Star Wars Roleplay: Chaos

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Work In Progress REALLY nothing to see here!

He stood, so others might rise.

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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Structure Name: Shadow Temple
  • Classification: Temple
  • Location: Tree Kachirho, Tree Vikkilynn, Kachirho, Kashyykk
  • Affiliation: Jakku Jedi Enclave, Kattaddan Jedi Enclave, Restored Silver Rest, Enasrrrrkw Jedi, New Jedi Order, Jedi
  • Accessibility: The Shadow Temple "hides in plain sight" underneath the ruins of the old Temple and the ruined city of Kachirho. The outside of the Enclave acts as much of a reminder to locals of what was, but also a deterrent to bother to look around.

    The inside of the facility is where the Enclave is home, but was destroyed previously, it is little more than ash and rotted materials. These tunnels and accessways are only made available through either specially grooved Wookiee claws (for the tribal elders aware of the Temple's location) and reaching out through the Force with the proper wording. Natural camouflage and architecture, as well as Force Sensitive cloacking techniques make up the majority of the concealment, the rest is early warning detection and shield generators. This combined with the "Shyyyo's Heart" tribe (referring to the Shyyyo bird of Kashyykk) members being the only ones outside of Jedi who know of the Enclave's existence make it an almost impossible find. If for some reason one is able to get past these points, Temple Guard (trained personally by Master Vanagor) and droids make up the checkpoints, everyone who enters is "checked in" so there is a constant awareness of who is there and who is not (or shouldn't be).
  • Description: The Shadow Temple was designed with immersion in mind, body, spirit and environment. The technology that encompasses the inner workings of the Enclave is state of the art, the outter Enclave is made of architecture that melds with the natural topography of the planet with natural colors and markings. Natural structures and artistry adourn the grounds, springs, waterfalls and glowing pools bring a beauty to the outside. This a sharp contrast to the inside which is very "functional" with cool colors, still matching the outter topography and environment, calm flowing lines, relaxed features, and a natural serenity. The difference on the inside is there is a level of technology that allows, operates, encourages and maintains the operations of learning, training and preparation, Overall, the facility is a natural wonder, but there is more than meets the eye, which is a loose interpretation of the Jedi themselves.
POINTS OF INTEREST

COMMON AREA/RESPITE DISTRICT

The Common Area is where Jedi in the middle of training, or simply relaxing, can walk among and around each other should they wish to. The natural contructions allow for easy "conversation starters". The common areas also increase security in being one of the "early warning detection" methods. These two areas were created for the Jedi to be reminded of Harmony within their environment and to enjoy the experience of their surroundings, not just be in them. While much of this area was built from reclaimed wood of the Wroshyr trees, flimsiplast and Duraplast pieces were strategically placed in order to not only create a smooth transition towards the inner side of the zone, but to structurally support it more efficiently. Aesthetically pleasing lights, lanterns and decorations add to the ambience of the area, and strategically placed seats encourage a more cozy atmosphere. While this is Temple is not a "retreat" by any means, there is a means and resource to be able to experience the side of a Jedi that one does not always get to access, relaxation. The one request is that any "Force" abilities are kept to a minimum here, and study encouraged.

The Respite District the rooms that live the walls of each level of the Common area not only allow for, but encourage mind nourishing rest. Noise cancelling walls give residents the peace and quiet they need, or the freedom to celebrate the night should they wish. This is where a Jedi can just be a sentient and be themselves without having to worry about social events or required appearances. While there are three separate types of eating establishments in this area (more on that in a moment) each set of quarters is equipped with a fully stocked kitchen as well as the acoutrements they need based on their personnel files. Computer stations with full time Holonet connections as well as comm-links and holovid players are equipped as well, allowing for personal time to be enjoyed by each patron if and when they choose to spend it in there. Unlike other Enclaves, access to the Respite District is not restricted to residents as the public does visit the Common areas and this zone is a part of that, but security measures are in place for those who do not.

PHYSICAL TRAINING
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The Shadow Temple does discriminate, but not for any illegitimate reason. The use of these facilities and lands are under strict agreement with the "Shyyyo's Heart" tribe and require a natural security from the Jedi, not just for them, but for the natural serenity of the planet itself. Each session done in a controlled area that expands to the size of the needs of the instructor is patrolled on the perimeter by the Shyyyo's Heart tribe. One thing that the natural environment gives a Jedi is a chance to feel and experience the danger that they might out in the field and not simply do something "by the book". This zone is loosely based off of the 25 Chambers training module created by the last Jedi Master Romi Jade Romi Jade .

Experienced Padawans and Knights will be challenged by the level of difficulty brought to each session, not only in the session itself but the height that they are at when done so. Fear leads to the Dark Side and experiencing a challenging session in this environment (especially over a sleeping Terentatek) will help you get over any fears quickly.

