Kyyrk
Vylmira's Wrath
	
		
			
			
				
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					 | Weaknesses | 
					
			
		
			
			
				
					 | Appearance | 
					
			
		
			
			
				
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					 | Mastered Force Powers | 
					
			
		
			
			
				
					 | Bling | 
					
			
		
	
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				NAME: Kyyrk-Xho Verros
ALIASES: Voph, Archon of Visions, Lord of Blades
FACTION: Confederacy of Independant Systems
RANK:
- Current Titles:
- Champion of the Fallen Planet (Confederacy of Independent Systems, Vylmira)
 - Vylmira's Wrath (Confederacy of Independent Systems, Vylmira)
 
 - Former Titles:
- Darth (Vitiate's Sith Empire)
 - Lord Commander (Confederacy of Independent Systems, Knights Obsidian)
 - Obsidian Lord (Confederacy of Independent Systems, Knights Obsidian)
 - Knight Errant Arcanthus of the Knights Obsidian (Confederacy of Independent Systems, Knights Obsidian)
 - Obsidian Master (Confederacy of Independent Systems, Knights Obsidian)
 - Grand Admiral (Confederacy of Independent Systems, Octarchy Covenant)
 - High Councilor of Vylmira (Confederacy of Independent Systems, Vylmira)
 - Viceroy of Vylmira (Confederacy of Independent Systems)
 - Lord Vizier (Confederacy of Independent Systems, Obsidian Lords)
 - Lord of Blades (Vitiate's Sith Empire, Unidentified Mandalorian Clan)
 - High Marshal (Confederacy of Independent Systems, Confederate Defense Force)
 - Lord of Brelor (Commenor Alliance)
 - Archon of Visions (Vitiate's Sith Empire, Unidentified Triumvirate)
 - Councilor (Vitiate's Sith Empire, Octarchy Council)
 - Dark Councilor of the Sphere of Mysteries (Vitiate's Sith Empire)
 
 
SPECIES: Mirith
AGE: 4,570 Galactic Standard Years, as of 856 ABY. Appears to be mid thirties.
SEX: Male
RELATIONSHIP STATUS: Single
PREFERENCE: Heterosexual
HEIGHT: 2.2 Meters
WEIGHT: Muscular, Athletic
EYES: N/A
HAIR: White
SKIN: Soft Tan White
FORCE SENSITIVE: Yes
 - Current Titles:
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				Kyyrk is a vastly different man from the being that he used to be. He still maintains a rather quiet and reverent aura, but not nearly as brooding as his former self. Kyyrk is often subjected to bouts of panic and anxiety, but these lessen with each passing day. Self-doubt plagues his mind, as do memories of who and what he used to be, and is thus locked in an internal struggle to determine who he is meant to be, and if he will live up to the titanic expectations of those around him.
	
However, not all of Kyyrk's changes are negative. His sense of humor has improved greatly, leading him to actually laugh at humor, and make quippy remarks, rather than the biting sarcasm that used to pass for humor. Additionally, he is far more prone to build relationships with the people around him, investing time in even those who were complete strangers to him a moment ago. This is not to be confused with extroversion, however, as Kyyrk still does value solitude greatly. However, he does not allow himself to be the hermit that he once was, only emerging into the public eye when he had to. Ultimately, Kyyrk is a man trying to rediscover himself, his allegiances, and his faith, all while trying to uncover the mystery of what caused him to forget in the first place...
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- Maker Strain: Voph has been infused with the Maker Strain, making him far more durable, taller, and amplifying his strength by nearly four times typical human standards.
 - Master Duelist: Voph is an unparalleled Swordsman. Though a little rusty during his time removed from the mortal realm, his skill is still unrivaled by many.
 - Force Sight: Voph's species are naturally attuned to the Force, and use Force Sight as their primary means of observing the world around them. As such, he is quite skilled in its use.
 - Relic Hunter: Voph has a keen sense for Force Attuned relics, and can usually tell when an item near him has been imbued with the Force.
 
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- Lingering Scars: Voph's mind still bears the scars of his previous transgressions. They haunt him in the night, making sleep a rare occasion.
 - Cybernetics: Voph's left arm is partially cybernetic, with all the disadvantages such provides.
 - Large Frame: While Voph used his larger size as an advantage and intimidation factor in the past, it still makes him an easy target.
 - Miraluka: Just as his species offers him a huge advantage over others, Force Suppression is a thus-far insurmountable Achilles Heel
 
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				Voph stands about 2.2 meters tall. He is a man of physical combat, built like a wall and strong as a mountain, and his innate strength is one of his key assets. Voph's hair is a few inches beyond shoulder length, and is usually tied in a ponytail or some other restraining method. Those that knew him after the Battle of Eshan will recall that his hair began to gray, and eventually turned shock white. However, his indulgence in the Maker Strain have revitalized ailing cells, and returned his hair to its natural black color. Additionally, he now sports a short and neat (If patchy) beard, which is highly unusual among Miraluka.
	
Voph also sports a number of scars, the most notable being a rather long and jagged one that runs from his chin to his hairline along the left side of his nose. While most of them are healed with the assistance of modern medicine, it is still evident from his appearance that he has seen his share of battles. Rarely seen outside of armor, his dress is typically dark in color, though it is not apparent if this is owing to his heritage as a Sith, or his inability to perceive colors. Voph will occasionally dress in robes, or garments akin to robes, but even these are augmented with armor plates to protect vital areas. When Voph is not dressed in these, he is dressed in full plate metal armor, always of his own design.
After his return from the void, his hair is a midnight black. His skin has not changed in pigmentation, but the Force has left him a twisted image of his former self. A host of scars still remain upon his face, in addition to new crests akin to those seen on Sith Purebloods. Most shocking to those that knew him are the eyes that now reside within Voph's head. Normally a soft lavender glow, the hue and intensity increase the more Voph calls upon the Force. Beyond this, his appearance seems to remain unchanged.
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- Armor
 - Weapons
 - Tools
 - Ships and Residences
 - Other
 
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Due to Kyyrk's unusual affliction of the Mind, his ability for Psychometry is running rampant and out of control. To this end, many of the powers he once knew may be brought back at a moment's notice. But it seems that such things can only be unlocked through rigorous study, or interacting with a Force Nexus...
- Force Push
 - Telekinesis
 - Force Enlightenment
 - Force Sight
 - Force Comprehension
 - Mind Trick
 - Malacia
 - Force Crush
 - Spirit Transference
 - Precognition
 - Farsight
 - Force Light
 
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