THE UNDEFEATED
Klentrada
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OUT OF CHARACTER INFORMATION
Western Mining Complex & Mines: The majority of mines on the planet have either been refilled or sealed via cave-ins due to the volatile weather of the planet. However in the Western Region of the planets larger alpine areas, there still remains a larger complex, likely the Miners base of operations and the attached abandoned mines. These attached mines are largely sporadic; half done. Likely as a result of the hurried evacuation of the mining facilities.
The Frozen Side:
Half of the planet, is always frozen. Reaching incredibly low temperate that could put down any living creature inside of a minute. Heavily sealed suits and heat-rigs would be required to even travel small distances during the coldest hours of this 110 day long period.
The Baking Hot Side:
Half of the planet is, funnily enough - always hot. With little room for clouds, this planet reaches such temperatures that a Human's skin would simply tear due to friction when on this planet. A human would be cooked alive inside their own body.
The Endless Storm in the Middle:
Along the equator, where the cold and warm air meet is a vicious unending storm that makes any form of technological communication nearly impossible. It is incredibly dangerous and disruptive. Note, the abandoned mining facilities.
POPULATION
In roughly 785ABY, Klentrada was discovered during a push into Wild Space to discover any surviving pockets of civilisation outside of the Interior Rim, Klentrada was assigned as a potential colonisation world but was primarily sighted for its material rich undergrowth. However, the planet was deemed too inhospitable for either efforts. Being cut off from the outside, miners developed strange mental afflictions and were sent home.
Both the mining facilities and any effort to colonise Klentrada have been abandoned for nearly a century. The planet continues on, churning through its cycle.
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OUT OF CHARACTER INFORMATION
- Intent: I think it could be an interesting addition, also intent on using it for RP purposes.
- Image Credit: X
- Canon: N/A
- Permissions: N/A
- Links: [Embedded Throughout]
- Planet Name: Klentrada
- Demonym: Draelvasier
- Region: Wild Space
- System Name: Karad System
- System Features: Blue Star [Systems Sun], 5 other Planets, 20 Moons
- Location: X
- Major Imports: Verikast, Draemidus Ore, Draelvasier Technology
- Major Exports: Mutagens, ect
- Unexploited Resources: Palladium, Platinum, Plasteel & Durasteel ores
- Gravity: Standard
- Climate: Volatile, the rotational period of Klentrada is 110 days long. Meaning, one half of the planet is always an extreme cold and the other intensely hot. This has thusly created cyclones of ice, fire tornados and a constant storm stretching across the entire planet on the equator.
- Primary Terrain: Frozen tundras and boiling dunes.
- Atmosphere: Type III
- Capital City:
- Merikad: An underground Super-Construct that is primarily focused on the creation of Mutagens and experimentation on various beasts and creatures within the Bryn'adûl military.
- Planetary Features: There are some small, ancient abandoned mining facilities scattered across the planet.
- Major Locations:
Western Mining Complex & Mines: The majority of mines on the planet have either been refilled or sealed via cave-ins due to the volatile weather of the planet. However in the Western Region of the planets larger alpine areas, there still remains a larger complex, likely the Miners base of operations and the attached abandoned mines. These attached mines are largely sporadic; half done. Likely as a result of the hurried evacuation of the mining facilities.
The Frozen Side:
Half of the planet, is always frozen. Reaching incredibly low temperate that could put down any living creature inside of a minute. Heavily sealed suits and heat-rigs would be required to even travel small distances during the coldest hours of this 110 day long period.
The Baking Hot Side:
Half of the planet is, funnily enough - always hot. With little room for clouds, this planet reaches such temperatures that a Human's skin would simply tear due to friction when on this planet. A human would be cooked alive inside their own body.
The Endless Storm in the Middle:
Along the equator, where the cold and warm air meet is a vicious unending storm that makes any form of technological communication nearly impossible. It is incredibly dangerous and disruptive. Note, the abandoned mining facilities.
POPULATION
- Native Species: Elemental Species, evolved to exist within the two extremes. Exotic plant-life and large animals that typically hibernate in the colder hemisphere. This may include volcanic dragons, large acid spewing plants, or cold blooded creatures - massive reptiles and chameleons. Not necessarily hostile, but unfamiliar with outside contact.
- Immigrated Species: Draelvasier
- Population: Heavy
- Demographics: Wildlife | Draelvasier
- Primary Languages: N/A
- Culture: N/A
- Government: N/A
- Affiliation: N/A
- Wealth: None - Nobody lives on Klentrada
- Stability: High - Nothing happens here
- Freedom & Oppression: Open frontier, there are no laws, no regulations, no civilisations.
- Military: Non-existent
- Technology: Non-existent
In roughly 785ABY, Klentrada was discovered during a push into Wild Space to discover any surviving pockets of civilisation outside of the Interior Rim, Klentrada was assigned as a potential colonisation world but was primarily sighted for its material rich undergrowth. However, the planet was deemed too inhospitable for either efforts. Being cut off from the outside, miners developed strange mental afflictions and were sent home.
Both the mining facilities and any effort to colonise Klentrada have been abandoned for nearly a century. The planet continues on, churning through its cycle.
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