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Approved Starship Lucrehulk-X-II-class supercarrier

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Lucrehulk_blockade.jpg


OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
  • Manufacturer: Ringovinda StarYards
  • Model: LH-3510 Lucrehulk-X-II-class supercarrier
  • Affiliation: Silver Jedi Order
  • Production: Semi-Unique (1 per writer, a maximum of 10 total)
  • Named units:
  • SSV Heavenshield
  • SSV Ungul
  • 8 more units whose names are TBD
  • Material: Quadanium frame, durasteel hull
TECHNICAL SPECIFICATIONS
STANDARD FEATURES

[*]Navigation:

[*]
Defenses:

SPECIAL FEATURES:
Strengths:
  • Great point-defense
  • Great long-range firepower
  • Shields can recharge quickly if EMPs or ion weaponry are used against it
  • Detachable centrisphere allows the ship to support offensive ground operations
  • Ability to penetrate interdiction fields
Weaknesses:
  • Large target from topside or underside
  • Very slow and ponderous
  • If the repulsorlift generators on the centrisphere fail, they must be repaired in orbit
  • If the centrisphere is detached or destroyed, a stray fighter, corvette (and perhaps even a rather maneuverable light frigate) or missile can destroy the exposed reactors, bringing the carrier down with it
  • Target: Because of its purpose, the supercarrier will almost always be a priority objective of almost any enemy commander since losing a Lucrehulk-X in battle can result in the loss of fleet-wide coordination
  • Rapid-fire turbolasers can only be effectively fired within half a standard turbolaser range
  • Rapid-fire ion cannons can drain the shields if fired too often
Description: As with the original ship, the centrisphere can land on planetary surfaces to support ground operations, at the cost of rendering the mothership vulnerable. Also, there was an item added on the second version of the Lucrehulk-X that was removed: the Otherdrive, which was replaced by a HIMS, found to be more practical than an Otherdrive. And also serving as a command ship for entire fleets due to the small number of units constructed, with the consequences that such a role entails: the loss of a Lucrehulk-X can result in the loss of a fleet's coordination.

To make up for its somewhat ordinary shields (strength-wise), the Lucrehulk-X sports the Haruna regenerative cap drain, which uses and absorbs enemy ion-based weapons fire to enhance the recharging of shields, thanks to its use of Hijarna stone inlays. Its old MIRV launchers were replaced with fourteen heavy energy torpedo launchers, which is more likely to bypass enemy point-defense. As with the original chassis, the weapons placement on the hull allows it to cover nearly every single arc: topside, underside, forward, broadside or aft, so that it is able to face enemies coming from any direction. Speaking of which, there is a dorsal hangar capable of housing 4 squadrons of attack craft as well as port and starboard forward hangars capable of housing 11 squadrons each, up from 8, for a total of 26 squadrons.

Consumables: 3 years
Cargo capacity: 14 million tons
Passenger capacity: 100,000
Crew: 35,000
 
Jessica Med-Beq said:
Its old MIRV launchers were replaced with fourteen heavy energy torpedo launchers, which allows it to bypass enemy point-defense.
This isn't strictly true, though it certainly be much more effective against some point-defenses (missile deactivators, etc). I'd probably change this to "more likely to bypass enemy point-defense".

Otherwise, this looks good.
 
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