Star Wars Roleplay: Chaos

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Approved NPC Lucerne Aquatic Security Team

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OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Unit Name: Lucerne Aquatic Security Team (LAST)
  • Affiliation: Lucerne Labs & subsidiaries
  • Classification: Security Troops
  • Description: The Lucerne consortium has a number of underwater facilities that were the brainchild of its cadre of mon calamari and quarren engineers. Because these facilities are important factories, shipyards, and research facilities - the company felt a need to develop a special force to protect these interest - the Lucerne Aquatic Security Squads. Each squad consists of a mon calamari or quarren security officer augmented by fire teams of synthetic soldiers and a genetically engineered eel shark. Dedicated aquatic specialists, LAST excels at patrolling the company's underwater grounds to detect and fight off any intruders. While ostensibly defensive in nature, the company has sometimes deployed them as part of exploratory efforts, especially to establish new company operations, or to aid friendly organizations in aquatic combat operations.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Common
  • Unit Experience: Trained
  • Equipment:
  • All troops and synthetic soldiers: Ravinak-series Dive Suit with onboard electro-darts and Lecepanine darts
  • Squad layout with equipment
  • Combat Function: Unsurprisingly given their name, Lucerne Aquatic Security Teams are primarily focused on security duties, typically conducting roving patrols in assigned sectors around Lucerne facilities or inspecting outgoing or incoming craft. Because Eel Sharks are territorial in nature, teams typically are only assigned to a single area, meaning that they become well-acquainted with its terrain and even the local fauna - there are a few instances where LASTs have a friendship with some of the local sea life. This means that they are typically fairly quick to spot something unusual or out of place, especially given their dive suit's good sensors and the Eel Shark's exquisite sense of hearing and smell. Because of the remoteness of these facilities, accidental intrusions are usually pretty rare. LASTs will typically use a continuum of force if intruders are found, starting with physical restraint and stun weaponry and escalating up to the use of anti-vehicle torpedoes. If forced into pitched combat, the team typically breaks down into pairs within fire teams and disperses into almost net-like formations - spread out far enough to typically avoid being destroyed by explosive weapons, but close enough to provide overlapping arcs of fire with their weapons. Unlike conventional troops, LAST use three dimensional formations and attack patterns, so it's not uncommon to see LAST try to surround targets not from the lateral sides, but also from above and below. These pairs take advantage of the unusual properties of their environment to enable their tactics, taking frequent advantage of underwater currents to enhance their movements or to help deliver attacks.
  • Force Abilities (Force User Units Only): N/A
Strengths:
  • Aquatic Warfare Specialists: LASTs excel at aquatic combat, being well trained and equipped to handle a variety of aquatic threats from dangerous beasts to enemy warships. Unlike many aquatic troops, three dimensional movement and tactics come naturally to them, as well as understanding how to use currents, underwater terrain features, local fauna and flora to their advantage.
  • Detection Specialists: The Ravinak-series Dive Suits used by the team have excellent sensors that make detecting foes relatively easy to these experienced operators. The excellent senses of their companion Eel Shark often make up for any gaps in their suit's sensor coverage. This often means that can quickly detect the presence of nearby intruders and find their exact location.
Weaknesses:
  • Terrain Limited: Unsurprisingly, LASTs have limited utility outside of water due to the specialization of their equipment. Similarly, their Speckled Emerald Eel Shark is not likely to do much if it cannot swim.
  • Lightly Armored: The Ravinak Dive Suits used by the team don't provide a lot of protection from many high-end weaponry found in use by many major powers.
HISTORICAL INFORMATION
The Lucerne consortium has a number of a number of underwater facilities on Hast and Voss, largely chosen and built by the cadre of mon calamari and quarren engineers who form a large part of the company's core. As with any piece of valuable corporate property, there is always a need to maintain security to prevent theft, sabotage, and destruction. While being underwater prevented a lot of these problems by location, the company did not want to rely on obscurity and difficult access alone. To that end, the company developed a number of technologies ranging from dive suits and aquatic weapons to genetically engineered eel sharks to make a cost effective aquatic security force. Each squad has only a single, sentient organic - the bulk of the squad is actually made of synthetic soldiers - that really forms the heart of the squad. Due to their relatively low upkeep cost and the value of the company's properties, Lucerne Aquatic Security Teams have become common sights around the consortium's underwater facilities, conducting random roving patrols and inspecting inbound and outbound vessels from these facilities.
 
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