Star Wars Roleplay: Chaos

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Approved Tech Kyrel's Necrochassis

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Xenro

Nox Aeternum.
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OUT OF CHARACTER INFORMATION

Intent: A weaponized body for Kyrel Ren
Image Source: Mary Shelley's Frankenstein (1994)
Canon Link: N/A
Permissions: N/A
Primary Source: N/A

PRODUCTION INFORMATION

Manufacturer: Xenro
Affiliation: Kyrel Ren
Model: N/A
Modularity: Yes! Parts can be added or taken away, albeit not during combat. Stitch stitch stitch!
Production: Semi-Unique
Material: Recycled parts from Voxyn , Kyrel’s original right arm, Kyber crystals , Phrik , various durasteel blades, interchangeable poisons and toxins, multiple body parts from various species.

TECHNICAL SPECIFICATIONS

Classification: Necrochassis
Size: Very Large
Weight: Very Heavy

Resistances
Energy (And other Blaster type weapons): Low
Kinetic: None
Lightsabers: Overall- Very Low, Left Arm- Extreme
Sonic: None
EMP/ION: Average
Heat: None
Cold: None

SPECIAL FEATURES

Grafted phrikite synth-mesh on left arm makes parrying weapons up to lightsabers a trivial pursuit.

Body is a carrier for various infectious diseases; as Kyrel himself isn't technically alive, he can't fall victim to them. Introducing a virus or bacteria could turn him into a veritable typhoid Mary.

Lack of functional organs and blood flow means that target points are limited to motor functions, etc.

Able to separate into multiple parts, held together by phrik string that is spooled internally.

Hidden excess appendages, weaponry


STRENGTHS

The Body is willing: Inhuman endurance is trademark to the golem. Xenro made it able to endure a great deal of torment, and though it is ravaged and torn apart, so long as the necessary parts remain intact, it will continue to soldier through even unbearable agony. The spirit of Kyrel is intended to suffer long.

Dishonest appearances: The body is comprised of many parts, and outwardly it appears to be almost normal; albeit, there are some obvious signs that it’s not normal at all. Hidden inside of the “human” form is a plethora of monstrous weaponry, natural or otherwise.

Unliving: In this Necrochassis, Kyrel does not need to breathe or have functional organs, or even flowing blood.

Need a hand? Kyrel has access to multiple arms that are hidden inside. While utilizing them, he is able to perform multiple tasks at once, including but not limited to multi-wielding weapons.

Voxyn Senses: uniquely, Kyrel has the hunting capabilities of the Voxyn- able to sense Force Users much like a canine sniffs on the hunt.

Tongue-tied: Prehensile tongue has a 3 meter range and can be used effectively to rope enemies in and pull them toward Kyrel, or whip them around wildly.

WEAKNESSES

The Flesh is weak: on its own, the body is largely susceptible to damage. It’s not meant to be protected: taking damage means intensifying pain, and pain is fuel for power. Very bad for mileage, though.

High Mileage: When worn down, the golem is difficult to repair. After a certain amount of damage, it becomes impossible. When utilizing organic parts, the major downside is that they deteriorate and are not at all resilient. If destroyed, it will need to be replaced.

Trapped Spirit: The spirit is tethered to the body, so it does not need the Force to continue inhabiting it. It is still inhibited normally by Force nullifying effects, but uniquely, if it were somehow trapped within such a field, the spirit would not be able to escape back to the Netherworld in the event that the body was destroyed. Therefore, if it was compromised and had nowhere to go, his Wandering Spirit would be trapped eternally, with no way of communicating or returning to the great beyond. That would be a fate worse than death.

Split control: because the body has many functions, even if he becomes skillful at utilizing them, Kyrel is still limited by how many things he can reasonably do at once. The more tasks he takes on, the harder it will be to perform each of them.

Voxyn Hunger: A trait that he shares with the Voxyn, unless his aura is suppressed by some outside Force, is that Kyrel’s body now emanates hunger through the Force. Like an insatiable beast, his body desires to gorge itself with the life force of those sensitive to the Force. (He is able to eat them, obviously, even if he does not receive nourishment from doing so. With no digestive system, the parts will sit inside of him until they are removed manually.)

Vision: Kyrel's vision is weak and he is forced to supplement it with the Force. If he is hindered in that manner, he will struggle to see things around him.

Heavy: With all of the bells and whistles, Kyrel is not at all a lightweight man. As such, his movements might seem sluggish or he might break a weight limit or two. Dont get on a roller coaster with this guy. (I wouldn't anyway, but that's me.)

DESCRIPTION

When he created the form for Kyrel to inhabit, Xenro did so in a way where the man could fully thrive on his suffering. While it would be an unenviable, even unenjoyable sentence, he would not want for the ability to destroy.

Held together by phrik stitching with wires that ran from a spool kept carefully within the golem, the appendages and torso can detach from one another and move with much greater freedom. As well, excess arms can erupt at Kyrel's will from within, along with a plethora of integrated, hidden weaponry. The phrik wire is razor sharp and can be utilized like a garrote, or simply maneuvered like puppet strings to control his various pieces.

Many weapons are spring loaded and can be fired off at will either by use of the Force, or by manually ejecting them with specific microgestures. Others are available for him simply to draw out and use in hand. They can be coated prior to battle with poisons, bacteria, fungi, or viruses of Kyrel’s choice.

Utilizing organs from a butchered voxyn, Xenro was able to instill the infamous hunter's senses into Kyrel’s new form. With Vong biotechnology, he was able to infuse the head with an extremely long, prehensile tongue.

This body was created for a single purpose: violence.
 
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