CLASSROOMS
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The Jedi who attend the Shadow Temple are not here simply for a physical education. There is the mental side as well, Investigation is a heavy part of the Jedi who relied on their intuition and connection to the Force to perform detective work and prevent crimes, an extension of the Jedi Order's traditional role as guardians and peacekeepers. This while those following the path of the Shadow learn about stealth and infiltration (theory before practice)to work for the Council of First Knowledge. They are tasked with destroying anything connected to the Sith and their followers, and while normally are permitted to study and use Dark Side abilities that were not normal for Jedi Knights they must prove that they are ready to do so and not simply say so. These paths hav the strictest of oversight and Learners know this before going into it that they may be deemed "unfit" to follow this path at any time. While the reason being given may not be well understood, they are made to understand that it is necessary. The life of a Jedi Shadow is difficult and not all are capable of understanding or following it. This is not a negative reflection on those Jedi, just a statement on the type of Jedi needed for the path.

Shadows are not the only ones taught here, Guardians are as well. Not all of them though as there are specialized paths. Such as the "Exotic Weapons Specialist" or in some cases a "Weapon Master". Deciding to adopt a different weapon than that carried by other Jedi, Weapons Specialists sometimes work with tools other than a lightsaber to defeat their foes. A rarity in the Order; Weapons Specialists work with Double-Bladed Lightsaber, Lightsaber Pikes, flails, whips, and Blasters.

Setting aside their lightsabers, Weapon Masters would spend years of study, honing their skills in the art of their chosen weapon. Becoming highly skilled in their art, they are well respected within the Order and without. Mastering the use of either a Double-Bladed Lightsaber, lightsaber pike, Quarterstaff, San-Ni staff, whips, or flails, is all that needed to be done to be considered a Weapon Master by the Jedi High Council. Additionally, ranged weapons like blasters and the use of one's body as a weapon is sufficient to receive this recognition.

A Jedi Ace is a specialized path that could be taken by any Jedi Knight pursuant to becoming a Jedi Guardian. Each a member of the Jedi Starfighter Corps, aces combine their connection to the Force with their piloting skills to be able to perform almost impossible and daring maneuvers to down their enemies or avoid being downed themselves.

The Jedi Peacekeepers are specialists in the art of policing the galaxy and ensuring that laws are enforced along the Outer Rim. Probably the most recognized branch of the Guardian class, these individuals serve alongside Sector police and local militias to ensure peace was kept amongst the stars. The branch of Peacekeepers serving on Coruscant and various Enclaves are made up of the Temple Security Force, the protectors of the Jedi Enclaves and the greater Temple districts.

The Jedi Temple training ground outside could not always be used so there is an area just inside of the Shadow Temple exterior, near the base of the Temple's central spire, where grows an ancient gnarled tree with golden boughs grown from retrieved pieces of the tree from the old Jedi Temple on Coruscant some nine hundred years ago.The training ground is not like the grounds of old which was used for the training of all Jedi, including younglings. The training conducted here is more advanced and requires more conducive previous training. At its heart is a reflection ancient tree that is imbued with the powers of the Force, primarily healing others and the aura of calming.

The Jedi Temple Sparring Arena, also known as the Combat Training Chamber, was a large chamber located deep within the walls of the Coruscant Jedi Temple. While destroyed during the rise of the Galactic Empire, the Temple and the arena were reconstructed for use by the reformed Order. A recreated facsimile was built here in order to enable those who have taken to their training and ready for some level of trial.

A bowl-shaped chamber deep within the Temple, the vault is completely white, with white mats spread amongst the floor near the wall for spectators to sit and observe. The center or the chamber is used for combat and is typically kept bare, however, balance beams, swings, and wobble and foamsteel balls, along with other distractions, cand tend to be littered around the chamber.

From the upper level control booth, a Jedi or tech operator will often set the room to one of five settings. Changes in the room include fluctuating gravity, change in interior lighting, temperature manipulation, as well as more varied weather and other variables. The room is equipped with a safety shield that can catch any apprentices who lost balanced and fell from a dangerous height. A shield projector is located in the floor so that it could cover the entire chamber.

STUDY HALL
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When most Learners think about the words "Study Hall" they think about booked and structured time in the Jedi Archives, or sitting on their own in some dank hall unable to converse with others as it breaks some sort of rule. The purpose behind this is to strengthen individual resourcefulness, self reliance and resolve, as well as decrease and elminate distractions. This method is prudent and effective and has been for thousands of years.

