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Question Multi Major Faction Loophole

Don't both factions have to agree on how many ally slots they have during an invasion, and also agree to the writers, on both sides, of who can participate in said invasion? Wasn't that the new mandated rule, or did things change again?

This was a change done in July 2025. The staff thread for it is here.

 

Kitter Bitters

Keeper of Bitter Tales from the Galaxy
I explained it in my original answer. It’s a system that we had before because of another rule that is now gone. The Ally slots proved a way for someone to join the thread without having to join a faction if the don’t want to.

An explanation was provided, I hope this clears it up further.

Thank you!!
 
First off, awesome to see that this seems to be a topic others too want to discuss.

Also great that we can call it what it is a "loophole."

I do generally agree that in a PvP environment like an invasion, either faction has and should exercise the right to look into the opposing members and call out the usage of this loophole if they think it's being abused.

At the same time, this is where the problem arises. Since there are no clear rules that govern the usage of the loophole, it would have to be deliberated on a case-by-case basis, and it can be quite difficult to essentially prove someone is or is not abusing it. How would one prove a character that's writing in two factions at once "belongs" or doesn't "belong" to either one?

Maybe something simple like a Primary Major Faction designation could be implemented to show where a character's current allegiances and narrative focus lie, making it easier to rule on these cases.

Either way, I am glad this is getting some recognition.

As it’s been stated. The two major factions need to agree to the slots and the list. If there’s any issue the admin that is in charge of the invasion judging will assist.

Also adding more policing is unnecessary since there hasn’t been issue before. If someone is trying to join and has caused issue, the two factions can discuss along with the admin involved. Therefore it allows case by case situations and resolutions.
 
This was a change done in July 2025. The staff thread for it is here.


Thank you for this! The reason for asking is that the premise of this thread, finding a loophole to game the system and join invasions on either side, seems like a strange argument, when those decisions reside in the hands of the MFOs.

4. Major Faction Owners must agree together on each member of the Ally List. This simulates a sort of "draft" for selecting allies.

Unless I'm misunderstanding this, seems like multiple characters being in multiple factions is a moot point, since the final hurdle you have to go through is the owner of both factions. Joining a faction or not doesn't guarantee you a spot in an invasion.
 
Davak Davak I completely agree, it is a massive loophole.

It sounds like the general feedback is that if this is occurring then the faction staff on the opposite side should take requisite actions to try to resolve it if it’s being obviously used to subvert the ally system.
 
This suggestion is a fair question; however, calling it a "loophole" is misleading because it's a feature, not a bug.

Key Information:

Ally Rules: This new set came about not to keep people from belonging to multiple factions, but to give Major Factions agency over their own faction members. We had multiple situations (especially w/ the last version of the GA) popping up where Faction A would ban a member from their faction and then that same member would join Faction B with an ally slot to get around this, join the opposition, and then fight FOR Faction A while being allied to Faction B. This is why MFO's have to agree on allies. It's not intended to keep people out, but rather, to ensure that problem writers aren't given clearance through "loopholes" to continue to be a problem for Major Factions who have made it clear they want nothing to do with them.

It also got off for judgments because pretend Mandalorian A is going all bloodthirsty but fights for the Jedi without their consent. Where does the credit go for their part in the story"? Do the Jedi take the blame for the Mando calling for blood? The other faction doesn't even really have anything to do with them aside from rubber-stamping...So it makes it convoluted.

Even in the past, before this issue, ally slots existed because of other rules that were in place about new characters that no longer exist. If I recall, one of them was to keep people from stampeding with toons or alts where a new character had to exist for 30 days before they could take part in an invasion. Ally slots are there, primarily, to allow Majors agency but also to give people an option to join an invasion who don't WANT to join the faction. There are some people for whom this just makes more sense to them. It's a "Yes, and" situation, not an exclusion zone.

There are currently three ways to join an Invasion:

1.) Request an Ally Slot
2.) Join the Faction (There is no limit on this, save, the Major Faction deciding they do or don't want you.)
3.) Pick up a Bounty

There is nothing wrong with a character being in both GE/TIC, SO/TSC/Diarchy, or even just a few months ago, HR/GA/and The Foundation. Even before that, we had the NIO/Maw/and the GA. And before THAT we had GA and TSE in the "Endgame" narrative that gave the website things to write about for months on end. All of these factions have had significant crossover with the same characters for STORY purposes. It's important to distinguish the truth of conversations like this, to have all the information, and not to make baseless assumptions of "character loyalty" to one group or another, based on a VERY slim differential. If people didn't join on the "same" character, they could just create a new one, and the effect is the same. The difference there is that some people only write one character, or they swap characters in and out depending on their muse. Should they be banned from participation based on their RP availability and mental bandwidth? Should they be banned from joining multiple factions based on a shaming stigma, even if it makes sense for their story? Do we really want to see people creating throwaway characters by the dozens rather than enriching a character they actually care about? (I can tell you...That trend was horrid. Ask your faction about the time when people created new characters to join a faction for an invasion and die for story points. No one wants to go back to that.)

It's free form RP for a reason, and none of this is new.

There's a lot of thought behind this, but there are a few key elements of why it exists this way. This is NOT an all-inclusive list:

- Placing limits like that is anti-RP.

- It is a form of gatekeeping, which often destroys more than it creates.

- Blocking people from invasions because they have not demonstrated significant "loyalty" to a faction is a bad idea.

- Who polices this? Who decides whether characters are eternally "chained" to one faction or another? I think it was Soundwave Soundwave who brought it up, but who polices this book-keeping in a more practical sense? Do we put that onus on the Major Faction, on Staff, to check EVERY faction every time it comes up? Where does it end? Can you not join Dominions/Junctions anymore if the faction allows it? It's a slippery slope of elitism, and none of it benefits or supports RP in the slightest. It would take MFO's away from managing their faction and Site Staff away from managing the Site to do pointless inquiries. And even if we go light on it...Who decides which character's story is important enough to allow it?

- We like invasions being free-for-all events because the enjoyment of them is not based on the number of people someone has in their faction. It's based on the narrative, the story told. A larger faction with people all over the place has just as much chance to lose as a smaller one could win because their narrative is tight. Many members are hard to coordinate; they go off-script. Numbers do not win invasions, nor do individual duels, period - It's a group effort.

- The MFO's have been doing a BASED job in recent years in keeping their people on the up and up. We let them decide if they want certain people/characters in their faction, and they are FREE to curate their member lists as they see fit. If they think a member is being "weird" by joining their faction. (Ex. Pretend, just pretend that I had a character in HR and SO, and the HR suspects I'm there to cause problems, not to facilitate engaging RP or narratives.) They are free to remove me.

- We're all here to tell stories, not stir salt farms, or limit people/characters and their creativity beyond what can objectively be considered in the spirit of "Star Wars"....And even that, we're really gentle about.
 
I feel like this is focused on targeting specific individuals more than an actual "problem."

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