far out, man
You have to not want to be the main character.
You have to read it, you have to come up with a reply, not ChatGPT, if you ask me. ChatGPT/AI writing (not AI tools, AI writing) makes PvP soulless and devoid of anything but what you input into it, rather than what you think.
Saying fifty words when four will do sucks. Sometimes two paragraphs is more than enough to convey that you're in a fight. Waxing poetic about your struggles as an orphan on the mean streets of Dagobah while trying to bash someone's skull in with the hilt of a lightsaber is kind of funny.
PvP is the story. The war is the story. The fight is the story. Did Qui-Qon and Darth Maul have a great story to it? Yes. The story was the fight. It was the moments within it, the duel itself. Too often I see writers wondering about story, about narrative, etc. But maybe the good story is the good fight. Take for instance, the story of Gothic Serpent, and Black Hawk Down as the movie. The story progresses over a series of fights and battles, effectively small skirmishes. But it's the way it's presented, told, that compels the viewer to be hooked into something as simple as two people shooting at each other. The same way with Star Wars. The narrative around the fight supersedes the fight, but the narrative is also the fight itself. Create the fight, the visuals, the stakes, the way your character moves, how they move, etc.
Imagine if, Obi-wan and Anakin stopped in the middle of their duel to have a discussion. It would remove the tension. I've seen that recently and over the years. Great duel, great fight, swordplay, trying to hurt each other- pause! Time to talk, to think. Very odd to read when you're going from trying to kill someone, to trying to think about someone.
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some errors n corrections/ a word added
You have to read it, you have to come up with a reply, not ChatGPT, if you ask me. ChatGPT/AI writing (not AI tools, AI writing) makes PvP soulless and devoid of anything but what you input into it, rather than what you think.
Saying fifty words when four will do sucks. Sometimes two paragraphs is more than enough to convey that you're in a fight. Waxing poetic about your struggles as an orphan on the mean streets of Dagobah while trying to bash someone's skull in with the hilt of a lightsaber is kind of funny.
PvP is the story. The war is the story. The fight is the story. Did Qui-Qon and Darth Maul have a great story to it? Yes. The story was the fight. It was the moments within it, the duel itself. Too often I see writers wondering about story, about narrative, etc. But maybe the good story is the good fight. Take for instance, the story of Gothic Serpent, and Black Hawk Down as the movie. The story progresses over a series of fights and battles, effectively small skirmishes. But it's the way it's presented, told, that compels the viewer to be hooked into something as simple as two people shooting at each other. The same way with Star Wars. The narrative around the fight supersedes the fight, but the narrative is also the fight itself. Create the fight, the visuals, the stakes, the way your character moves, how they move, etc.
Imagine if, Obi-wan and Anakin stopped in the middle of their duel to have a discussion. It would remove the tension. I've seen that recently and over the years. Great duel, great fight, swordplay, trying to hurt each other- pause! Time to talk, to think. Very odd to read when you're going from trying to kill someone, to trying to think about someone.
edit:
some errors n corrections/ a word added
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