The Study Hall at the Shadow Temple was designed with conversation in mind, talking, chatting, debating. This method may slow the "Study" process, but enable and strengthens the "team" dynamic and advantages of working with others. This was Team based learning a structured form of small-group learning that emphasizes student preparation out of class and application of knowledge in class. This also works to increase retention as well with knowledge from different sources and perspectives.

While this is not technically "in" the Respite District, the close knit environment, the decor and design offers a warm and giving environment to allow for independent learning to be more relaxed and increased learning – with the quality of relationships improved, pupils are able to take greater risks with their learning, knowing that they have the support of the Instructor, or resident Master should anything go wrong.

While the physical side of a Jedi's training is based and focused on the outside, training and study on the theory and mental side needs to be this way to keep a balance in the mental state. Guardians and Shadows both need to focus on balance so as to reduce their chances of falling to the Dark Side. Thus the design, it will not completely eliminate the possibility of the worst happening, but it will help minimize it. Instruction could happen here from time to time, but those will be few and far between gauging both the censur and the traffic in and out of the facility.

STARPORT
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The Shadow Temple was built with training at the forefront, so it may make one wonder why an actual Starport was buiilt. That being said, the combination of being underground and built within the nearby Wroshyr Tree proves to be an effective design. The landing bays and berths closer to the Temple are technically on the grounds of the Kachirho starport making it a good hiding place and reserved for those Jedi with their own ships. Ground crews work to maintain and secure the ships when not in use.

The training bays are home to the Jedi Ace training. Here is where Guardian Authority Ltd. donated and maintains a wide array of starships. These ships have been donated for defense as well as the advanced curriculum of the Jedi Ace. Not just learning how to fly, but advanced maneuvers, and tactics meshing with that of the Force to be able to increase one's skills is that of a Jedi Ace. Primarily there are starfighters but other classes of ships are housed in the berths as well. These ships are free to use and will be gifted upon program completion. Starships such as the "Jedi Defender"Class Light Corvette, and the "Centennial Osprey" Class Jedi Transport are able to teach Jedi control and calming methods.

As referenced though, the Starport houses Starfighters primarily, different types depending on a Jedi's size and build. For those who are able to wait for custom models to be built there is the "Big Grumpy" Class Jedi Interceptor, there is the minimallist "Ataru" Class Jedi Interceptor. For those who are more advanced in more of a combat role, the "Soresu" Class Heavy Jedi Fighter, and "Djem So" Class Jedi Starfighter both provide more advanced capabilities. Of course, there is the iconic model made just for the Jedi in the Jedi X-wing. These courses are not simply "Sign up for a free ship" these vessels must be earned as they will represent what you will be specialized in for the future. That is not to say that there will not be a possibility of completing this curriculum. This new rebuild is more difficult to have a fully active Starport with ships coming and going as repidly as before, but they have found a way with the majority of the Temple inside the tree and underground.

ARMORY
Like the armory that existed within the Jedi Temple on the Galactic Republic capital planet of Coruscant in the waning years of the Old Jedi Order, the Shadow Temple has continued this. Within the armory is the Black Vault, where the storage for Sith weapons and artifacts will be kept. The outter section of the armory will be staffed with training and protocol droids as well as parts and accessories for weapons such as Lightsabers, Light Whips, Light Shotos, Double-Bladed Lightsabers, Lightsaber Pikes, Flails,
Quarterstaffs, San-Ni staffs, Long-Handle LIghtsabers, and Blasters. The purpose of all of these parts and pieces to levels that one might wonder to be a bit "excessive" is that it is better to have and "not need" than need and "not have" true that it is a part of a Padawan Learner's path to obtain their own pieces and parts, but this is not an average Temple.

Like the Starport, the Armory is not merely "come get some free gear". One must be signed up for the currirulum to learn the ways of a Temple Guard, or a Weapon Master to have access to these pieces for more than that of a single class at a time. Jedi by creed are not thieves, so there is no sense of suspicion or treatment to that extent of someone inside of the facility, but there is still the protocols to keep out those who might have "grabby hands" that are unaffilliated.

GATHERING FOYER
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The Gathering Foyer is not to be confused with The Gathering which is a rite of passage of the Jedi Order meant as a lesson to teach Jedi Initiates how to overcome their personal fears or failings and to find a kyber crystal attuned to their Force presence in the Crystal Caves of Ilum(or a planet conducive to teaching this). Upon retrieving the crystal, the youngling can begin the process of constructing his or her lightsaber, under the guidance of Professor Huyang. Huyang is of course no lonbger available, but there are several qualified individuals in replacement.

The Gathering Foyer is designed much like the old Great Hall of the Jedi Temple and is a vast chamber located on the first level of the Shadow Temple. A place of gathering for the Jedi Order, the foyer is lined with many tiers of balconies where Jedi Masters and Knights can be seated. Used for various purposes, the Hall serves as the location of the funerals of great Jedi Masters. Directly beyond the main entrance hall, the Great Hall leads to the sacred spire at the center of the structure.

