We mustn't forget that the canon lore of dogfighting tends to center around LS factions or NFUs, with some space given to Imp-faction pilots, and there is very limited space in Sith-faction lore for dogfighting, if any. That, even though Vader demonstrated conclusively that the Force-abilities involved in piloting do not depend on Force-alignment.
I also remember one of the past dogfighters' contemporaries (sadly that particular dogfighter is no longer active in Chaos for months) claiming that there is no character development or tension in a dogfight, or otherwise "no story", even though I know it's false. Sure, dogfighting may not allow for the use of flashy Force-powers, you might not see the enemy pilots face-to-face (in fact, if you see the enemy pilot's face, you're at point-blank range or even worse, at risk of collision), and every sortie is a potential brush with death, but I know a character's emotions and other internal conflicts can and will play a role in a dogfight (cf. ANH).
[member="Ayhia Katar"] I know the usual complaint as applied to PvP dogfighting, that is, that PC-piloted craft tend to limit hit-taking to shields, if that. And I also remember that having NPC wingmen in tow (anywhere from 1 wingman to a full squadron) may alleviate that to an extent. That, even though the material playing field is pretty even, and definitely more level than is the case in fleeting, grounding or personal equipment. In my experience, there is hardly any salt from dogfighting sources even when there are, in fact, PC dogfighters on both sides, despite the "plot-shield" problem.
[member="Siobhan Kerrigan"] [member="Matsu Xiangu"] Even if PC-based dogfighting was somehow easier to fit in a story under today's warfare format than it ever has been, one extra hurdle is that 3D movement is harder to wrap one's head around, and also at the speeds at which it happens. And it's not just the complete lack of consistency as to how effective fighters are in canon, either (and every canon faction that actually had dogfighting stories suffers from that to an extent).
[member="Darth Metus"] Personally I found dogfighting to be only marginally harder to write than a conventional duel, even though I fought exactly one PvP dogfight across all my characters as a writer (Utapau) and that's mostly a question of 3D movement as opposed to 2D.