Bombshell Genius

OUT OF CHARACTER INFORMATION
- Intent: To provide a 5.0-compliant supercarrier class
- Image Source: Wookiepedia
- Canon Link: Lucrehulk-class LH-3210 cargo freighter
- Restricted Missions: N/A
- Primary Source: Lucrehulk-X-class bulk freighter, Lucrehulk-X-class supercarrier
- Manufacturer: Ringovinda StarYards
- Model: LH-3510 Lucrehulk-X-II-class supercarrier
- Affiliation: Silver Jedi Order
- Production: Semi-Unique (1 per writer, a maximum of 10 total)
- Named units:
- SSV Heavenshield
- SSV Ungul
- 8 more units whose names are TBD
- Material: Quadanium frame, durasteel hull
- Classification: Super Carrier
- Length: 3000m
- Width: 2850m
- Height: 914m
- Armament: High (2580/42/550)
- 24 Toprawa long-range turbolasers (all on the carrier ring in 8 triple turrets; 432 turbolaser equivalents)
- 18 Scarif heavy long-range ion cannons (all on the carrier ring in 6 triple turrets; 324 standard turbolaser equivalents)
- 164 Gatling rapid-fire turbolasers (70 turrets on the carrier ring, 12 turrets on the centrisphere, all double; 656 turbolaser equivalents)
- 62 Browning rapid-fire ion cannons (25 turrets on the carrier ring, 6 turrets on the centrisphere, all double; 248 turbolaser equivalents)
- 8 Kami 88mm hypervelocity cannons (6 on the carrier ring and 2 on the centrisphere; 70 turbolaser equivalents)
- 4 Sardun heavy long-range hypervelocity cannons (all on the carrier ring; 400 turbolaser equivalents)
- 8 Galidraan heavy hypervelocity cannons (all on the carrier ring; 400 turbolaser equivalents)
- 4 heavy tractor beams (40 turbolaser equivalents)
- 42 heavy energy torpedo launchers (all on the carrier ring; 42 heavy missile launcher equivalents)
- 450 Ventooine electromagnetic plasma machineguns (all on the carrier ring; 450 point-defense equivalents)
- 25 Finalizer point-defense missile banks (all on the centrisphere; 100 point-defense weapon equivalents)
- Defenses: Moderate
- Hangar: 26 Squadrons
- Maneuverability Rating: Very low
- Speed Rating: Very low
- Hyperdrive Class: 1
- Non-combative attachments:
Inertial compensator - CHX 5.0 acoustic theater
- Ship-wide neural net
- 3 Zak ion drives
- 12 auxiliary sublight engines
- 22 Sabrina waste heat recovery devices
- 2 Marcia repulsorlift generators (centrisphere-mounted)
- Medical equipment (bacta tanks, medical droids)
- Electronic warfare suite (ECM and ECCM)
[*]Navigation:
[*]
Defenses:
- Double redundancy deflector shields
- Tensor field generator
Anti-Concussion field generator
Kreelan explosive reactive armor
SPECIAL FEATURES:
Strengths:
- Great point-defense
- Great long-range firepower
- Shields can recharge quickly if EMPs or ion weaponry are used against it
- Detachable centrisphere allows the ship to support offensive ground operations
- Ability to penetrate interdiction fields
- Large target from topside or underside
- Very slow and ponderous
- If the repulsorlift generators on the centrisphere fail, they must be repaired in orbit
- If the centrisphere is detached or destroyed, a stray fighter, corvette (and perhaps even a rather maneuverable light frigate) or missile can destroy the exposed reactors, bringing the carrier down with it
- Target: Because of its purpose, the supercarrier will almost always be a priority objective of almost any enemy commander since losing a Lucrehulk-X in battle can result in the loss of fleet-wide coordination
- Rapid-fire turbolasers can only be effectively fired within half a standard turbolaser range
- Rapid-fire ion cannons can drain the shields if fired too often
To make up for its somewhat ordinary shields (strength-wise), the Lucrehulk-X sports the Haruna regenerative cap drain, which uses and absorbs enemy ion-based weapons fire to enhance the recharging of shields, thanks to its use of Hijarna stone inlays. Its old MIRV launchers were replaced with fourteen heavy energy torpedo launchers, which is more likely to bypass enemy point-defense. As with the original chassis, the weapons placement on the hull allows it to cover nearly every single arc: topside, underside, forward, broadside or aft, so that it is able to face enemies coming from any direction. Speaking of which, there is a dorsal hangar capable of housing 4 squadrons of attack craft as well as port and starboard forward hangars capable of housing 11 squadrons each, up from 8, for a total of 26 squadrons.
Consumables: 3 years
Cargo capacity: 14 million tons
Passenger capacity: 100,000
Crew: 35,000