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Approved Planet Kytrand

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OUT OF CHARACTER INFORMATION
  • Intent: To describe a deep core planet once controlled by Nathan's Family
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GENERAL INFORMATION
  • Planet Name: Kytrand
  • Demonym: Kytrani
  • Region: Deep Core
  • System Name: Sorceress System
  • System Features: The Sorceress System has a single yellow star, and has One Moon, Natalee, which has massive volcanic activity and electrical storms. It's in the "Goldilocks" zone of habitability, with a 20 hour rotation period, with 8 days in a week, and an orbital period of 400 days in a year.
  • Location: In between Kampe and Prakith in the Deep Core (Would like it added to the map)
  • Major Imports: The planet regularly imported essential supplies and technology in it's heydey and this process has continued since being resettled.
  • Major Exports: The planet has an unusually high amount of rare, precious metals as well as gemstones and lightsaber crystals unique to the planet. It's also a major production planet for Bacta
  • Unexploited Resources: Petroleum Deposits and natural gas are in massive quantities all with common metals
GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Temperate
  • Primary Terrain: Grassland, Mountains, Oceans, Tundras, Forests, and deserts
  • Atmosphere: Type 1
LOCATION INFORMATION

  • Capital City: None
  • Planetary Features: Largely untouched forests and plains and oceans, grasslands are dotted by the remains of small communities behind forts, and major Bacta Production facilities either still functional or waiting to be restored. The Mountains are absolutely dotted with mining tunnels. The deserts however, contain an unsettlingly high number of ruins
  • Major Locations:

Bacta Production facilities


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These automated facilities were built all over Kytrand, operating round the clock and maintained by repair drones, endlessly storing Bacta in vast underground stasis chambers for later use Kytrand has quite possibly larger Bacta Reserves than even Thyferra


Bloodscrawl Mines

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Set in the mountains, these mines extract Kytrand's riches via automated mining drones, storing gemstones, precious metals and Kybers it finds in special warehouses


Kytrand Storages

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The towers are heavily defended by hidden stun turrets, as they store Kytrand's wealth of gems, crystals and other finds in these towers

Sacred Desert of Kytrand

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Ruins like the ones of the image above dot the surface of Kytrand's deserts, the remains of ancient labs and Force Experiments conducted by the original incarnation of Syd Celsius Syd Celsius , Cidd Cinndurr and her second in command, her personal apprentice, Natalee. The event that transformed Kytrand also resulted in the destruction of her labs from earthquakes, and in these ruins, one can still find ancient teachings and even Kytrand's rarest lightsaber crystals, the Fire Voids
  • Force Nexus (Optional): Yes
    Intent: Create a Powerful Light Side Nexus to explain why Kytrand has such an abundance of lightsaber crystals in and gems
    Nexus Name: Cinndurr's Nexus
  • Nexus Alignment: Light
  • Size: Planetary
  • Strength: Strong
  • Accessibility: The Nexus affects everything is above and below the planet's surface. You're accessing it just by being there
  • Effects: The Nexus attempts to induce intense calm and pacifistic, altruistic behavior. Jedi may find their strength with all light side abilities tripled...at the cost of all their Neutral abilities reduced in strength by the same amount. Darksiders may possibly feel extreme weakness and nausea just by crossing into its atmosphere and may possibly find all their abilities reduced in strength by a factor of three. It may attack their minds, trying to shatter the Dark Side's hold on them by forcing them to confront their darkest fears. It is believed the effects of the Nexus are so pervasive it has permanently altered all of Kytrand's crust, to the point deposits of minerals everywhere have a high chance of producing rare gems or Lightsaber crystals, and deposits bubbling up from the core of the planet are actively being altered by the Nexus before settling into their final forms