The Foyer shares design specs with the Common Areas and is lined with massive pillars and grand statues to go with the relaxed decor.

More than merely Meditation rooms (though Jedi can meditate in these areas should they wish to, that is what the area had been built for the Foyer is there, much like the Study Hall, to foster relationships and ease the communal effort that the Temple itself tries to create. This added to the much needed, but least thought about aspect of increasing security. After all, if those who instruct, work and attend this Temple, are aware of who else is here, they will be aware of those who are not supposed to be.

Jedi can often be seen discussing theory, methods, and various stories having learned, as well as general conversation and friendships being formed.

The Room of a Thousand Fountains was a large greenhouse located in the First Knowledge Quarter at the base of the Jedi Temple on Coruscant. Containing waterfalls and huge amounts of flora, meditative areas, pottery, and stone walkways, the chamber served as a meditative retreat for the members of the Jedi Order while staying in the Temple. Though it was destroyed in 19 BBY, the chamber was rebuilt in the new Jedi Temple circa 35 ABY and is often a mainstay to this very day of newer temples. The Shadow Temple is no different, housing one that is just outside of the Gathering Foyer where Jedi can sit, meditate and just enjoy their surroundings in rare moments of calm.

SECURITY - High
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The Checkpoint is similar to that of the old Coruscant Jedi Temple. Trained Temple Guard (personally trained by Guardsmen on loan from the Silver Rest whose Guard were trained by Master Vanagor himself) line the perimeter both in uniform and in secret. They are there at the necessity for early warning systems detecting potential issues that are identified and assessed by the Guards themselves.

Jedi are not the only ones providing security as Wookiees provide security as well as local liaisons to those who may not be privy to what might be happening Graduated Jedi Aces, and Jedi Ace Instructors patrol the skies as Weapon Masters and Shadows work throughout the area in secret to keep the security at the level of protection they need it to be without taking away from the local feel and relaxed atmosphere that they want it to be. Encrypted lines of code are sent ahead of time to enable a sort of "list" on who is to arrive and who is not. There is a whitlelist to those who need to check in first and that is relegated to specific Masters and Knights involved in maintaining the Temple. If those elements fail, the biots (courtesy of Master Matsu Ike Matsu Ike and Sasori Tech) step in, Paladin Biots handling the outside areas primarily around the training areas. The Arisen lightspawn kept mainly in and around the armory. Advanced Security Biots (not to be confused with Pet Biots, also roaming around) are out in the common areas, such as the Respite, Study and Dining Halls, the dorms, and other areas the Jedi and visitors freely roam, only acting when threats are clearly identified. When all else fails, the Solarite Guardians, stone statues lining the outside and intermittently placed throughout the entire Temple grounds, rise to life and defend the occupants with theirs.

The only "Obvious" security droids are the Temple Gonki, who are meant to look silly and cute, but that distraction is to let them hide in plain site as well.

HISTORICAL INFORMATION
Some years ago when the original Silver Rest was destroyed by Laertia Io, Caltin Vanagor Caltin Vanagor Caltin Vanagor Caltin Vanagor started to come up with the idea of something more advanced than "just another Temple". When Matsu Ike Matsu Ike headed up the restoration, that thought subsided, and then Romi Jade Romi Jade building the Enclave on Jakku. It was the sacking of said Enclave that the idea came about again, only to be subsided at the rebuilding of the Great Library on Ossus. Then the building of the Kattaddan Jedi Enclave furthered this idea, followed by the rebuilding of the Jakku Enclave.

The building of the Sanctuary on Naboo, the Vonnuvi Enclave, and the building of the Enclave on Selvaris, while all commendable and furthering the expansion of the education of the Light do not house much anything different from the Prosperity, or the Temple of Coruscant. This is not a negative reflection on those facilities in any way shape or form, but to Vanagor, there needed to be a place that trained on specifics. A place condusive to shadows, a place where physical abilities took priority. This brought about the creation of the Shadow Temple, where Knights come to learn skills to assist them on their specific paths. While all Jedi are welcome to visit (provided checking in first), Padawans can only attend sessions who are close to beginning their Jedi Trials. The training regimen was designed to be more difficult and not all can handle the rigors without the prior experience.

The Shadow Temple was laid to waste when the Mandalorian Neo-Crusaders attacked and razed much of the planet. When they fell apart, there was a plan to rebuild, but the Black Sun moved in before that could come to fruition. Caltin would unfortunately not live long enough to see his desire to rebuild come to fruition, but Connel did.
 
