Star Wars Roleplay: Chaos

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Unreviewed High Republic Jump Trooper Company

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OUT OF CHARACTER INFORMATION
  • Intent: To provide the High Republic with a unit similar to the classic Old Republic's Rocket-Jumper Elite Advance Unit
  • Image Credit: Image generated through Grok
  • Role: Jump Troopers are used to rapidly deploy from the air on the battlefield, allowing them to quickly attack or seize enemy assets with an element of surprise, or to act as an immediate rapid response group while on the defensive
  • Permissions: N/A
  • Links: The High Republic
GENERAL INFORMATION
  • Unit Name: High Republic Jump Trooper Company
  • Affiliation: The High Republic (sponsored by Lucerne Labs, Lucerne Personal Defense, and Lucerne Biological Systems - Unit bought from company, and decided to sponsor them afterwards)
  • Classification: Airborne Infantry Line Company
  • Description: Trained for conducting rapid strikes from airborne transports or orbiting starships, High Republic Jump Troopers are an elite force known for their surprise attacks and daring operations deep behind enemy lines. Each soldier is equipped with a flight pack, which is a combination of a jetpack and repulsorlift, which allows soldiers to fly and glide for long distances in the air. But Jump Troopers do not simply fly to their targets, they can fight while airborne too, lashing out with unusual static blasters, miniature rockets, shotguns, and even assault cannons. They are formidable opponents on the ground too, which Jump Trooper being a hardened fighter who excels at nimbly approaching enemies and quickly dispatching them in close combat with either gunfire or precise K'tara strikes using a stiletto. While held in deep respect by many other High Republic soldiers for their skills, Jump Troopers are a largely insular group due to their tendency to operate by themselves on the battlefield. Despite this social divide, few High Republic troopers doubt the contribution that a well-timed assault drop can have on the battlefield.
COMBAT INFORMATION:
Strengths:
  • Sky Warriors: Jump Troopers are airborne soldiers not only capable of descending directly from orbiting starships or high-flying vehicles, but they are also capable of independently flying through a combination of repulsorlifts and jet propulsion found in their flightpacks. Jump Troopers are fully capable of fighting while in flight due to a careful choice of personal weaponry and extensive training.
  • Stealthy Entry: Jump Troopers can simply glide without power using their flightpacks, which combined with the careful use of gaseous grenades and precise mission planning can allow them to enter their area of operations undetected.
  • Martial Artists (K'tara): All Jump Troopers are extensively trained in K'tara, theoretically allowing them to surprise and quickly take out enemies before they are aware that the Jump Troopers are even present. The form of K'tara used by the Jump Troopers emphasizes using their stilettos to quickly silence and subdue their foes by striking targets in the neck, head, and other vital organs in that order, augmented by frequently by the stiletto injecting their target with acid or poison.
  • Bringer of Thunder: Jump Troopers use their HUD feed from their helmets as well as data provided by their TacWeb scopes to provide detailed tactical information to the starships or aerial cruisers that act as their home base. These vehicles can then typically bring a considerable amount of heavy, precise firepower against the Jump Troopers' foes.
Weaknesses:
  • Small Numbers: The companies each comprise less than two hundred men, which means that they are often outnumbered by more common units who are no less well armed, meaning that they are frequently outgunned when operating alone.
  • Limited Logistics: Jump Troopers largely only have to work with what they can carry on their flight into the combat zone. This means that they typically do not have the supplies for sustained fighting nor the support services for extended operations.
  • Lack of Heavy Weapons: While Jump Troopers are fairly well-armed for infantry and are even quite capable of taking on smaller combat vehicles, the jump troopers really lack the weaponry to efficiently take on heavily armored vehicles.
HISTORICAL INFORMATION
Airborne infantry have existed since powered flight has been a possibility for organics because of their ability to simply bypass ground defenses, with the first airborne infantry arriving on the battlefield from simple parachutes and gliders. These simple means of descent have changed over thousands of years as new technology came to the galactic forefront. While the Mandalorians have a well-earned reputation for using jetpack-equipped warriors as airborne soldiers, they are hardly the only culture to do so. The Old Republic had its clone jet troopers and the even more ancient Rocket-Jumper Elite Advance Units. A number of worlds which were once part of the Old Republic have kept some of these martial traditions, which were once more reborn with the rise of the High Republic. As with many other planetary defense forces, these units underwent some standardization with training and equipment as worlds cooperated together to mutually defend themselves. Known as High Republic Jump Troopers, these soldiers are a relatively rare sight in the High Republic's defense forces due to the expense of their training and equipment - most are typically deployed only at the company level. Despite only being several hundred strong in a unit, High Republic Jump Trooper Companies can have outsized impact on the battlefield. Each jump trooper is a veteran soldier extensively trained in not only airborne operations, but also in K'tara and infiltration tactics. This has allowed them to descend quickly and silently onto the battlefield, hitting key targets and securing valuable landing zones in several notable battles.
 

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