POPULATION
  • Native Species:
Bio Bacta Tree, Kytrand Silk Worm, Kytrand Mollusk
  • Immigrated Species: Refugees from the Scar worlds as well as those fleeing Sith and Mandalorian Space
Blackfish, Lambro Shark, Corellian Butterfly, Coruscant Game Fowl, Bantha, Porg, Krayt Dragon, Manka Cat, Rice, Agamarian Soybean, Geldan Sun-Apple, Sun Apple, Corn, Milkened Tuber, Mandalorian Orange, Alazhi, Kavam
  • Population: Sparse
  • Demographics: Humans, Wookiees, Chiss, Twi'leks, Psy-Pires, Soldier Biots
  • Primary Languages: Galactic Basic
  • Culture: Refugees typically bring with them the culture of their worlds, and due to the effects of the Nexus, people are able to better empathize be with each other better than they otherwise might have, leading to stable social harmony. People still own weapons to defend themselves, and fencing and marksmanship is subtly encouraged as a sport by Bacta-Works
GOVERNMENT & ECONOMY

  • Government: Bloodscrawl Medical Corporation (Formerly) Bacta-Works of Epica, Clan Li-Ves. Both have joint control over the planet. Much of how life for settlers is like that of a Corporate Colony with unusually relaxed standards. In areas close to and within Military Garrisons, people tend to conduct themselves according to the traditions of the Atrisian Royal House supplying troops to the planet. House Li-Ves is essential for troop supply of as Bacta-Works does not wish to give the impression they are just like every other Mega-Corporation...they are not anywhere near as harsh and Draconian as other corporate entities tend to be with privately controlled colonies. Bacta-Works does however, provide the food, water, shelter, and healthcare to refugees and settlers, so to say Bacta-Works has no real presence in the lives of settlers is nonsense...the corporation exerts a quiet but massive influence despite Clan Li-Ves personnel being seen on the ground the most. Kytrand's authorities go by Galactic Alliance Law where applicable (Civil Rights and ability to vote) but are oddly quiet, never issuing public statements unless necessary. In a lot of cases, outside of new settlements it's often not clear that Kytrand has a government. Some ex military members have commented that it almost feels like Kytrand Society is one massive Shadow Operation with a cell based structure: each settlement never really knows what the other settlements are up to and are often too busy to care, yet each plays a vital function in the economy even if they don't quite realize it. Most settlements are left to their own devices save in cases where justice must be administered...which means Clan Li-Ves warriors then come into play for arrest and trial at a Garrison by a jury of other random colonists.
  • Affiliation: Bacta-Works of Epica, Clan Li-Ves
  • Wealth: Kytrand is absurdly wealthy. Any who live there eventually stop worrying about money once they get into the export and mining business or the dangerous task of breaking into the security systems of the storage towers scatters across the planet's surface
Kytrand contains some of the greatest concentration of lightsaber crystals, precious metals, and gemstones in the known Galaxy, an astounding variety, gathered and harvested in towers across a mostly untamed wilderness

The following varieties:

Precious Metals

Gold
Silver
Platinum
Chromium
Aurodium
Zersium

Crystals:

Adegan
Ankarres Sapphire
Pontite
Rubat
Stygium
Lava Crystal
Ilum Crystal
Ghostfire Crystal
Baas Wisdom
Kyber Crystal
Krayt Dragon Pearl

Lightsaber Crystals native exclusively to Kytrand:

Kytrand Crazy Lace
Kytrand Breathing Kybers
Kytrand Aquamarine
Kytrand Dusk Pearls
Kytrand Fire Voids

Gemstones

Etren Crystal
Emerald
Sapphire
Ruby
Star Sapphire
Fire Emerald
Fire Ruby
Fire Node
Firefacet
Firegem
Lowickian Fire Gem (Chemically identical to the ones in the asteroid belt)
Flame Gem (Naturally occurring: Chemically identical to the ones on Godo)
Sun Stone
Sunblaze
Solarbenite
Hypergem
Rol Stone
Glow Pearl

Gemstones Native to Kytrand:

Kytrand Pearls
Kytrand Sorceress Tears
Kytrand Diamonds
Kytrand Tourmalines
  • Stability: High
  • Freedom & Oppression: Citizens obey Bacta-Works corporate laws regarding secrecy of the planet's location once relocated there by the company, as well as basic laws against assault, stealing, or murder. Clan Li-Ves acts as the security forces, and constantly hire locals and new arrivals. Beyond NDA'S that promise crushing financial punishment for any who reveal the corporation's private fiefdom in the literal heart of the Alliance, Citizens are free to do and say as they please, even if it's to openly criticize or even bad mouth the company
MILITARY & TECHNOLOGY
Service Weapons

Rifles:

DC-15A OR DC-15S

Pistols:

Mandalorian Blaster Pistol OR M1 Aegis

Grenades:

Gulag Era Incendiary Grenade OR Outdated Plasma Grenade

Support:

CQB Gun OR Obsolete Blaster SMG OR DLT-19 OR Obsolete Grenade Launcher

Armor

Military Hazard Suit OR Light Combat Suit

Equipment

Electrotelescope.
Survival Kit
Med Kit

Vehicles

74-Z Speeder Bike
AT-AT
AT-ST

Starships:

Bacta-Works Interceptor (Many)
TIE/SRRET (Many)
MCV-110 Corvette (Many)
Interdictor Cruiser (10)
Interdictor Class Star Destroyer (2)
Centurion Class Battle Cruiser (2)
Bacta-Works Heavy Cargo Hauler (1)
Bellidux Star Battle-Cruiser (1)

  • Technology: Galactic Standard
HISTORICAL INFORMATION

First settled in the Deep Core Region by The Bloodscrawl Medical Corporation at the height of their power before the Gulag Era, the planet was originally discovered by Cidd Cinndurr, who's heretical experiments with the Light Side of the Force were said to have had such a profound effect on the entirety of the planet it's said that the nigh-oppressive Cinndurr's Nexus formed around it. As the severity of the Plague struck even to the Core World's Kytrand simply became too much to take care of so the Bloodscrawl Family destroyed all records of the planet. Nathan never visited Kytrand in his prime or wanted anything related to it, but the crisis with the Sith and Mandalorians have forced his hand. Deeply wary of the planet's properties, Nathan doesn't set foot on it unless he has no other option, and always does so in secret.

Most species on Kytrand were imported, though a few species native to the world all serve as sources of revenue for it's economy. It was the Bloodscrawl Family that managed to make use of Kytrand the most, setting up the storage towers and automated Bacta Production factories dotting all the surface. Their equipment still works, to the extant that recent refugees working for the company were resettled here on NDA's, picking up where the old workers and miners left off. Due to low population, profits get shared easily and accumulate to large amounts of quickly...facts that do not make new settlers eager to disclose where they live.

Bacta-Works is the face, Clan Li-Ves is the silent muscle, and most unrecruited civilians assume Clan Li-Ves members simply work for the company. The official representative of the governing body is Bacta-Works CEO Sera Mina Sera Mina , who tries very hard to keep the peace between refugees via dozens of proxy agents. Nathan allows Clan Li-Ves unrestricted access to the planet as a peace gesture, and it's here where he has chosen to formalize his alliance with some of the very people most responsible for tipping his life into the hellish nightmare it currently is...not that he isn't taking it all in stride of course...

The culture is best described as a low level primitive community democracy with no formalized government beyond Company mandates against violence and lawless behavior, and law breakers are actively, and vigorously pursued. Kytrand is where Nathan can talk to his allies the easiest, even though he did not really want anything to do with the planet.

Nathan has always had the coordinates, but he refused to use them as he secretly feels he is unworthy of going there and making use of it, but has no choice.
 
Last edited:
Breaker of Chains
Codex Judge
Nathan Bloodscrawl Nathan Bloodscrawl

Okay there is a lot going on here but overall I don't see any real issues or missing information aside from one section. For Government you've simply linked a few organizations but none of them seem to have anything to do with government functions from what I can tell. Detail on how they manage and run the planet is needed here, although I do see that you have made some mention of that in Historical Information. Just some extra detail and you're good to go!
 
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