Bombshell Genius

A Jairdain-II with the power generator being underneath the pivot
OUT OF CHARACTER INFORMATION
- Intent: To create an update on an old mortar.
- Image Source: Soltam K6 mortar
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Jairdain heavy mortar
- Manufacturer: Ringovinda Systems
- Affiliation: Open-Market
- Model: Jairdain-II heavy mortar
- Modularity: Yes: ammunition can be changed
- Production: Mass-Produced
- Material: Durasteel, electronic components
- Classification: 120mm Infantry mortar
- Size: Very Large
- Weight: Very Heavy
- Ammunition Type: Bombs
- Ammunition Capacity: Average | 35 bombs in external casings
- Effective Range: Extreme
- Rate of Fire: Average
- Stopping Power: Extreme
- Recoil: Very High
- Standard targeting system
- Quick-change, free-floating barrel
- Long range
- Power generator
- Accurate over very long ranges (as much as is feasible in indirect firing)
- High stopping power
- Can change the payload between shots
- Barrels can easily be changed
- High recoil
- Heavy and cumbersome to maneuver with; requires a crew of at least 3 for optimal use
- Muzzle loading allows only one shot at a time
- Very noisy
- Indiscriminate
- Useless at point-blank range
- Long setup time (about 60 seconds)
A minimum time of 60 seconds is required to set up a Jairdain-II on the field or to remove it for moving the team in or out. As with all mortars, there is a range below which the Jairdain-II cannot hit; for this reason, it is required to be supported by other infantry elements to be fully effective. Also, given the slow muzzle velocity, it is easy for mortars to miss small or mobile targets and hence must be used only against massed targets, large targets or against immobile targets such as fortifications.
Note: The Jairdain-II's blast radius is about 75m and therefore can cause a lot of damage, especially closer to the center of the blast. As a consequence, it is also indiscriminate.
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