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Approved Starship Kabor-class Command and Control Center

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Mobile Space Station
  • Length: 1400m
  • Width: 1400m
  • Height: 873m
  • Armament: Low
    • [4] Dual Turbolaser Cannon Turrets [Fast-Track Mountings and Fire-Linked]
    • [4] Dual Ion Cannon Turrets [Fast-Track Mountings and Fire-Linked]
    • [48] Automated Quad Laser Cannon Turrets [Fast-Track Mountings and Fire-Linked]
    • [24] Automated Rapid-Fire Point Defense Cannons [Fast-Track Mountings and Fire-Linked]
    • [24] Automated Anti-missile Octets [Fast-Track Mountings and Fire-Linked]
  • Defenses: High
    • Standard [Military-Grade] Deflector Shields (Ray, Particle, and Concussion; Overlaid)
    • Standard [Military-Grade] Ionic Shielding
    • Standard [Military-Grade] Armour and Hull Plating
    • Standard [Military-Grade] Internal Autoblasters (Retractable Plating)
    • Standard [Military-Grade] Internal, Retractable Bulkheads, Bunkers, and Shields (Interior Defence)
    • Standard [Military-Grade] EWAR, Electronic Countermeasures, Chaff, and Flare Launchers
  • Hangar Space: Extreme
    • 11 Squadrons
  • Hangar Allocations:
    • Starfighters: 8 Starfighter Squadrons
    • Support Craft: 3 Support Squadrons
  • Engine Units: Ion Engines - Four Medium Drive Units, Repulsorlift Grid
  • Primary Power Plant: Hypermatter Annihilation Reactor
  • Secondary Power Plant: Solar Ionization Conversion Modules with Retractable Agrinium Collection Arrays
  • Passengers: 1,800 Security Personnel, 10,000 Civilian Guests (Stateroom Capacity)
  • Crew Complement (Optimal): 40,000 Officers, Enlisted Personnel, and Integrated Droid Brains
  • Crew Complement (Skeletal): 26,650 Officers, Enlisted Personnel, and Integrated Droid Brains
  • Escape Craft: Innumerable Saviour Pods and Ejectable Lifeboats; command superstructure is able to detach and be used as an executive, hyperspace-capable lifeboat.
  • Cargo Capacity: 40,000 Cubic Meters of Cargo Space
  • Consumables: Four Years
  • Maneuverability Rating: Very Low
  • Speed Rating: Low
  • Hyperdrive Class: High
    • 1.0 Class Hyperdrive
STANDARD FEATURES
  • SI-Suzerain Sensor Suite
  • SI-Vestige Communications Suite
  • SI-Hunter Tracking/Targeting Suite
  • Standard [Military-Grade] Damage Control and Hazard Systems
  • Standard [Military-Grade] Life Support Systems
  • Standard [Military-Grade] Navigational and Avionics Systems
  • Standard [Military-Grade] Environmental Control Systems
  • Standard [Military-Grade] Tractor and Pressor Beams
  • Standard [Military-Grade] Emergency Maneuvering Thrusters
  • Standard [Military-Grade] Anti-Ion Emission Tracer (Anti-Hyperspace Tracking)
  • Standard [Military-Grade] Relativistic and Shift Shielding
  • Standard [Military-Grade] Internal and External Holocameras
ADVANCED SYSTEMS
STRENGTHS
  • Command and Control: The capitol of the Lorrd system and magnum opus of the School of Conceptual Design, the Kabor-class was tasked coordinating interstellar and planetary traffic, directing local security forces, maintaining the planetary defense grid, controlling municipal defensive towers remotely, recording planet-wide holonet usage, and monitoring subspace radio signals in addition to normal bureaucratic functions. With none of its onboard computers wirelessly networked and both Imperial and Lorrdian security forces patrolling every level, it was one of the most secure data processing centers in the galaxy by its completion; boasting even a complete digital copy of Lorrd University's famous repository of academic knowledge.
WEAKNESSES
  • High Population: With all of the tasks assigned to the Kabor-class, its command crew is immensely high for a command center of its size. Even with droid brains aiding day-to-day functions, its minimum crew requirements amount to roughly the same population size as a small city with a notably higher density.
  • Dedicated Carrier: Slow, unwieldy, and poorly armed, the Kabor-class is unequipped for true combat duties, instead, it was designed to protect itself from minor threats such as pirates, asteroids, and other common dangers of intergalactic travel. In combat with a cruiser or greater, the Kabor-class finds itself immediately outmatched, outgunned, and overrun.
  • Artistic but Impractical: Designed primarily as a stationary emplacement, the command center itself suffered several practical issues that its creators largely downplayed as unimportant in contrast to the aesthetic advantages. Chief among the issues was that it required immense power dedicated to both an anticoncussion field generator and a grid of repulsorlift generators while landed on a planet without a highly specialized dock. The other issues revolved around its ability to move as immense amounts of thrust in concert with repulsorlifts were needed in order to accomplish even the simplest task of achieving orbit. With so much engine power dedicated to simply moving the command center, the Kabor was said by its pilots to maneuver with all the grace of a rather large bantha.
DESCRIPTION
Designed in-house by the students and faculty of the School of Conceptual Design as an example of the ingenuity and technical brilliance of the Lorrdian people by Sedith Dinn, the Kabor-class Command and Control Center - nicknamed 'the Sich Labyrinthine' or simply 'the Labyrinth' - was inspired by the many mobile command centers in galactic history. Its construction was completed shortly after his installment as Prelate of Lorrd.