In memory of our late CEO

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OUT OF CHARACTER INFORMATION
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SETTING INFORMATION
  • Military Base Name: [ Name of the Base. ]
  • Classification: Fort
  • Location: [ Odessen ]
  • Affiliation: [ The Hidden Path. ]
  • Population: [ Choose from: Uninhabited, Insignificant, Sparse, Moderate, Heavy, Crowded. How large is this Military Base? How many armed units? If your military base is generic, you may separate this population into Army Personnel, Navy Personnel, etc. ]
  • Demographics: Council. Jedi. Soldiers. Sailors. Pilots. Civilians.
  • Accessibility: On the surface, the base was nothing more than a blemish on the landscape. A scattering of prefab structures, rusting scaffolds, and neglected machinery gave it the appearance of a forgotten outpost—small, fractured, and not worth the Empire's time. It was meant to look this way: disorganized, pitiful, a collection of strays clinging to the shadows.
    But appearances were the coalition's greatest weapon. Beneath the cracked duracrete and weathered steel, the true heart of the base thrummed in secret. Buried deep below, shielded by layers of alloy and sensor-dampening material, stretched a command hub as precise as it was hidden. Terminals bathed in the glow of encrypted datafeeds, hangars concealed stocked supplies and covert craft, and corridors carried the steady footfalls of operatives who knew their lives depended on secrecy.

    What seemed fragile above was nothing more than camouflage. Below was strength, sharpened and waiting, a fortress hidden in plain sight. To the galaxy it looked like weakness. To the Empire it was invisible. To the coalition, it was proof that survival—and victory—belonged to those who could outthink an enemy that believed itself untouchable.

  • Description: At a glance, the stronghold looked like nothing more than the carcass of a fallen dream. The surface levels bore the weight of centuries—weathered spires scarred by storms, plating patched and repatched until it resembled a scrapyard more than a fortress. To the casual eye, it was disorganized, pitiful, a monument to the futility of resistance. The Eternal Alliance had died here, and its bones seemed to remain as little more than a warning.
    But beneath the scars, the heart still beat. The Hidden Path had claimed the ruin and bent it to their purpose. Buried under layers of duracrete and sensor-dampening alloys, the base thrived again: command decks glowed with encrypted datafeeds, hangars quietly stocked fighters and supply ships, and corridors bustled with the careful rhythm of a coalition that lived and breathed secrecy.

    In its day, the Eternal Alliance had sought to unite the galaxy beneath banners and ideals, standing tall against darkness. That vision had crumbled, but not without leaving something behind. The Hidden Path had inherited the skeleton of that dream—not to rebuild it, but to adapt it. Where the Alliance fought openly, they would cloak themselves in weakness. Where the Alliance was visible, they would vanish into obscurity.

    It was not the Eternal Alliance reborn, but its echo—quieter, sharper, more dangerous. To outsiders, it was a ruin best forgotten. To the Empire, an irrelevance. But to those who walked its halls, it was a sanctuary born of legend and necessity, proof that sometimes the shadow of a fallen dream could strike harder than the dream itself.
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POINTS OF INTEREST

Operations - Main Hub -

The Operations Center forms the tactical core of the Hidden Path base. Located several levels below the surface and sealed behind layered security, it is designed to coordinate intelligence, communications, and mission oversight.

At its heart is a wide, tiered chamber anchored by a central holotable capable of displaying fleet movements, planetary maps, and encrypted datastreams. Around it, officers and specialists manage signals, track supply routes, and relay orders to Hidden Path cells across the galaxy. Multiple redundancies are built into the systems, ensuring that even if part of the network is compromised, command can remain intact.

Though modest in size compared to military command hubs of the past, the Operations Center is efficient, flexible, and hardened against intrusion. Every display and dataport is shielded with encryption drawn from Guardian Authority Ltd. and Lucerne Labs technology, ensuring secrecy is maintained. It is here that missions are planned, and where the base's heartbeat—its awareness of the wider galaxy—never falters.

Council - Leadership Council -
Buried in the deepest levels of the repurposed Eternal Alliance base lies the chamber of the Hidden Path Leadership Council. Accessed only through secured blast doors and biometric seals, this fortified sector serves as the nerve center of the movement.

The chamber itself is a circular hall carved into stone and reinforced with alloy plating, dominated by a holotable capable of projecting galactic star maps, supply networks, and tactical simulations. Around it convene the Path's highest leaders: businessmen managing logistics, military commanders coordinating defense and offense, Jedi lending foresight and counsel, and diplomats balancing politics and alliances.

Austere by design, the chamber avoids unnecessary ornamentation. The only symbol present is a half-faded crest of the Eternal Alliance beneath the holotable—kept as a deliberate reminder of what was lost, and of the caution needed to avoid repeating its mistakes.

