His Light Casts No Shadows

OUT OF CHARACTER INFORMATION
- Intent: To provide a detailed elite Force-sensitive unit that follows Kaleleon Seleare across the galaxy. This group enhances story-driven RP, supports Jedi enclaves, and reinforces Kale's identity as a symbol of resistance and tradition from Weik. They are a unique combination of ancient tradition and modern conflict, representing the soul of the Adamite Tower's attempt to help the Galaxy reform after the fall of the Core Worlds.
- Image Credit:
- Role: Elite protective retinue and strike force for Kaleleon Seleare. They serve as both his personal guard and a specialized strike team aiding Jedi and innocent populations in the wake of galactic destabilization. They are sacred warriors of the Adamite tradition—part bodyguards, part missionaries, part warriors.
- Permissions: N/A
- Links:
- Unit Name: Paladins of the Adamite Tower: Sunfire Retinue
- Affiliation:
- Kaleleon Seleare (Jedi Knight of Weik)
- The scattered remnants of the New Jedi Order
- Various Jedi Enclaves and factions
- The People of Weik
- Classification: Force-sensitive Elite Combat and Recon Unit
- Description: The Sunfire Retinue is a sacred and legendary combat unit composed of hand-picked Force-sensitive Paladins trained in the ancient traditions of the Adamite Tower of Weik. Bearing white and bronze war-robes marked with burning sun emblems and adorned in plasteel-reinforced carapace armor, they represent an austere yet mystical presence on any battlefield.
Each Paladin is marked by their unique Force signature, battle meditation training, and bond to Kale, whom they call the First Ember—a title granted to the wielder of the First Sunfire Sword, the spiritual and martial symbol of the Tower's living flame. They act as Kale's shadow and flame, traveling with him from world to world, lending their powers to Jedi resistance enclaves and smiting evil where they find it.
Their emblem is a stylized, radiant sun carved into a tower-shaped frame, meant to signify hope in the darkness. It is etched onto their armor and weaponry, and glows faintly with luminous golden light when in use.

COMBAT INFORMATION
- Unit Size: Small (7 Paladins + 1 Command Herald)
- Unit Availability: Unique (Only one such group exists; successors can only be trained by surviving Paladins)
- Unit Experience: Elite (Each Paladin is a veteran of countless spiritual trials and frontline engagements, with years of Force discipline, blade work, and war)
- Equipment:
- Sunsteel Blades – Traditional forged lightsaber-resistant Vibro-weapons from Weik.
- Modified Lightsabers (Sunfire Swords) – Ancient Lightsaber Styled weapons borne of crystals from Weik.
- Adamite Tower Mantles – Custom carapace armor woven with cortosis threading, light but resistant to slashes/blaster bolts
- Sunfire Emblem Talismans – Force-imbued relics keyed to battle meditation and protection auras
- First Sunfire Sword (Kale only) – Ancient artifact bound to Kale; denotes leadership and ceremonial authority.
- Carida-Class Military Troopship – Used as the mobile home of the Paladins.
- Sunsteel Blades – Traditional forged lightsaber-resistant Vibro-weapons from Weik.
- Combat Function:The Sunfire Retinue operates as both an elite strike team and a spiritual anchor for other resistance fighters. They excel at infiltration, protection of high-value Jedi targets, and guerrilla warfare in hostile environments. When deployed, they enhance battlefield morale, and through subtle forms of group battle meditation, can instill hope and reduce fear in allied ranks.
Their combat roles often include:
- Assisting isolated Jedi enclaves under siege
- Performing high-risk extraction or escort missions for Jedi artifacts and persons
- Cleansing dark side nexuses or Sith-aligned sites
- Supporting Kale in morale-based warfare—turning insurgent movements into faith-driven crusades
- Force Valor & Battle Meditation - Used passively to enhance squad cohesion and morale.
- Tutaminis - Used to absorb blaster and saber energy in tight combat.
