K i n g
So after recently reading some of the suggestions I found myself musing on one of my least favorite parts of an invasion. You are expected to completely detail the fall or defense of a planet in a single, mass thread. I don't enjoy this for multiple reasons, one of them being that you spend two weeks malingering around objectives without actually doing anything. You can stalemate an invasion thread, story-wise, for the entirety of two weeks or longer and not really gain much from it.
I haven't formed how it could be done, but I'd like if Invasions had the option to occur in stages. Anyone who has played Halo knows how there is a game mode (i think its actually called invasion, but don't quote me) where one team assaults a defended position. If said team succeeds, they move on to the next objective. If the team fails, they must re-think their strategy and attempt again. I like the idea of this as an invasion process, because it can also allow to play on the theme of one facet of war i love, sieges.
I'd like to hear thoughts on this and more concepts if anyone can think of any.
Just a thought.
I haven't formed how it could be done, but I'd like if Invasions had the option to occur in stages. Anyone who has played Halo knows how there is a game mode (i think its actually called invasion, but don't quote me) where one team assaults a defended position. If said team succeeds, they move on to the next objective. If the team fails, they must re-think their strategy and attempt again. I like the idea of this as an invasion process, because it can also allow to play on the theme of one facet of war i love, sieges.
I'd like to hear thoughts on this and more concepts if anyone can think of any.
Just a thought.