Star Wars Roleplay: Chaos

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Let's Axe Conquests, Flashpoints, Diplomacy, and Mandates.

Should we get rid of Conquests, Flashpoints, Diplomacy, and Mandates?

  • Yes

    Votes: 12 35.3%
  • No

    Votes: 10 29.4%
  • Valiens please come back

    Votes: 11 32.4%
  • Abstain

    Votes: 1 2.9%

  • Total voters
    34

Ugohr Poof

The Traveling Gungan Salesman
Partially only: mandates have their uses, and diplomacy as well, but conquests and flashpoints proved unusable. If there was a "partial" option, I would want to axe only conquests and flashpoints.
 
Would beg for Valiens to return but keep getting "you don't have permission to vote."


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Conquests, Flashpoints and Diplomacy, are all things that require collaboration. They're not being used because most of the big factions don't want to actually work with each other, for various reasons, some of which are legit, and some of them for whiny egos. Removing conquests, flashpoints, and diplomacy, won't encourage factions to collaborate. Perhaps instead of getting rid of them, we should look at ways to increase the incentive for them so that the pros outweigh people's ickiness at the thought of working together.

As for Mandates; all the factions are using them. [member="Tefka"] what do you think is not working with the way they are used at present?
 
Keep the mandates, make them MORE POWERFUL

AXE FLASHPOINTS, CONQUESTS OR REWORK THEM.

IE Make a Rebellion legit. A minor faction inside another majors influence sphere should fesibly be able to rise up at anytime and if they "Win" the story of their Rebellion be granted that major. Lets face it folks are gonna get mad. Part of what is reducing the amount of invasions here I think is people getting a hair over their butt whenever Faction X does something to Faction Y they don't like. Real warfare is not collaborated.

Some pots need to be stirred to keep the galaxy lively.
 
I know that Flashpoints were largely forgotten about, or very rarely rolled for by staff. Might as well axe them.

Conquests haven't ever happen, axe em.

Diplomacy isn't terrible. Its been used at least. I'd be willing to keep them, but wouldn't miss them if they died.

Mandates I liked, they had uses (until rebellions got nerfed and Flashpoints never got used)
  1. Benevolent Dictator (Not useless, but easily worked around and once you own those 6 hexes its worthless)
  2. Capitalism Reigns (Now meaningless as there are no company tiers)
  3. Hermit Kingdom (Oh, you can't be rebelled because none of your dominions are eligible for it since you can only do one. Also known as simply only doing one Dom with any other mandate)
  4. Casino Royale (Flashpoints never happened and were frequently forgotten)
So a full third of the mandates shouldn't exist. Yeah, I'm willing to axe them, but would prefer they be reworked and more useful ones made.
 
[member="Khonsu Amon"]

Indeed! Shall we chat?

[member="Asajj Novar"]

I would agree in some respects. However one of the best times to write and have fun on this board was when the One Sith were writing a riveting story and crushing the Republic. The other was the Republic Mando wars.

Because both sides were passionate, and that passion flowed into their chars. We saw some truly inspiring uses of alchemy, space magic and desperate battles. Not cookie cutter BS and sterile objectives and such.
 

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