Keepin Corellia Weird
An idea i've been tossing around for a while, and let me explain...
In every IP alchemy is typically just magic making science easier and quicker. So with a talented enough smith/metallurgist, one should be able to just reverse engineer from existing alchemical objects, for parts of the process. Couldn't make a force nexus, or such, but making it always sharp, unbreakable/lightsaber proof, absorb or reflect (Without direction) force lightning, and such things should be replicable.... With enough b.s. and SCIENCE.... For instance...
The Alchemist needs svoltan rhyolite to make alchemical weapons/objects always sharp.. It's an extremely rare mineral... The mineral would likely be involved that when the iron/metal is heated to add carbon to steel(or whatever metal, iron + carbon = steel is just easiest for this demo)..
Instead of the typical iron-carbon bond for steel, there'd be some svoltan rhyolite atoms/particles that interface around the carbon (which provides sharpness in the first place, and hardness) and the bond therein would be made by super heating the metal to almost liquid and then super cooling it via liquid nitrogen quench, trapping the mineral in the bond. Then we sharpen it against the same mineral in a whet stone form, and voila, pretenatural eversharpness achieved.
With that bond and work, the S-R particles would alter the carbon and take away the brittle-ness from excessive carbon, and the flash freeze quench would trap the atoms of the minerals and metals permanately in a sharpened state. No magic needed, just a super specialized forge, a really nifty smith, and some rare minerals. And likely a longer dev thread than alchemy (to compensate for lack of handwavium)
So, would the above idea be feasible with a long enough dev thread for unlocking the process(es)?
In every IP alchemy is typically just magic making science easier and quicker. So with a talented enough smith/metallurgist, one should be able to just reverse engineer from existing alchemical objects, for parts of the process. Couldn't make a force nexus, or such, but making it always sharp, unbreakable/lightsaber proof, absorb or reflect (Without direction) force lightning, and such things should be replicable.... With enough b.s. and SCIENCE.... For instance...
The Alchemist needs svoltan rhyolite to make alchemical weapons/objects always sharp.. It's an extremely rare mineral... The mineral would likely be involved that when the iron/metal is heated to add carbon to steel(or whatever metal, iron + carbon = steel is just easiest for this demo)..
Instead of the typical iron-carbon bond for steel, there'd be some svoltan rhyolite atoms/particles that interface around the carbon (which provides sharpness in the first place, and hardness) and the bond therein would be made by super heating the metal to almost liquid and then super cooling it via liquid nitrogen quench, trapping the mineral in the bond. Then we sharpen it against the same mineral in a whet stone form, and voila, pretenatural eversharpness achieved.
With that bond and work, the S-R particles would alter the carbon and take away the brittle-ness from excessive carbon, and the flash freeze quench would trap the atoms of the minerals and metals permanately in a sharpened state. No magic needed, just a super specialized forge, a really nifty smith, and some rare minerals. And likely a longer dev thread than alchemy (to compensate for lack of handwavium)
So, would the above idea be feasible with a long enough dev thread for unlocking the process(es)?