Ozymandias
So we've had some historical issues with invasions and war on Chaos, and its been discussed a few times that invasions are high activity but not very good for long term growth of the site. Invasions get massive volume by comparison to other threads, but too many invasions causes burnout, and burnout leads to the death of factions. Infact, that has been the number one way to win wars on Chaos - burnout the other faction until they all quit Chaos, because that's the only way to make the invasions end.
See TSE during its >5 ACTIVE INVASIONS AT ONCE< era. Was it high activity? Sure, it was the most active chaos was in forever. How long did that last once half of TSE was burned out or gone, and everyone left was burned out too?
Now seems like the best time to have this discussion, since we have a new larger map and all, but I think we should start looking at ways to improve the 'War' Mechanics of Chaos. Right now, to start simply, invasions got nerfed by collateral with the Map doubling in size. It would take the Sith Order 4 months in a straight line to ever reach the Core for an invasion, for example, and that's assuming we 1, never lost, and 2, made a straight bee-line to the center of the map.
That is unreasonable, and makes OOC wars take longer than some actual real wars. Especially when we're playing nice and not doing salt wars like we used to.
So first, we should buff invasions. Simple as - we go from two hexes to four. Make invasions big again.
More than that, however, and this is why this is a feedback thread and not so much a suggestion thread - but we should look into the community for new war mechanics that make Chaos not suffer from its one-trick pony invasion mechanic. We have all the freedom in the world to make IC peace deals that have ramifications on the map, and we can make map changes actually take less time (especially since we don't have that many people on the board like we used to).
For example, we could make actual peace agreements that trade hexes without large scale diplomacy threads requiring some minimal post count for every single hex. Got curb stomped in a war? Lets have a peace deal that costs you half your hexes, but hey - at least you're still on the map, and your writers have a chance to chill out for a bit.
Still, that doesn't feel like enough. What other ideas do you guys have that might make war more interesting on Chaos? Maybe you want to turn the map game into a 4x style script game that plays out like Stellaris. That's not going to happen, I can't imagine the site staff would be chill with it (but they, that would be fun to program up for the site, hmu lets work something out), but what else might be interesting?
See TSE during its >5 ACTIVE INVASIONS AT ONCE< era. Was it high activity? Sure, it was the most active chaos was in forever. How long did that last once half of TSE was burned out or gone, and everyone left was burned out too?
Now seems like the best time to have this discussion, since we have a new larger map and all, but I think we should start looking at ways to improve the 'War' Mechanics of Chaos. Right now, to start simply, invasions got nerfed by collateral with the Map doubling in size. It would take the Sith Order 4 months in a straight line to ever reach the Core for an invasion, for example, and that's assuming we 1, never lost, and 2, made a straight bee-line to the center of the map.
That is unreasonable, and makes OOC wars take longer than some actual real wars. Especially when we're playing nice and not doing salt wars like we used to.
So first, we should buff invasions. Simple as - we go from two hexes to four. Make invasions big again.
More than that, however, and this is why this is a feedback thread and not so much a suggestion thread - but we should look into the community for new war mechanics that make Chaos not suffer from its one-trick pony invasion mechanic. We have all the freedom in the world to make IC peace deals that have ramifications on the map, and we can make map changes actually take less time (especially since we don't have that many people on the board like we used to).
For example, we could make actual peace agreements that trade hexes without large scale diplomacy threads requiring some minimal post count for every single hex. Got curb stomped in a war? Lets have a peace deal that costs you half your hexes, but hey - at least you're still on the map, and your writers have a chance to chill out for a bit.
Still, that doesn't feel like enough. What other ideas do you guys have that might make war more interesting on Chaos? Maybe you want to turn the map game into a 4x style script game that plays out like Stellaris. That's not going to happen, I can't imagine the site staff would be chill with it (but they, that would be fun to program up for the site, hmu lets work something out), but what else might be interesting?