ninjacarrot01
Snazzy
http://t06.deviantart.net/ZvVjNyLzUVwbZXu0RM9zOKcNs9I=/300x200/filters:fixed_height(100,100)rigin()/pre10/f24e/th/pre/f/2010/002/5/a/desert_planet_by_cryptonat.jpg
Name: Korath
Region: Outer
System: Zatharac 91
Suns:Zath-Ula, Yellow Star
Orbital Position: 3rd planet from the Sun
Moons: None
System Features: 3 other planets, All lacking atmosphere. The system contains many hulks of destroyed or
abandoned vessels that orbit around these barren planets.
Coordinates: T,82. East of Kalee
Rotational Period: 29 standard hours
Orbital Period: 278 standard days
Class: Terrestrial
Diameter: 20,000 Km
Atmosphere: Type 3, Breathe masks are required for most species when they are on the planets surface.
Climate: Arid
Gravity: Standard
Primary Terrain: The planet is covered in broad deserts, and dotted with small and rocky mountains.
Native Species: The Korathians
Immigrated species: None besides a few outcast individuals, the planet is too hostile to be welcoming to most creatures... Except for the most desperate.
Primary Languages: Galactic Standard Basic is used by the most educated, those that could steal holotapes made to teach human children. Otherwise a guttural language is used, Made by the native species when they click hard plates on the inside of their throats. It is almost impossible for outsiders to learn as they lack these distinct plates.
Government: A series of small governments that maintain each city, which are located inside artificial mountains. If there is a global emergency the Enclaves can unite in a way that is akin to Earth's united nations. Otherwise they are in an almost perpetual state of small wars and conflicts over who controls what part of the useless desert that is their planets surface.
Population: 800 Million (Almost all of which are native Korathians. Only 0.02% are foreigners)
Denomynm: Korathian (this is reserved to the native species, outsiders are called "Cho'Ka'Rah" or "Those who don't belong" in the native tongue.
Major Imports: The planet imports tools and machinery which are used to smelt down scrap metal and process scavenged materials.
Major Exports: The planet exports scrap metal that has been smelted back into ingots of the original, they also sell scavenged weapons, computer systems, and droids. While not being an export per say; Korathians are eager to escape the planet of their birth. Some even going as far to become slaves in order to leave the factories in the past, hoping that their new life could be at least slightly less horrible.
Affiliation: The Enclaves are riddled with pirate groups and cartels who come from local families, all who have at least a short word or two in the planets affairs. Not to mention the large companies controling most of the planets affairs.
Major Locations:
Zha'Ja'La- With a population of 350 Million the largest Enclave on Korath dwarfs all of the rest. It is home to an uncountable number of vendors selling more illicit products. In the Labor district, Or the "Zha'Ja'La'Nodah" it is almost impossible to hear anything but the incredible loud racket of humming machinery, clanging tool, the pounding of steel on steel, and not to mention obnoxious foremen screaming at their workers as they labor over scrap from space faring vessels, both alien and domestic.
Zha'No'Pah- Also know as The Dust by speakers of Galactic Standard Basic, this a large and sprawling basin which at its lowest point sinks to 3 Miles below the lip of the basin and stretches for thousands of miles across the planet, like a large scar.
Culture:
-Life for a Korathian is a dull and menial one, tainted with the eternal taste of sand. Most are sent to work in factories. These factories compete to do one thing, process scrap. Life for Korathians revolves around their work, as all hope for a life other than this is dashed when their name is called at the factories yearly 'Raffles', made to replace those who died in the countless accidents in them. However, a lucky few are given a ticket out. They are given ships (Owned by the factories of course, think of a company car of sorts) and tasked with collecting scrap from outside the planet, the more exotic and expensive the better. These individuals are called "Cho'Zha'Ya" or "Those who walk the dreamed walk". Society is a simple one, Those who are responsible for giving you your pay are your higher ups, The Laborers are beneath the Foremen, the Foremen are beneath their supervisors, Those supervisors are beneath executives, those executives are beneath the company Chairmen. These chairmen would then theoretically be answerable to the Laborers as they do the work that gets them money... Except no laborer is educated enough to know this.
-Art and Religion are unknown concepts to Korathians, If it is not edible or able to be smelted down it has no purpose in the Enclave.
The one exception to this notion is "Khan'Zha'Do", the one and only sport found on Korath. It is a mix between Earth soccer and gladiator fights. Those who go against the will of the company Chairmen are forced into small arenas, where teams are tasked with delivering a rock to the other end of the arena by any means necessary. The only catch is that the contestants arms are tied behind the backs, or simply severed depending on what enclave you are in. The winning team is exiled into the desert, while the losers are executed.
-Militaries are private armies owned and operated by the companies inside of an Enclave, used to protect said companies assets and interests.
-Enclave governments are largely puppets, who are controlled by the local gangs and companies who pay a series of bribes in order for the bureaucracy to keep them in a favorable
light.
-Technology: The tech of Korath is lower in scale, As citizens only need basics in order to carry out their duties inside the workplace. Higher tech is available in the marketplaces by purchasing it from Merchants who sell on behalf of the companies they represent. This tech is from alien ships that have been processed for high value materials.
-History: Korathian history is largely unknown even to its own people, as the only information that is reliable written down are receipts and business contracts. Information at any one time can only really stretch back 100 years from oral legends and myths that describe why life is so cruel and why work truly makes you free. Alien Archaeologists have determined that Korathian society is most likely around 130,000 years old, and the current technology was most likely learned from a stranded foreign species that interacted with the then primitive natives. Regardless of origin, the eternal heat has forced the inhabitants of Korath into Enclaves, underground cities much resembling the hives of insects. As their society became star bound, the Korathians soon encountered other spacefaring races, weak and over reliant on diplomacy, their neighbors were quickly swept aside, leaving bountiful amounts of space hulks, ripe for salvaging. The remnants of ancient battles such as these, and other lost travelers can only be found in the junk belts around the other planets in the system. Now those areas serve assort of a spider's web, merchants and explorers who enter the system often find themselves surrounded by scavengers, all bickering for the chance to haul the soon to be doomed traveller's ship back to the homeworld.
Due to the isolationist viewpoints of Korath, the Gulag Virus had unique impact on the Korathians when compared to most civilizations. While the only Korathians that actually received the disease were Scavengers outside of Korathi space, the sudden absence of their lifeline to new scrap and materials was suddenly severed. With no runners to bring in scrap or sell processed scrap, Koraths economy was brought to a screeching halt. The Enclaves that could not adapt died, and this time saw the rise and fall of many new groups all across Korath as they struggled to take power in this troubling time. As goes the saying "A crisis is a terrible thing to waste."
In the year 843 ABY while the rest of the galaxy was experiencing chaos of its own the people of Korath wage a special war, not against invaders or against themselves, but on the planet itself. Massive duststorms ripped across the planet, eternal waves of sand blotting out the sun. What little life that was not in underground Enclaves and that could survive the dangerous climate of the planet, was quickly torn to shreds by sand particles moving at hundreds of miles on an hour. Ships where unable to land or take off and the world fell to chaos. For almost two years the people of Korath struggled to survive under a blacked out sky, when the dust finally settled the planet had been reshaped. Some Enclaves entirely disappeared, others were unrecognizable after the interior changes they had gone through in isolation. No landmark was exactly the same, the most noticeable was a massive pit that stretched across the planet that had been formed after sand was pulled out the area in large amounts forming a sprawling ravine. This feature would come to be referred to only as The Dust.
Notable PCs: None yet
Intent: In order to create a home-world for my PCs and to give the community a new location to make a part of their narratives.