The Parliament
So I have been thinking about how to make minor factions more dynamic and involved in the Map Game
We all know a minor faction by itself cannot challenge a major faction.
So why not have groupings of three to four minor factions pooling their resources together to launch a military action against a Major. They would be able to launch an invasion and take a Hex.
Now, to distinguish a "coalition" from a Major Faction, they can't launch dominions, but any Hex they manage to take is theirs and is declared safe from counter invasion from a major faction for the next six months, leaving them to "shore" up their defense IC. Once/if the Major faction decides to invade that Hex after that time limit, if they fail, they are unable to reinvade that Hex for a year, and the Hex gains the properties of a Fortress Planet in a Major Faction.
However, if they retake the Hex the first time, that Coalition can never invade that particular Hex again. Also, once they take a Hex, there is a three month moratorium on invading any other Hex, to represent the attempt to build up defenses in the Hex they took.
To further distinguish a Coalition from a major factions, they can only ever control up to ten hexes at any given time, losing two hexes if a minor faction leaves the coalition, and the coalition will have one month to locate a replacement minor faction, and will be immediately forced to launch an invasion. If two minor factions leave, the Coalition will be forced to disband unless they find two replacements in half a month's time.
Also, Coalitions would be able to afford a single SSD once they control up to three hexes.
How to form them:
There to four like minded (or not) minor factions get together in a thread IC and agree to form one, with the three to four minor factions owners then filing with admins for Coalition status.
We all know a minor faction by itself cannot challenge a major faction.
So why not have groupings of three to four minor factions pooling their resources together to launch a military action against a Major. They would be able to launch an invasion and take a Hex.
Now, to distinguish a "coalition" from a Major Faction, they can't launch dominions, but any Hex they manage to take is theirs and is declared safe from counter invasion from a major faction for the next six months, leaving them to "shore" up their defense IC. Once/if the Major faction decides to invade that Hex after that time limit, if they fail, they are unable to reinvade that Hex for a year, and the Hex gains the properties of a Fortress Planet in a Major Faction.
However, if they retake the Hex the first time, that Coalition can never invade that particular Hex again. Also, once they take a Hex, there is a three month moratorium on invading any other Hex, to represent the attempt to build up defenses in the Hex they took.
To further distinguish a Coalition from a major factions, they can only ever control up to ten hexes at any given time, losing two hexes if a minor faction leaves the coalition, and the coalition will have one month to locate a replacement minor faction, and will be immediately forced to launch an invasion. If two minor factions leave, the Coalition will be forced to disband unless they find two replacements in half a month's time.
Also, Coalitions would be able to afford a single SSD once they control up to three hexes.
How to form them:
There to four like minded (or not) minor factions get together in a thread IC and agree to form one, with the three to four minor factions owners then filing with admins for Coalition status.
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