Here, strategy is born not in grand declarations, but in measured voices. It is where the Path conceals its strength in plain sight, coordinating rebellion from the shadows while the galaxy above sees only ruin.

Jedi Enclave - An Enclave of Learning, and Meditation -
Tucked within the underground works of the Hidden Path base is a modest Jedi enclave, designed not as a grand temple but as a quiet refuge. Shielded by reinforced walls and sensor-dampening fields, the enclave provides a space for meditation, instruction, and limited study.

The enclave features a circular meditation chamber where the walls are bare save for subtle inscriptions meant to focus the mind rather than distract it. Adjacent to it are training halls scaled for small groups, equipped with modular flooring and simple sparring droids—functional rather than ceremonial. A compact library, containing a curated selection of holocrons and databooks rescued from scattered Jedi holdings, serves as both study hall and archive.

Though understated in design, the enclave carries the weight of continuity. It offers Jedi within the Hidden Path a place to center themselves, train apprentices, and preserve fragments of their heritage. Unlike the great temples of old, this enclave is not meant to inspire awe—it is meant to endure in secret, a flame sheltered against the storm.

Military Operations - Army, Naval, and Starfighter Operations -
The Military Command sector sits adjacent to—but operationally distinct from—the base's civilian and council spaces. Concealed behind multiple security rings and autonomous defense arrays, it functions as the Hidden Path's battlefield brain: directing forces, managing defenses, and translating council strategy into action.

At its core is the Combat Information Center (CIC), a low-domed chamber of tiered consoles and holo-projectors. The CIC aggregates feeds from reconnaissance sorties, sensor buoys, and covert informants, converting raw data into actionable directives. Tactical officers cycle through overlays—orbital approaches, strike corridors, convoy routing—while strike coordinators mark windows of opportunity for fast, deniable operations.

Redundancy and compartmentalization are paramount. Communications run on multi-layered, encrypted relays provided by Guardian Authority and Lucerne Labs systems, with physical dead-drops and quantum-scrambled backups kept in vaulted caches. Should the primary network be compromised, isolated command nodes can assume control without revealing the base's location.

Close links bind the Military Command to Logistics and the Operations Center; orders are issued with timing keyed to resupply windows, sensor blindspots, and diplomatic maneuvers. Fleet liaisons manage discreet sortie routing to hidden hangars; ground commanders coordinate mobile detachments and defensive emplacements; drone and remote-weapons teams stand ready to suppress or shape engagement zones.

Defense systems are calibrated for denial rather than display: point-defense turrets, counter-sensor fields, localized EMP dampeners, and choke-point demolitions that favor stealthy withdrawal over pitched battles. The emphasis is on mobility, surgical strikes, and survivability—strategic posture designed to preserve force and exploit an enemy's assumptions.

Staffed by veterans of military, mercantile, and clandestine backgrounds, the command staff values brevity and precision. Orders are clean, contingencies mapped, and accountability immediate. Here plans are reduced to executable steps; here the Hidden Path's will becomes a pattern of strikes, diversions, and protective maneuvers that keep the coalition alive and the Empire uncertain.

SOCOMM - Special Operations Command -
The Special Operations Command, known within the Hidden Path as SOComm, represents the sharp edge of the coalition's clandestine war against the Empire. Located within the deepest secure levels of the primary base, SOComm directs missions that require precision, deniability, and absolute secrecy.

Structure and Function
SOComm serves as the central authority for covert units—including strike teams, infiltration cells, and Jedi Shadows. It maintains operational liaisons with other Path sectors but functions independently from the conventional Military Command. Its chambers are sealed with multi-layered encryption and biometric security, and its data cores are designed to irreparably melt down under breach protocols.

The command floor includes:
  • Mission Control Center: A darkened tiered chamber, each console tied into long-range encrypted comms. Live operations are tracked in real-time with feeds mirrored to strike team leads.
  • Briefing Rotunda: A circular room with concentric benches and a central holoprojector, designed for small-team pre-deployment sessions.
  • Armory Annex: Adjacent to the launch bays, stocked with mission-specific kits, disguises, and experimental gear.
  • Handler Stations: Individualized consoles for controllers managing specific cells or operatives, with systems designed for modular collaboration.
Connection to Cairoka's Gate
SOComm maintains a direct encrypted link to Cairoka's Gate on Odessen, the outpost serving as its primary forward intelligence hub. Cairoka's Gate provides research, prototype development, and staging support for Section C operatives. The coordination between the secure underground SOComm chambers and the Odessen facility ensures that advanced technologies, operational intel, and field resources flow seamlessly between command and execution.