An inverted pyramid, the Labyrinth consisted of a primary drive section and a command superstructure. The drive section was a four-sided pyramid that sloped at the base into the attached command superstructure which appeared to be a vaguely pyramidal shape; visually reminiscent of a much larger pyramid that had been compressed till nearly flat. The drive section housed the bulk of the command center's technologies and advanced systems, water reclamation, waste processing, and all essential systems were found here. The command superstructure housed living quarters, offices, boardrooms, staterooms, ballrooms, and recreational facilities for both visiting dignitaries and personnel. While the drive section had numerous windows and hangars across its surface, the command superstructure was distinct in that only a handful of windows could be found along its equator, none of which led to any sensitive areas of the command center. Following this trend, the Labyrinth lacked any distinguishing bridge and was mirrored on all four sides; leaving enemies to guess at which side was more critical to functionality should they attack.

None of the thousands of designers held a comprehensive knowledge on its exact layout, a decision made by Sedith on the supposed grounds of security protocols when in actuality, his intention was to hide secret rooms and passageways for less than honest purposes. Most notable of all these uses was the internment of remains from the Crypt of Martyrs; a site of great cultural importance that had been declared antithetical to Imperial ideology. Rather than allowing the relics to be destroyed, Sedith arranged for Lorrdian monastics to steal the remains and place them deep within a hidden chamber during the Labyrinth's construction while the Crypt was undergoing annual maintenance so as to not arouse suspicion.

The Labyrinth was stationed within one of the several Slave Pits of Lorrd; concave depressions in the planet's surface each several kilometers in diameter. Its landing platform consisted of an adjunct tower built at the center of the pit that took over administrative duties should the command center ever depart Lorrd. Above this tower were four statues, each Lorrdian in design, made of the same steelstone that decorated the outer facade of the Labyrinth. These statues were yet another way to artistically disguise technology as the statues themselves made up the highly specific, pressor field mooring system used to negate the immense weight of the command center while it was docked and aid it into orbit.
 
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Fiolette Fortan

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Sedith-and-Denrid Kabor-Dinn Sedith-and-Denrid Kabor-Dinn

Hey there, sorry for the delay, but I wanted to really take some time to read this through. There is a lot going on here and it reads more like a space station in the ground, in which case this may be better suited as a military base which is what it currently reads as.

If you want to move to the codex and make a full-on military base then we can archive this for you.

Otherwise, here are my questions thus far:

  • What type of center is this? A space station or orbital defense platform?
  • Who is the Prelate of Lorrd? I need a link to this person and a name, so if this is you please link your biography. If this is an NPC then please link that NPC's submission.
  • You gave me a lot of fluff weaknesses and strengths, which is fine, however; what are some ways that opponents of the Sith Empire, for example, would be able to get into this thing or counter it?
    • Example: You have an extreme hangar rating and a high defense, these could be considered strengths. You have a low armament rating this could be considered a weakness.
  • How are the gravity well generators being used?
    • Elaborate on what these would be for, I have an idea - but I want to know what the intent is with them. As if this is on the planet, you wouldn't need them.
 
Hello, Fiolette Raaf
  1. This is a station capable of making planetfall that acts as the de jure capitol - not capital - of Lorrd itself, we see the CIS canonically make use of their core ships in a similar capacity quite often in the old EU. The ship itself will normally reside within an actual military base that I am currently writing the sub for but be perfectly capable of leaving, just as core ships display on Geonosis and Utapau.
  2. It is indeed me! Updated with a link. The aim is that the command center will effectively just be there for other Prelates of Lorrd to come; think Airforce One.
  3. For more practical flaws, I could swap Many Eggs in One Basket - something already obvious - with:
    Dedicated Carrier: Slow, unwieldy, and poorly armed, the Kabor-class is unequipped for true combat duties, instead, it was designed to protect itself from minor threats such as pirates, asteroids, and other common dangers of intergalactic travel. In combat with a cruiser or greater, the Kabor-class finds itself immediately outmatched, outgunned, and overrun; having only quad laser cannons and its fighter compliment to truly attack with.
  4. As mentioned before, the Command Center is entirely capable of planetfall and space flight. Should it not wish for its enemies to escape, it is fully capable of projecting a mass shadow to prevent them from such a course of action. While mines capable of doing such are far more common in the Legacy/Post-Legacy era, the Kabor-class is far too slow to deploy mines in any reasonable amount of time, so, it has to rely on older technology to accomplish the same. Theoretically, it could use the device while on the surface of a planet to cause earthquakes, but such a thing would be entirely impractical as such a task would undoubtedly require far too much power diverted away from primary systems such as the repulsors needed to keep the craft from collapsing under its own weight. One imagines that the second they even attempted to try that, the craft - being an inverted pyramid - would just come immediately crashing down!
 

Fiolette Fortan

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  1. I ask about the defense platform or space station because the submission makes it hard to discern if you could clarify somewhere in the submission that this indeed, a space station that would be fantastic.
  2. Thank you
  3. Thank you.
  4. The precise reason why I asked is that eyebrows were raised with the gravity well projectors, coupled with the aforementioned information that it can make landfall. So, now that that is clarified I feel a little bit easier about it, so thank you for the explanation.

    Otherwise, the ratings on here are just fine, we just have the one, aforementioned clerical adjustment and then we're all set for your new center. :)

    Sedith-and-Denrid Kabor-Dinn Sedith-and-Denrid Kabor-Dinn
 
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