Star Wars Roleplay: Chaos

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Approved Armor Reav Beskar'gam 2.0

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Manufacturer: Zet Reav
Market Status: Closed Market
Production: Unique
Weight: Average
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DESCRIPTION
The armor itself was made by the smiths of the Reav clan, when they were alive. Zet is only keeping it clean and repairing the occasional damage. As such, the armor is somewhat old and had to be repaired and painted a few times. The special features were built in with the Reav strategies in mind for space operations, but it is also viable for operations under gravity (such as planets and ships). The Reav clan believed in personal skill, tricks and traps over carrying excess of gear, crafting their armors as light as possible for prolonged combat.

SPECIAL FEATURES
  • Insulated
  • Space-suit/Enviro-suit
  • Limited underwater use (Low pressures/shallow areas)
  • Radiation protection
  • Temperature Regulator
  • Lenses with HUD display, scanner, Anti-Flash and zoom
  • Atmospheric Control Systems (Two hours oxygen tank)
  • Built-in Breathing Apparatus with Rebreather
  • Built-in Communicator (Short range)
  • Sonic Dampener (In helmet)
  • Magnetic Boots
STRENGTHS
  • Keeping it simple: Its few systems do not consume too much power, allowing for long periods of activity. The Reav style of armor is slightly lighter than the average Mandalorian armor, offering protection equivalent to medium armor rather than being an absolute wall of defense.
  • Space Proof: The Reav clan operated mostly in space, so their armor was made to fit their somewhat crazy (but successful) strategies. This feature can also be used for underwater operations, as long as it's not very deep.
  • Enough armor: For obvious reasons (raids and combat), the armor was never made light enough to not offer protection. Blasters, blades, sonics and EMPs are what they faced the most, so they adapted to it the most.
WEAKNESSES
  • Still Armor: It might be lighter than the common Mandalorian armor, but it is still an armored suit. Only someone with Mandalorian training can use it constantly without feeling the burden. It is also more vulnerable at the joints, so mobility in combat is not affected.
  • Reduced Tech: The suit has a minimal quantity of technology, just enough to keep it operational. Most of the technology is installed in the helmet, but both the EMP and radiation shielding cover his entire suit.
  • The Force: There's no specific counter-measure for Force powers. The armor's durability will either work, or not.
 


Out Of Character Info


Intent: Reworking the old armor. I've noticed the image link was not working, and it had 'Radiation' twice, so I'm making a new/better one.
Permissions: N/A

Technical Information


Affiliation: Zet Reav
Model: Mandalorian Armor
Modular: Yes
Material: Beskar, Armorweave, Duraplast, Thinsuit, Therma gel and Transparisteel
Classification: Multipurpose
Defense Rating: High
Energy Resist: Very High
Kinetic Resist: Very High
Sonic Resist: High
Thermal Resist: Average
Radiation Resist: Average
Other Resistance(s):

EMP/Ion: High
Force: None
Acid: Average

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