Star Wars Roleplay: Chaos

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Suggestion Minor Factions Coalition

So I have been thinking about how to make minor factions more dynamic and involved in the Map Game

We all know a minor faction by itself cannot challenge a major faction.

So why not have groupings of three to four minor factions pooling their resources together to launch a military action against a Major. They would be able to launch an invasion and take a Hex.

Now, to distinguish a "coalition" from a Major Faction, they can't launch dominions, but any Hex they manage to take is theirs and is declared safe from counter invasion from a major faction for the next six months, leaving them to "shore" up their defense IC. Once/if the Major faction decides to invade that Hex after that time limit, if they fail, they are unable to reinvade that Hex for a year, and the Hex gains the properties of a Fortress Planet in a Major Faction.

However, if they retake the Hex the first time, that Coalition can never invade that particular Hex again. Also, once they take a Hex, there is a three month moratorium on invading any other Hex, to represent the attempt to build up defenses in the Hex they took.

To further distinguish a Coalition from a major factions, they can only ever control up to ten hexes at any given time, losing two hexes if a minor faction leaves the coalition, and the coalition will have one month to locate a replacement minor faction, and will be immediately forced to launch an invasion. If two minor factions leave, the Coalition will be forced to disband unless they find two replacements in half a month's time.

Also, Coalitions would be able to afford a single SSD once they control up to three hexes.

How to form them:


There to four like minded (or not) minor factions get together in a thread IC and agree to form one, with the three to four minor factions owners then filing with admins for Coalition status.
 
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Relationship Status: It's Complicated
Having the ability to possess territory on the map is what makes the distinction between a major faction and a minor faction. The moment minor factions can hold hexes on the map that distinction is gone, and site staff might as well get rid of the faction mechanic altogether.
 
Yes, but the problem is, a minor factions, without a vision, quickly disbands and dies, Gerwald Lechner Gerwald Lechner . Coalitions, by their very nature, would be volatile and constantly in flux, and in way more danger than a normal, major faction. The territory limits place them in a constant defense, unlike a true major factions, and still keeps such a balance that ultimately favors major factions like it does in the current system, it's just a way to have minor factions get on the map, without truly being conquerors like a real major faction
 
Relationship Status: It's Complicated
Laertia Io Laertia Io that's true of majors too... an old Jewish proverb says where there is a lack of vision people cast off restraint. Minors have the benefit of being where they want and the challenge of using whatever major faction that occupies the same space as a backdrop for their story. If they were willing to work with the major faction occupying the hex a minor faction could influence dominions and invasions as well.

If you are looking for a way to make minor factions relevant, look no further than Dark Wire. If you are just looking for space on the map... go major. Also... see what happens if the trigger gets pulled on the map expansion. I understand what you're getting at... I just do not see how it is different than what currently exists other than being another angle at getting minors on the map.

being on the map doesn't always equate to being relevant...

Just my hot take
 

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