Role in the Hidden Path
Where the Leadership Council sets strategy and Military Command directs defense, SOComm acts in silence: eliminating threats, sabotaging supply lines, gathering intelligence, and striking surgically at the Empire's vulnerabilities. To most within the base, SOComm is little more than a rumor. To those who serve within it, it is the blade in the dark—the embodiment of the Path's doctrine of survival through precision and misdirection.

Barracks - Living Quarters for many -
The living spaces of the Hidden Path base are modest, practical, and deliberately understated. Unlike the grandeur of temples or the barracks of military strongholds, these quarters are designed to blend comfort with discretion, offering a sense of normalcy without drawing attention.

Individual rooms are small but functional—durasteel walls softened by personal touches, with just enough space for a bunk, storage chest, and workstation. Families of civilians and non-combatants occupy the same sector as soldiers and Jedi, fostering a sense of shared purpose rather than separation.

The communal areas form the heart of daily life. A central mess hall doubles as gathering space, where meals, briefings, and conversations blur together. Smaller lounges and recreation alcoves provide a place for quiet respite, while hydroponic gardens supplement both the food supply and the mental well-being of the inhabitants.

Though far from luxurious, these quarters and communal spaces carry an atmosphere of resilience. Here, the Path is more than a military force or clandestine council—it is a community, built on trust and survival. Within these walls, bonds are forged as strongly as any battle plan, reminding all who reside here why they endure the shadow war.

Shipyard - To build and repair personal ships and ships of the line -
Primary Function

The shipyard's core role is the maintenance and recovery of the Hidden Path's vessels. Its bays can accommodate multiple freighters, shuttles, and starfighters simultaneously, with modular repair scaffolds able to adapt to a wide range of hull designs. Specialized workstations handle engine overhauls, shield calibrations, sensor masking, and stealth plating refits. Supplies for these repairs are often salvaged or redirected from sympathetic worlds, giving the facility its "patched but reliable" character.


Construction Capacity
Though not designed as a full production yard, the shipyard's infrastructure allows for emergency construction of larger craft. With extended effort, it can assemble ships up to corvette-class in size—though such efforts strain resources, slow normal operations, and are kept tightly compartmentalized to avoid detection. In practice, the facility's rare construction projects are limited to vessels of necessity: blockade runners, stealth corvettes, and critical transports.


Design and Concealment
The shipyard is hidden beneath reinforced vaulting, its power signature masked by energy-dispersal plating. Access points are disguised as cargo tunnels and emergency exits, while larger slips connect directly to hidden hangar mouths shielded by blast doors and camouflaged as natural rock formations. To outside scanners, the sector reads as a storage cavern or abandoned quarry.

Supply and Logistics - Where we get everything -
The Supply and Logistics Depot is the lifeline of the Hidden Path's survival. Concealed beneath reinforced flooring and masked from scans, this sector houses stockpiles of weapons, armor, foodstuffs, and medical supplies.

Cargo bays are organized with military precision, though the façade above is carefully staged to appear haphazard and depleted. Beneath that layer of misdirection, automated inventory systems track every crate and shipment. Hidden hangars link directly to smuggling lanes and secured landing pads, allowing discreet resupply operations.

The depot is overseen by logistics officers and quartermasters drawn from mercantile and military backgrounds. To them, every ration crate and fuel cell is as vital as a starship or a squad of soldiers. Their work is quiet, thankless, and essential—the invisible thread that binds together the Hidden Path's scattered cells.

Medical Wing - Every Base Needs One -
The Medical Wing is a compact but highly efficient sector of the Hidden Path base, designed to balance day-to-day care with battlefield readiness. Unlike the sprawling medical centers of former alliances, this facility is built for discretion, triage, and resilience under pressure.

Layout and Function
Everything is built with redundancy and stealth in mind. Life-support and diagnostic equipment is layered behind shielding alloys to mask its energy signature. Supplies are kept lean but versatile—standard bacta reserves are supplemented with kolto packs, field grafts, and modular med-tech designed to keep operatives alive long enough to be exfiltrated.

The wing consists of a small intake ward, a surgical bay, a recovery room, and a secure pharmaceutical vault. Treatment pods and repurposed bacta tanks line the walls, supported by a rotating complement of med-droids, combat medics, and physicians seconded from sympathetic worlds. Space is limited—at full stretch, the wing can support a handful of critical patients and a few dozen in recovery.

Integration
The Medical Wing links directly to both the Supply Depot and Special Operations Command, ensuring rapid resupply during high-risk missions and immediate care for operatives returning from the field. Remote connections to Cairoka's Gate on Odessen allow for data exchange on advanced treatments and experimental enhancements, though much of this work is kept compartmentalized.