- Precognition & Force Sight - Essential for close-quarters coordination and team synergy.
- Mind Meld - Used to cohesively work in combat scenarios.
- Telekinetic Coordination - Group-based Force movement to leap, push, and defend in sync.
- Force Barrier - In tight formation, the Retinue can generate a combined defensive wall that blocks kinetic and energy attacks. Functions as a phalanx defense during retreat or protection of civilians.

STRENGTHS
- Faithbound Force Warriors - Their loyalty to Kale and their sacred traditions gives them unshakable discipline and fearlessness. Their unity of purpose fuels battle meditation and spiritual defense against Sith corruption.
- Blade Mastery (Adamite Style) - Trained in traditional Adamite martial forms, which emphasize flame-like motion, precision, and spiritual resonance in every strike. Their style merges Jedi saber forms (Shien/Djem So, Ataru) with Weikian longsword techniques.
- Squad Synergy Combat - Highly coordinated, the Sunfire Retinue fights as a single organism. Skilled in flanking maneuvers, rotating formations, and dual-squad pincer tactics against superior numbers or Sith duelists.
- Stealth Infiltration & Guerilla Tactics - Trained to operate behind enemy lines and within occupied cities or fallen enclaves. Use sacred smoke powders, cloaks of silence, and tight synchronization to move unseen.
- Anti-Dark Side Warfare - Experts in fighting Sith and dark side users. Understand common dark side Force powers and psychological warfare tactics.Taught to identify Sith hexes, mental manipulations, and spiritual traps.
- Leadership & Morale Warfare - Inspiring presences trained in battlefield oration, sacred chants, and morale restoration techniques.
- Battlefield Medicine & Emergency Rites - Some are skilled in primitive but effective trauma care, Force-assisted first aid, and recovery of wounded Jedi under fire. Use spiritual rites to soothe broken minds and purge dark side trauma post-combat.
- Sacred Relic Identification & Recovery - The Paladins have studied Jedi and Adamite relics. They are expert at identifying, securing, and recovering lost Force artifacts or holocrons. Some are trained archivists and interpreters of ancient scripts and Force cults.
WEAKNESSES
- Bound to the Ember - The spiritual strength and cohesion of the unit is directly tied to Kaleleon Seleare (Kale), the First Ember. If he is killed, corrupted, or disappears for too long, the Retinue will suffer spiritual fragmentation, mental distress, and even breakdown in combat coordination. Their oath, training, and sacred flame rituals were centered around Kale's leadership. Without him, they would be hollow.
- Limited Numbers & Irreplaceable - The Sunfire Retinue is Unique and Small. Only 7 Paladins and 1 Herald remain. There are no institutions left to train more, no Tower to sanctify new initiates, and their art of warfare is nearly extinct. Every loss is catastrophic. Replacement is near impossible, and even serious injuries can permanently end a Paladin's service.
- Rigid Doctrine & Tradition - Their adherence to ritual, codes, and formation-based combat can make them inflexible in chaotic or asymmetrical engagements. They may hesitate to strike first, refuse to use underhanded tactics, or refuse to kill someone they believe can be "redeemed by fire." These limitations may clash with Jedi pragmatists, soldiers, or guerilla leaders in desperate wartime scenarios.
- Light-Biased Force Orientation - The Paladins are overwhelmingly oriented around the Light Side of the Force. Their spiritual nature makes them more vulnerable in places thick with corruption, Sith sorcery, or overwhelming dark side presence. They struggle in environments like tomb worlds, dark side nexuses, and cursed relic zones, where their powers may be muted or turned against them.
- Lack of Heavy Firepower or Armor - Though formidable in close combat and mystical resistance, they lack modern military equipment like: Heavy artillery, Anti-vehicle weaponry, Starfighters, Powered exo-armor or mechanized support. This makes them vulnerable to large-scale battlefield confrontations, aerial bombardments, or mechanized war machines.
