Star Wars Roleplay: Chaos

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Approved Tech Kabaneri Wolf Squadron Cannon

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Blaster
  • Size: Large
  • Weight: Heavy
  • Ammunition Type: Energy
  • Ammunition Capacity: Average
  • Effective Range: Extreme
  • Rate of Fire: Low
  • Stopping Power: Extreme
  • Recoil: High
SPECIAL FEATURES
  • Rotating Fire: Designed using a Hapan standard. Each gun barrel is actually three barrels designed to rotate quickly and fire off different shots while the others cool down. Giving it speed and rate of fire but its weapon effectiveness is only ever a third of itself.
  • Alternating Modes: The primary barrels for laser can be shifted to make ion shots saving cannon space on the surface of a ship but it can only use one mode or the other.
  • Composite Beam: The six lasers are designed to focus and be used together to create a much stronger shot that can go against heavier ships out of the ships weight class.
    • Under Somin as Composite-beam laser
  • Turbocharging: Designed like the hornets main feature, the laser cannons can for a short time overpower themselves and the cannons become several magnitudes more power on par with lite turbolasers at the cost of high heat generation and disabling the cannons use for several minutes.
  • Ion Tags: A central part fo the Somin to increase tracking capabilities and as part of the system has nano missiles designed for mid range tracking and bursts.
STRENGTHS
  • Sleg - QuintessencePower Source: A heavier battery designed to give off high levels of heat and energy. The sleg makes the guns highly explosive if they don't have an advanced heat sink installed.
  • One two three punch: Designed as a massive blow attack wise. With a combination design utilizing different aspects of strong defensive guns. The cannons rotate quickly making for sustained fire and countering recoil, they use different attacks to target shields, armor and weakening both.
  • Kyber Enhancement: Using methods of the first orders finalizer kyber crystals to enhance the energy output of the ships cannons to increase the damage and attack strength being delivered. For agrocite designs it is used in place of the crystal.
  • Synthetic Tobal Lens: An advanced heat sink, designed to convert heat at high efficiency into extra energy. For the train to gain increased levels of speed and use its advanced systems that have been installed and built into it.
  • Turbocharging: Designed based off of the Hornet class which was able to turbocharge its cannons to impact exponentially harder for one to two hits. The high heat produced gives the somin the strength of a lite turbolaser for its shots briefly before the guns need to cool down.
  • Tracking: Part of the somin the small ion tags increase tracking capabilities of the computer and allow nano missiles to be used.
WEAKNESSES
  • Sleg: A powerful energy enhancer, the sleg absorbs and channels the excessive heat generated by the weapons to cool and power the shots. Making them maintain a stronger level of power but also increases the chances that they could explode exponentially turning each gun into a heavy warhead that could tear apart the sections of the fighter.
  • Kyber crystals: Using the design of the finalizer and enhancing the power of the weapons with crystals gives the guns a secondary effect as the larger crystals used for weapons can be explosive if cracked.
  • Gun Count: Designed with a hapan system for rotating cannons, the single battery is actually three guns that rotate allowing rapid fire capabilities but only being able to fire 1/3 of the overall guns at a time.
  • Rotating: With the heavy power output the cannons have a large recoil that would throw off their aim for sustained fire.
  • Tagging: The central units ion tags are almost required for smart tracking and without them effectiveness of the cannons is reduced nearly 70%. The somin cannons general movement speed is sluggish but the tags provide targeting assistance.
  • Turbocharging: Turbocharging produces excessive heat and makes the lasers banks unable to fire for several minutes as it is rapidly cooling.
  • All Blow'd Up: This fighter despite its heat sinks and heat conversion tech is still a massive powder keg. The turbocharging makes everything generate levels of heat that it can warp and damage the heat sinks or overload the sleg. Which makes the strongest feature of the ship its cannon one of its most dangerous aspects.
DESCRIPTION
Taking some inspiration from the hornet class and combining it with the ideas for the Atrisian Commonwealths new rebuilding. The Kabaneri was a model of a fighter that could be produced quickly and serve in different purposes. In this case it was able to function as their primary fighter/walker to go within the system. For scouting and aiding others though they needed more punch and so the hornet class was looked at as a means to improve the design of the Somin class cannons. The six tri barrels were set up on the wings of the fighter and the power systems given an overhaul to turbocharge it based off of the hornet class fighter which for a short time could make their laser cannons almost as strong as a turbolaser. It was refined and more a lite turbolaser that could go against cruisers or corvettes. The composite beam of the six barrels functions to make it even stronger as a powerful punch but the excessive heat that is produced is generally more then the heat sinks can absorb quickly enough.
 
