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Approved Tech J-46 Electromagnetic Plasma Cannon

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BIG Z1776

Baboon with a MAAWS
OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Electromagnetic Plasma Cannon
  • Size: Large
  • Weight: Heavy (~39 Tons)
  • Ammunition Type: Reactor-Dependent
  • Ammunition Capacity: Large
  • Effective Range: Battlefield
  • Rate of Fire: High
  • Stopping Power: Very High
  • Recoil: Very High
SPECIAL FEATURES
  • The gun barrel has been retrofitted from old J-34 Proton Cannons to produce this new more powerful weapons system with the addition of a reactor to power the gun.
  • There are several fire control computers where the crew can automatically choose where their fire mission has been placed and then the fire control computer will automatically traverse and elevate the gun and select the trajectory for the shell.
  • This weapon is easily mountable onto a T80 Chassis, making it very mobile.
  • This weapon's fire control computer can be slaved to its battery command center and a Multiple Round Simultaneous Impact fire mission can be conducted using the entire battery.
  • Due to its very long barrel it outranges most other artillery of its own role.
  • At maximum power it is easily capable of reaching shells into orbit, but this weapon lacks the complex anti-air bursting shot mode of its smaller cousins, but a large stationary vessel is fair game for its very powerful shells which are launched at 20 kilometers per second.
  • Possesses an integral emergency shield generator, able to protect the gun and its crew from counter-battery fire and air strikes.
  • Possesses a repulsorlift drive that can allow it to be towed by any sort of vehicle.
  • Without the need for shells it can fire thirty rounds per minute and can blanket a whole swath of enemy territory.
STRENGTHS
  • This weapon is incredibly powerful, capable of leaving craters the size of an Olympic swimming pool, or it can blast holes into small warships and large civilian ships if they aren't careful about where they are positioned and provide a stationary target.
  • Very long range due to the long barrel and a new more powerful fire control computer.
  • Able to execute MRSI fire missions as entire batteries.
  • Possesses a shield generator for crew and gun protection.
  • Very powerful direct-fire capability, especially with anti-orbital fire.
  • Can displace from its position quickly, requiring only the push of a couple buttons to lock the gun into place and then lift the gun off the ground, the prime mover vehicle can then tow it away.
  • This weapon can fire extraordinarily powerful airburst projectiles, with have similar effects to an ion cannon due to the sheer size of the explosion.
WEAKNESSES
  • Very vulnerable if its shield is breached.
  • Cannot move on its own, needs to either be mounted on a vehicle to become a self-propelled artillery piece or towed by a prime mover vehicle.
  • When fired the weapon emits a very bright flash of light and its projectile leaves a faint trail for a few moments, like a rocket motor's smoke, making it vulnerable to discovery.
  • Heavy weapon, requires a whole emplacement process to be ready to fire.
  • Requires a large and well-trained crew (5).
  • Uses a reactor, meaning it is highly-vulnerable to some serious danger.
  • Has a blind spot, cannot engage targets within half a kilometer.
DESCRIPTION
Designed as a long-ranged heavy-hitting artillery piece integral to all CRAF brigades' artillery battalion, the J-46 has retained firepower and extended range of the J-34, and now, it has finally been given true anti-orbital capability alongside a much higher rate of fire than it had before. The reason for this major emphasis on anti-orbital firepower comes from experience in the Crossroads Republic Armed Forces wargames when Crossroads Republic Fleet elements would engage ground forces with surgical bombardments from cruisers moving too fast for the older heavy artillery pieces and the Fury-III missile batteries of the ground forces to engage with enough firepower to dissuade such attacks. It was realized that they needed a far more powerful and faster-firing weapon that was effective against shields. The answer came, ironically, from the Fleet itself as they began to adopt Electromagnetic Plasma Cannons themselves for this very reason. These new weapons are therefore designed to give even local army brigades a reasonable chance of pummeling an enemy warship into pulp with these powerful weapons.
 
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