in the discussion
-Past stories vs future stories- lot of debate about sacrificing old stories for the potential of new stories. Give more opportunities for new factions wanting to go major a place to go major. Don't let giant major factions turn into hibernating bears.
-Stagnation may be because people only tend to write people in their major faction so more interaction between them could freshen things up.
SUGGESTION: Make rebellions more open to initiation. Remove the requirements for them to be initiated on the third dominion of the month or recalled majors. Make capitols immune, maybe, but leave the rest open to rebellion.
WHY?: It gives minor factions the chance to go major wherever they like outside of capitols. It adds much more risk to major factions and creates an opportunity for that more dynamic map. There are far more opportunities for interaction between factions, especially with the possibility for more than one minor faction to join the party. It includes and respects past stories told by the major factions and the people who develop them by tying into those stories while creating an enormous potential for new stories, regardless of the rebellion outcome as the minor faction now grapples with the challenges of governing and probably being in some sort of war with the major faction they just rebelled against, or the major faction has to assess what it is about their IC policies/governance/circumstances that created the rebellion.
Now I'll hand over the mic to the rest of the community.
So, everyone's in uproar about the map game being stagnant and the invasion meta being frustrating/impossible/not worth it, and pushing for map wipes, or pushing against map wipes. Maybe the map is crowded, maybe it's not. That's going to be a subjective response from anyone you ask. Maybe big factions are growing complacent. Subjective. That's not the point here. There are lots of threads with many people discussing that.
Instead, let us look at Rebellions.
Excellent, as it should. I see nothing wrong here. And if anything, it looks like an answer to the idea of there being no room for new major factions to spring up. Rebel a hex and go major. Cool, cool. Gives small factions a place to start or a way to start chipping away at big factions.Rebellions allow Minor Factions to claim or neutralize Major Factions’ territory.
TARGETS OF REBELLIONS
- A Major Faction’s third completed Dominion in a month is vulnerable for 10 days after the Dominion is submitted in the Map Update thread.
- Any hex belonging to a recalled Major Faction is vulnerable to Rebellion for 2 weeks.
SUGGESTION: Make more planets and hexes open to rebellion. Maybe a capital hex and its immediately adjacent hexes can only rebel during a recall or something. But the rest? Why should they not be fair game? This is Star Wars. Rebellion is the foundation that the saga was built on. Resistance movements take time to develop and come to fruition.
I see nothing wrong with any of these. The separation between minor factions and major faction staff is good. Clearly announcing it is excellent. I'd suggest PMing the faction getting rebelled ahead of time and developing a story together before announcing itHOW TO DECLARE A REBELLION
- Any Minor Faction or group of Minor Factions may launch a Rebellion, so long as they have been Minor Factions for at least 30 days.
- Rebellions cannot be started by Minor Factions that are owned by members who hold a position as a Major Faction Admin/Owner on any of their characters.
- To declare a Rebellion, a Minor Faction Owner must make a clearly labelled OOC thread in the Roleplay Discussion forum and tag the Owner/Admins of the Major Faction being attacked.
- Any other Minor Faction may join the Rebellion by posting their intention in the same thread.
SUGGESTION: I don't know, maybe drop the minor faction age limit to 14 days?
HOW TO END A REBELLION
- A Rebellion ends 14 days after the creation of the IC Rebellion thread. This may be extended if both sides agree.
I think this is a reasonable amount of time, all things considered. A week is super short.
VICTORY CONDITIONS
I'm not quoting the whole thing. Pretty sure it's the same as invasions, which is being debated quite fiercely, so I'll leave that for others.
SUMMATION:
-Many people seem to agree that there is a problem with invasions, the map game, and big major factions. The nature of that problem continues to be a point of contention. I don't know what it is. I can't offer any ideas either, other than invasions are exhausting and draining to keep up with, which makes them not as fun as they might be. Why? I don't know.
-Multiple people are wanting more variety and change in the map game. Understandable. The current debates are about map wipes (either full or partial) and invasions (make them easier/more meaningful/higher risk and reward).
-Rebellions are sadly forgotten about in the discussion
-Past stories vs future stories- lot of debate about sacrificing old stories for the potential of new stories. Give more opportunities for new factions wanting to go major a place to go major. Don't let giant major factions turn into hibernating bears.
-Stagnation may be because people only tend to write people in their major faction so more interaction between them could freshen things up.
SUGGESTION: Make rebellions more open to initiation. Remove the requirements for them to be initiated on the third dominion of the month or recalled majors. Make capitols immune, maybe, but leave the rest open to rebellion.
WHY?: It gives minor factions the chance to go major wherever they like outside of capitols. It adds much more risk to major factions and creates an opportunity for that more dynamic map. There are far more opportunities for interaction between factions, especially with the possibility for more than one minor faction to join the party. It includes and respects past stories told by the major factions and the people who develop them by tying into those stories while creating an enormous potential for new stories, regardless of the rebellion outcome as the minor faction now grapples with the challenges of governing and probably being in some sort of war with the major faction they just rebelled against, or the major faction has to assess what it is about their IC policies/governance/circumstances that created the rebellion.
Now I'll hand over the mic to the rest of the community.