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Susanoo Tsukuyomi Susanoo Tsukuyomi

An interesting weapon system you've created here, I just have a few concerns I'd like to raise with you.

Weapon Damage

  • Party Poppers: Designed as a one two punch the cannons is actually three weapons in one. Each barrel made to rotate and deliver a series of punches to ensure effective damage. Six lasers that can change to ion shots with heavy railguns. One for armor and one for shields. Then finally two cannons for heavy blasts to deliver a finishing blow.


I'm not quite sure how this works. You mention the cannons being able to switch between different attack types, switching from a laser cannon to an ion canon to a heavy railgun. How exactly does this work? The firing apparatus for an energy weapon and a rail gun are completely different. Is this something that needs to be set up before the fighter is launched? Or is it something that can be changed on the fly?

  • Alternating Modes: The primary barrels for laser can be shifted to make ion shots saving cannon space on the surface of a ship but it can only use one mode or the other.


I'm also not sure what you mean by this. If the cannons are a unit, how does changing to ion shots save cannon space?

Rate of Fire

  • Rotating Fire: Designed using a Hapan standard. Each gun barrel is actually three barrels designed to rotate quickly and fire off different shots while the others cool down. Giving it speed and rate of fire but its weapon effectiveness is only ever a third of itself.


In the strength above you mention that the rotating design of the 3 barrels give it "speed and rate of fire" but the cannon actually has a low rate of fire. Could you expand on that?

Sleg

You mention in your first weakness that the Sleg makes the guns "heavy warhead that could tear apart the sections of ship" however you failed to mention what it was that would cause the Selg to explode.

I also don't understand how the power system works. You mention that:

  • Sleg - Quintessence Power Source: A heavier battery designed to give off high levels of heat and energy. The sleg makes the guns highly explosive if they don't have an advanced heat sink installed.


However you also point out in your weaknesses that:

  • Cryo: Harvesting and pulling in vacuum energy creates a dangerous cryo like effect. Turning virtually the power cell into something dangerous to touch or if containment for it is broken almost making it like a cold snap before it explodes.


Does the power cell produce heat or is it cold? Furthermore you mention that "the sleg absorbs and channels the excessive heat" which seems counter intuitive. Also, the turbo-charged shot seems to be constrained by the excess heat it produces, however, between the Tobal Lens and the Sleg the weapon seems well able to handle heat.

While I can approve the submission as it currently exists, I would recommend clarifying the heat management of the submission to prevent confusion down the line.

Ion Tagging

  • Tagging: The central units ion tags are almost required for smart tracking and without them effectiveness of the cannons is reduced nearly 70%.


You don't mention the ion tags anywhere else in the submission. What do they do? How do they increase the effectiveness of the weapon?

Please look through my notes and tag me back once you have made and changes you wish to, or with your own thoughts on these areas.
 
John Locke John Locke

The Somin has a higher rate of fire, it uses different barrels to essentially fire different shots. The Hapan design is three turbolasers on a wheel and basically it is a hack to have stronger rapid fire as once a volley goes off instead of waiting it rotates to a second barrel and can fire again. The low rate of fire though is because this is meant to be turbocharged like the hornet which creates a far more powerful shot but generally drastically overheats the barrels. Being able to switch so it can fire laser or ion shots saves space as you don't need two sets of guns just a toggle switch and patience as it switches over.

The cryo was part of the original idea for the quintessence and after discussion with Khonsu it was removed from the others as it is vague about how it is done. Vacuum energy has been used as dark energy in other sci fi and generally puts out extreme coldness to the point it can snap freeze. I took it out and added one of the main points as this thing is going to generate intense amounts of heat when it fires its main gun... turbocharging is meant to give a fighter cannons that are able to damage much larger ships but make it so the guns won't be able to fire for some time.
 
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