Star Wars Roleplay: Chaos

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Approved NPC Project Einherjar

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  • Unit Name: Project Einherjar
  • Affiliation: Eternal Empire | Wardens of the Shroud | Ingrid L’lerim-Vandiir
  • Classification: Heavy Infantry, Shock Troopers
  • Description: They are exactly the same as the other Ultranaut units in terms of clothing and appearance. However, the look is not necessarily accurate, as they are undead soldiers, so after a while their bodies will rot or mummify and become skeletal-like. This will definitely show on them over time.

    Their behaviours are the same as their previous behaviours, perhaps so different that they have lost their conscience at Netherworld, making them even more ruthless than they have been in their lives. Tireless soldiers without conscience. In fact, the perfection that Tacitus probably wanted to create. They have retained their intelligence and knowledge so they can all communicate, retain themselves and their skills. The Project has been given the highest possible encryption, there are hardly a few who know about it.

    All members volunteer for the project, although they don’t know what they’re applying for, or they won’t even remember it because of brainwashing. Who undertakes the procedure, through the Force receives a signal to their soul through which they can be summoned from the Netherworld after their death, and the sign helps to preserve the identity of the dead persons in the Netherworld for some time until the summons.
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  • Unit Size: Medium
  • Unit Availability: Rare
  • Unit Experience: Veteran
  • Equipment: The original Ultranaut equipment:
  • Combat Function: Ultranauts serve as the mainline heavy infantry of the Eternal Army and are deployed on the front lines, ahead of lighter infantry. Preferring to engage in combat from prepared fighting positions such as trenches and dugouts, Ultranauts are known for their brutality, strict discipline and efficiency as a combat unit and will seek to accomplish the mission at any cost, regardless of the odds and will carry out the orders they are given, no matter how atrocious, often killing civilians without batting an eyelash, if it is deemed as the most efficient way of fulfilling their objectives on the battlefield.

    In addition, Project Einherjar members can be deployed and used in any environment or situation, thanks to the fact that they do not have to breathe. Although they have not yet been used in any sharp situation, they are planned to be used mainly to take part in battles where a large number of losses can be expected and the army would suffer too much damage from such a loss. After all, looking at their own morale, the situation is made less worse by sending the dead into battle.

    Perhaps they are even more ruthless than in their living age, as they have no conscience, do not have to rest, do their thing while they are still “alive,” or receive other orders. Perfect soldiers who never question the order but do everything they can to carry it out. They can also be used perfectly in situations against enemies where it also plays an important role to break them mentally as well.

    ”Break their will, as yours has been broken, they're here alone, (dream of home).”
Strengths:
  • Consciousness: In the process, they are perfectly able to preserve their consciousness, almost entirely themselves. Thus, they can think as well as act as in their lives. If their bodies are suitable for it, they are also able to speak.
  • Tireless and Insensitive: Because they are undead, they are tireless. The members of the project were able to slaughter even civilians in their lifetime without emotion, if necessary. They don’t have as much empathy in them now as they used to. Although they can think and act independently as in their lives, their conscience has completely disappeared from them. They are perfect, able to think, well-trained military war machines.
  • More Resistant: Their equipment is the same as in their lives, except that they feel no pain and no need to take a breath. Because of this, they are not stopped by a fatal injury either unless the body is destroyed. Because of this, they may appear to be much more resistant to injury.
  • Disturbance: They also gained a special ability when they returned to life (in the Netherworld), as they cause disturbance in the Force, making it harder to use Force near them. The more people there are, the bigger and stronger this disturbance.
Weaknesses:
  • The Light Side: The members of Project Einherjar are creations of necromancy, which is why the Light Side effects affect their bodies and souls much more strongly. They are able to suffer much greater damage from such effects.
  • Destruction: Their physical bodies are as vulnerable as their lives, so if the body is completely destroyed, the soul will return to the Netherworld. If the body suffers injuries that prevent it from fighting further (loss of limbs), it will be unable to fight.
  • Banish: In addition to the damages one can destroy the soul with the Force or banish it into the Netherworld. All of this can be done on Dark Side, vs. Light Side Force abilities as well, it just needs to be strong enough for this.
  • Difficult to Replace: The members of Project Einherjar are difficult to replace because so many members of the Eternal Empire are against the Force, which is why it is very difficult to find volunteers who undertake to mark their souls and later, after death, bring them back to life, to their dead bodies to continue fighting. . That is why the size of the army is limited and it is very difficult to increase their number as well.
  • Madness: Although Ultranauts are conditioned and mentally strong (due to their brainwashing-like training), being undead is very stressful, especially in a rotten or skeletal-like body. This is why it can be common for returnees to go crazy sooner or later to their condition.
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The concept of Project Einherjar and Project Dísir originated after the death of AMCO AMCO . Ingrid L'lerim Ingrid L'lerim has done everything in her power to save her husband's soul and bring her back into the ranks of the living. That’s why she experimented with how to summon a specific person from the Netherworld and transplant/put it back into a body. However, this is not so easy, as a lot of people in the Netherworld lose their identities.

Since she did not have Soulstone at her disposal, a maximum of a few for personal use, so the souls could not be stored either, so some other solution was needed to make it easier to find the souls. It was an easy thing for Adrian in this respect, as she felt him at Netherworld, not to mention her own piece of soul, which she left behind with the largest piece of her husband’s soul. This all played a role later, not even at the beginning of the project.

The Empress first dealt with non-Force Users, ironically they were the heavier ones, and then experimented with Force Users. She used the books of Kainan Wolfe Kainan Wolfe for these rituals and was successful after a while, however, she could only lift out and put back into the bodies that souls had not yet lost their identity and remained themselves. That's why she needed another solution.

She found a solution to this, which eventually deviated in part from her original plans, where she marked the soul of the dying or sentenced to death with a sign through the Force so that later this exact person could be summoned again. This method worked because the dead could be called back from the afterlife and the soul put back into the body. With that, it was already a successful process. However, it really only worked for individuals, not for those who have already lost their identity in the afterlife. This is why Force Users could be recalled after a longer period of time, while non Force Users could be recalled for much less time.

With that, she could save Adrian later, but there was still no solution to how she could safely unite her husband’s soul. However, the method she developed was an opportunity to supplement an army and surprise their enemies with them. As soon as she was ready, the Empress initiated the STRATCOM, with whose support Project Einherjar and Project Dísir were created. As this also required the help of the Wardens of the Shroud, the most powerful sorcerers, necromancers, have been inaugurated and have been working on it ever since. The project received the highest level of encryption, at least as secret as Wardens’ final plan.

However, as many in the Eternal Empire are anti-Force, it is difficult to find a replacement for the two projects because the application is entirely voluntary.
 
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