- Mental Strain of Shared Battle Meditation - Their localized battle meditation, while potent, comes at a cost. In prolonged engagements, mental fatigue can occur, leading to: Psychic feedback, Painful emotional bleed-through, Breakdown in unit cohesion, Vulnerability to mental manipulation, or Sith illusions.
- Spiritual Anchoring - Each Paladin bears a symbolic relic of their homeland (Weik), which grants spiritual strength but acts as a metaphysical anchor. In locations where hope is dim, or where the Force is clouded (e.g., by Ysalamiri, Sith runes, Force Dead worlds), this can cause despair, loss of connection, and a spiritual collapse of their unique abilities.

HISTORICAL INFORMATION
The Fall of the Core
In the dying light of the Core Worlds, as the Galactic Empire swept across the galactic heart, countless systems fell into silence. Jedi enclaves burned. Republic outposts were swallowed whole. Ancient temples were desecrated or left to crumble. And on the distant, largely-forgotten world of Weik, where time seemed to pass differently and tradition was as weighty as stone, the last great stronghold of the Adamite faith stood beneath golden suns: the Adamite Tower—a bastion of sacred Force practice and ancestral war rites that had endured for centuries, separate from the Jedi, yet parallel in purpose.
The Adamite Tower was not just a school or a keep. It was a living beacon of the Force, a place where the Crucible Flame—a metaphor for the tempering of the soul—was more than a symbol; it was a discipline, a practice, a life. Its warriors, known as Paladins, were not soldiers in the conventional sense. They were caretakers of balance, protectors of sacred places, guardians of Weik's people from both the predations of beasts and the temptations of power. They were, above all, faithful—not to flags or fleets, but to the Light that burns within.
But as the Core Worlds fell into Imperial hands and galactic communication networks collapsed, the distant storm reached even Weik. In an attempt to fight back against the loss of the core worlds, The time for isolation upon the planet of Weik was no more.
The Return of the First Ember
In this climate of growing dread and spiritual inertia, a lone vessel arrived on Weik's surface. From it stepped a man born of its soil, long absent from its rites. Kaleleon Seleare, a Jedi Knight forged in distant stars, once a farm boy who had seen visions in the winds of the wheat. To the people of the Tower, his return seemed providential. But what sealed it, what turned fate into faith, was the blade he carried. The First Sunfire Sword, the original weapon of the Tower's founders, lost for generations in myth and rumor.
The blade was ancient, forged before the Tower even bore its name. Etched with glowing solar glyphs and humming with a warmth not of metal, it was said to burn only in the hands of one whose inner light surpassed the flame itself. Kale did not claim to understand it. He had found it by accident, or destiny, in the ruins of a forgotten world, buried beneath layers of Force echoes and collapsed architecture. Yet when he held it, it ignited not only in his hands, but in the eyes of those who beheld it.
To the Adamite priests, sages, and elders, it was clear: the First Ember had returned.
A title drawn from prophecy, the First Ember was not a king, nor a master, but a torchbearer. In the darkest hour, one would arise not to rebuild the Tower, but to carry its flame into exile. The prophecy spoke not of conquest, but of continuity. Not of vengeance, but of vigilant hope. Kale, humbled and unprepared, accepted the mantle, because he knew the Tower could no longer hold. Its strength was its sanctity. But sanctity is easily broken under siege.
Formation of the Sunfire Retinue
Thus, the elders of the Tower gave Kale the right to choose seven companions. Seven Paladins to walk with him into the stars. Not an army, but a living lineage, each representing a facet of the Adamite faith. Together, they would become the Sunfire Retinue. Named not for their power, but for their purpose: to bring the light of the Tower to where it was needed most.
Their mission would not be vengeance, nor war, but restoration. To seek out fallen Jedi enclaves, protect refugees, cleanse worlds poisoned by Sith influence, and recover lost knowledge before it was consumed by the dark. They would be warriors, yes, but also healers, archivists, and spiritual defenders. The Tower entrusted to Kale not just lives, but legacy.