Armory/Hangars - Where everything else is kept -
The hangars of the Hidden Path base serve as the nerve center for movement in and out of the underground stronghold. Shielded behind layered blast doors and camouflaged entry points, they provide launch and recovery for transports, supply ships, and strike craft.


Hangars
Three primary bays anchor the sector: one for personnel transports, one for cargo and supply, and one reserved for covert strike missions. Each bay is shielded with energy barriers and disguised by natural rock formations, ensuring that launch and retrieval can occur without drawing unwanted attention. The hangars are modular in design, able to support starfighters, light freighters, and corvette-scale vessels in coordination with the hidden shipyard.


Crew within the hangars are a mix of technicians, mechanics, and pilots, most veterans of previous conflicts. Work is carried out with precision but minimal noise, every launch disguised to appear routine, every return scrubbed from external records within minutes.


Armory
Directly adjacent to the strike hangar lies the base's Armory Annex, a heavily restricted sector secured by biometric access and layered encryption. Here, the Path's operatives draw their weapons, armor, and gear before deployment. Standard racks hold blasters, rifles, and explosives, while specialized lockers contain stealth suits, Jedi weapons, and field technology too rare or dangerous to leave unsecured.


For missions requiring deception, the armory maintains a cache of disguises, forged credentials, and mission kits tailored to blend into Imperial or civilian systems. Sensitive prototypes developed at Cairoka's Gate on Odessen are occasionally rotated through the armory for field testing.

SECURITY
Maximum -

The security architecture of the Hidden Path base is built not on overt strength, but on subtlety, deception, and layered denial. The facility is designed to appear vulnerable on the surface while concealing a hardened interior shielded by redundancies and misdirection.

Surface Security
Outwardly, the base relies on camouflage and apparent neglect rather than visible defenses. Scavenged structures, disorganized patrols, and flickering perimeter lights encourage the impression of a derelict outpost. Surveillance is present but concealed—micro-cameras hidden within debris, motion sensors disguised as broken equipment, and comm relays buried in the surrounding terrain.

Interior Safeguards
Once inside, the truth is revealed. Every major sector is sealed by biometric locks, encrypted badge access, and pressure-sensitive blast doors. Security checkpoints separate hangars, command levels, and council chambers, with automated turrets concealed in ceiling hatches ready to deploy in emergencies. Internal comms are quantum-scrambled, and sensitive consoles are rigged with dead-man failsafes designed to melt down if tampered with.

Defensive Systems
The deeper levels are protected by sensor-baffling alloys and emergency choke-points designed to funnel intruders into kill-zones or delay them long enough for evacuation. EMP dampeners and localized shield projectors can be activated to isolate breaches. Explosive charges are pre-set in critical corridors, allowing controlled collapses to erase access routes if overrun.

Integration with SOComm
Security systems tie directly into the Special Operations Command (SOComm) and Cairoka's Gate on Odessen. Intelligence feeds from those nodes help identify infiltrators or compromised supply routes before they can reach the base itself.

Philosophy
The Hidden Path does not rely on walls to keep enemies out; it relies on convincing them there is nothing here worth attacking. Should that deception fail, layers of defenses ensure the intruder pays dearly for every step. Security is not just protection—it is misdirection, denial, and silence, the same principles the Path lives by.

HISTORICAL INFORMATION

The Alliance base was a fortress constructed into the base of a cliff on the planet Odessen. It would serve as the Alliance's base of operations during the war against the Eternal Empire, and later as its capital as the Eternal Alliance. A large facility above ground, what was not always seen, what was underground. The underground portion of the facility was equally impressive, housing advanced technology, secure storage areas, and hidden chambers. These subterranean levels were crucial for strategic planning and served as a refuge during times of conflict, ensuring the Alliance's operations remained protected and functional. The underground levels also included advanced laboratories for research and development, as well as secure meeting rooms for high-level discussions. These areas were designed with state-of-the-art security measures to prevent unauthorized access, ensuring the Alliance's most sensitive information and resources remained safe from external threats.

The base was ultimately decommissioned after the war, as the need for such extensive facilities diminished. Over time, the base was repurposed for other uses, including as a training ground for new recruits and a repository for historical records of the Eternal Alliance.

Dormant it sat for thousands of years, falling in many respects to decay and time, until it was cleared out, restructured and repurposed by Guardian Authority Ltd. for use by the Hidden Path.The Hidden Path utilized the base for covert operations, leveraging its historical significance and advanced infrastructure. With modern upgrades, it became a hub for training, research, and strategic planning, ensuring the continuation of the Alliance's legacy in a new era of challenges. Also added were other repositories for different facets of the group, such as SOComm, Military, and the Jedi, as well as out reach, and Section C.



 
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