Star Wars Roleplay: Chaos

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OUT OF CHARACTER INFORMATION
  • Intent: To provide the High Republic with a starship marine unit
  • Image Credit: Image generated through ChatGPT
  • Role: Marines
  • Permissions: N/A
  • Links: The High Republic
GENERAL INFORMATION
  • Unit Name: High Republic Clone Marine Regiment
  • Affiliation: The High Republic (sponsored by Lucerne Labs, Lucerne Personal Defense, and Lucerne Biological Systems - Unit bought from company, and decided to sponsor them afterwards)
  • Classification: Starship Marine Line Regiment
  • Description: Clone Marine Regiments are a standardized unit of the Grand Army of the Republic, and a common sight on High Republic starships and space stations. One of the first of the standardized clone army unites, Clone Marines are known for their lightning quick reaction times and a dogged inflexibility that is both inspiring and frustrating for friends and foes alike. Even while still in the cloning cylinders, Clone Marines are flash imprinted in zero-G tactics, close quarters combat skills, and starship operations functions. Unsurprisingly then, these clones marines excel at the close quarters combat that characterizes boarding actions, and with rocket pack equipped battle armor, the clone marines can bring that close quarters combat to enemy vessels if need be to either sabotage or seize them. While impressive warriors onboard spacegoing vessels, Clone Marines have limited utility outside of these environments due to a lack of training, physical conditioning, and short-ranged weaponry. But those who have seen them in action in their chosen element have few doubts about their effectiveness in keeping the High Republic's shipping secure.
COMBAT INFORMATION:
Strengths:
  • Close Quarters Fighters: Clone Marines are flash imprinted with close quarters reactive, defensive shooting skills with all of their weapons. An intense focus is made on cutting down reaction time in both shooting and moving to an absolute minimum, causing Clone Marines to develop a reputation for lightning fast reflexes and shoot first ask questions later mentality. Even if the later reputation is true among some true clone marine units, few doubt that the speed of action combined with overwhelming, coordinated firepower of the group is effective in the close confines of starships and space stations.
  • Auxiliary Sailors: Clone Marines are flash imprinted with the basics of operating many starship subsystems such as starship weapon, engine, shield, power, communications, and sensor systems. Once a clone marine is assigned to a vessel, they spend time learning how to operate that vessel's particular systems and working with its crew. Clones with the rank of sergeant and above have been given cybernetic implants that allow them to more efficiently interact with the technologies found on starships, improving the sailing abilities of both the ship and the crew even more. These skills allows High Republic vessels to have a steady backup supply of crewmen to replace casualties taken during battles or to operate as prize crews for derelicts or captured enemy ships.
  • Zero-G Tactics: Clone Marines spend extensive time practicing combat in zero gravity, both inside and outside of starships. These soldiers can effortlessly push off and maneuver within starships without gravity in ways that few opponents can expect. When in actual outer space, Clone Marines can use their rocket packs to quickly transverse the void, allowing them to quickly board enemy and friendly vessels alike without the need for dedicated shuttles or transport craft.
Weaknesses:
  • Low Muscle Mass: Spending so much time in space in zero gravity environments, clone marine lose muscle mass and typically aren't as strong as soldiers who spend more time ground side, gravity helps build muscles and bone mass.
  • Predictable: Clone Marines use standardized flash imprinting and follow set routines and tactical drills, which can result in them becoming predictable to experience opponents.
  • Over Specialized: Clone Marines are solely educated and trained for fighting in outer space. This specialized training combined with short range weapons often mean that clone marines are not very effective on groundside missions
HISTORICAL INFORMATION
As the High Republic introduced clone troopers to form its Grand Army of the Republic, one of the first groups to receive the batches of these clones were the Defense Fleet's marines, who defend High Republic warships and act as boarding parties against enemy vessels and derelicts. These clones are the first generation soldiers of the clone trooper process, and as such, have had relatively simplistic doctrine and training flash imprinted in them. Theoretically, the clone marines should be able to offset this through sheer speed and violence of action. While this has worked well initial engagements, some more wary opponents have begun to learn from these experiences and begun to predict the clone's actions. This in turn has led individual clone marine units to begin their own internal training programs, which will eventually vary tactics and procedures among the clone marines. However, biological tendencies bred into the clones has led most of their actions to be very aggressive, and thus still somewhat predictable in philosophy. Regardless of these tendencies, the Clone Marines have proven to be very effective, and along with their ability to help crew starships, have made them popular among the sailors of the Republic's fleet.
 
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