But not all were chosen. Many Paladins, loyal, powerful, even wise, were left behind. Some because they were too old or injured. Some because they refused to abandon their sacred posts. And some because their faith had quietly broken under the weight of looming death. The Tower could not spare them all. It was Kale's burden to choose those who would carry the light. Not because they were the strongest, but because they were the most necessary for what was to come.
The Seven Chosen
Serael Venn, the Blade-Scribe, was the first to be selected. The eldest of the Tower's historians, she had once taught Kale himself the early chants and sun-form meditations. Her wisdom was matched only by her pragmatism. She did not weep for the Core's fall. She recorded it, and in doing so, ensured it would never be forgotten. She would be the memory of the Retinue, the one who kept the fire from flickering into myth.
Thannos Rael was next. A gruff survivalist and beast-warden of the Northern Ashen Steppes. Thannos was not a polished warrior, but he understood hardship. He knew how to live without light, without safety, without comfort. Kale chose him because the Retinue would be wandering into darkness, and Thannos thrived in the wild places where monsters roamed.
Meira Davaan, wielder of the Crucible Flame, was a controversial choice. A mystic once suspected of heretical practices, she had brushed against the dark in her youth, but returned stronger, with a knowledge of how to burn it away. Her flames could purge Sith corruption from both soul and stone. Many in the Tower feared her. Kale did not. He saw in her the proof that light, when tempered, becomes cleansing.
Kirr Veluul, the Silent Ember, had taken a vow of silence after a duel that left his brother dead. He spoke only with his blade, which was said to move like wind before fire. Kale chose him not for raw skill, but for his stillness, his humility, and the way he made others quieter simply by standing near. In battle, Kirr was a living meditation.
Taephar the Ashborn was perhaps the most controversial of the seven. Once exiled for defying a High Priest, Taephar vanished into the wastes. He was believed dead. Until he returned during the Tower's Calling of forces. Bloodied but unbowed, leading a caravan of rescued villagers. Kale saw in him the flame that survives in ash. The one that chooses redemption over resentment.
Bren Quarras, the Shield Paladin, was never a leader. He was a protector, plain and simple. A massive man with a heart gentler than his gauntlets, he had defended the Tower gates for over a decade without losing a single acolyte to invaders. Kale knew he needed someone who would not let him fall. Someone who didn't follow orders, but stood in their way.
Lastly, there was Leovi Tiran, the youngest of the seven, known as "Sparkleye" for the glint in her Force Sight. She saw emotional flows, fragments of possible futures, and patterns in the chaos of war. Many thought her vision a curse. Too erratic, too fragile. Kale disagreed. He saw in her the guidance they would need when maps failed, when paths crumbled, and when hope flickered.
The Weight of Command
Choosing them was only the beginning. For in that moment, Kale became not just their leader, but their purpose. The Sunfire Retinue had sworn oaths not to the Tower, nor to the Jedi, but to him. To follow. To protect. To believe.
It is a burden Kale has carried every day since. In the dark hours between missions, when he cannot sleep, when the stars feel too far, he often wonders. Did I choose the right ones? He has watched them bleed. Watched them fracture. Watched them lose pieces of themselves for a cause he did not ask to lead. And yet, they do not blame him. They trust him.
He does not feel worthy of it. That, perhaps, is why he is.
Kale carries not only the flame of Weik, but the responsibility of its memory. Every Jedi enclave they save, every Sith relic they neutralize, every refugee they protect. That is a page in a new chapter. A Tower not made of stone, but of story. One that grows with every footstep, every fire lit in a new corner of the galaxy, and if he falters, if he burns too hot or too cold, the Retinue falters with him. That is the nature of the First Ember. He is not the brightest flame. He is simply the first. The one who chose to light the torch and walk into the dark.
And they follow, not because he is perfect. They follow, because the Tower still stands… in him.
