Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Approved Species Helgardi, The Warrior Poets

Status
Not open for further replies.
HwjfOG9.png
OUT OF CHARACTER INFORMATION
GENERAL INFORMATION
  • Name:
    • Arytissi | True Name
    • Helgardi | Common Name
  • Designation: Sentient
  • Origins: Helgard
  • Average Lifespan:
    • 100 Years
      • Natural average, although many die in battle before 60
  • Estimated Population:
    • Inter-Planetary
    • 2.9 Billion
      • 1 Billion on Homeworld
      • 1.9 Billion Off-World
  • Description:
    • At a distance, the Helgardi appear to a tall dreadlocked reptilian race (some even mistake them to be insectoids at first) dressed in various power suits, metallic uniforms, and furred clothing with eyes as bright as the stars in the night sky. They can normally be spotted wielding primitive weapons such as spears, swords, axes, war hammers, and shields.
    • Due to recent evolutionary developments, they can also be seen wielding wrist blades, vibro-variants of their traditional weapons, plasmic weaponry, blasters, and ritualistic bio-masks.
OlyPiGl.png
PHYSICAL INFORMATION
  • Breathes:
    • Type-I
    • Type-II.
  • Average Height of Adults:
    • 2.1 Meters
    • 2.4 Meters
  • Average Length of Adults: N/A
  • Skin color:
    • Black
    • Dark Brown
    • Light Brown
  • Hair color: N/A
  • Distinctions:
    • Skin Texture: Their skin is often regarded by outsiders as being hard as diamonds and as rough as burnt coal and has lead to the rumor that the Helgardi were forged from their homeworld's natural deposits of metals.
    • No Visible Genitalia: Due to their reptilian nature, the Helgardi do not bear visible genitals outside of intimacy or birth. However, Helgardi females do possess visible mammary glands but have never been seen suckling a child, thus giving a form of credence to the idea that Helgardi babies are fed raw meat until they can hunt.
    • Complex Jaw Structure: The Helgardi often startled travelers with their almost prehensile mandibles. These evolutionary developments aid the Helgardi in devouring their food, gripping flesh and stuffing it into the awaiting fang lined maw. While the variance of these features does not really alter between the sub-races of the Helgardi, the larger members of the species do possess somewhat large sets, perhaps due to their heightened genetics.
    • Star Eyes: Their eyes are seemingly pupilless, being a bright collection of blues, yellows, and whites as if their eyes were the stars themselves. These have been noted by travelers to be unsettling as the Helgardi show very little emotion, thus making it almost impossible for one to tell if they are angry, happy, or anywhere in between.
    • "Dreadlocks": With seemingly no evolutionary purpose beyond coming in different lengths and thickness, these tendrils atop a Helgardi's head appear to serve as their form of hair.
  • Races:
    • Tiichia: The elite of the Helgardi, the Tiichia are outfitted in the best technology their species can currently produce following their forced evolution. Once a class reserved for those once known as the Pirekead, the Tiichia are the best of the best in terms of combative might and strategic minds. At their helm is an individual known as "Cardinal Prime," a Helgardi capable of combating Force Users in melee combat and come out victorious. The Tiichia can be physically distinguished from their kin by their greater size, musculature, longer dreadlocks, and ferocity in combat. This physical distinguishment in part has become far more noticeable from their Pireakead origins due to Kascalion's forced evolution of the species.
    • Schakri: The nobles and off-world traders of the Helgardi, the Scharkri are often seen in leadership roles and are regarded as the second finest breeds the Helgardi can naturally produce under the Tiichia. They are treated with great respect and are often sought after for their wisdom. Following the forced evolution, the Schakri are identifiable by their more regal features and stature in addition to their expensive attire and even some technological modifications.
    • Munth: The general masses of the Helgardi race, the Munth are the backbone of Helgardi society and fill every profession from soldier to chef to mechanic. Following the evolution, they have gained much more physical and mental variance than under Lorale's rule and have thus gained a substantial level of adaptation in day-to-day life. In fact, their evolution has entirely removed the class of defective and mutants once used to feed livestock or in sacrifices, thus essentially making the Helgardi a "perfect" species by those standards.
  • Force Sensitivity: Non-Sensitive
Mvm35t3.png
STRENGTHS
  • A Hardy People: Due to their homeworld’s constant storms and frigid hellscapes, the Helgardi are a tall muscular bipedal race of warriors resistant to harsh environments and various forms of damage, though not invulnerable. This allows them to thrive in most violent conflicts and is the primary reason they serve as some of the main forces in Kascalion's armies.
  • A Militant People: Due to their warrior lifestyle and constant deployments out into the beast infested wilds, the Helgardi are advanced in their combative ways, able to sync tactics, maneuvers, and so on together seamlessly. They follow their orders and objectives to the letter and will never stray from their squadron, even under dire circumstances. Even the traders, potters, smiths, sculptors, and seers are trained in combat in the event Kascalion calls for a mass army.
  • A United People: Due to the strict rules they live under daily, as well as the iron fist of their liege, the Helgardi people face little to no deception or defection, finding themselves serving their part with the utmost dedication and zealous fervor. Where they expect little reward, they find themselves content with their lot, even as the cold winter winds surround their cities.
WEAKNESSES
  • A Resistant People: The Helgardi are very set in their ways and are thus extremely difficult to sway in any direction but theirs. Only the forced evolution at the hands of Kascalion allowed them to gain a new perspective on the galaxy, but even then, they are against most other cultures, religions, and people - even those allied with them in Kascalion's armies.
  • A Militant People: It would not be surprising that one of their greatest strengths is one of their greatest weaknesses. Similar to their resistance to change, the Helgardi find any forms of society besides their militant way to be superficial and weak, Democracy being one of their biggest hatreds. They find anyone but their liege leading them to be the greatest insult to their very being and will fight to the last child to defend their way of life, often with the slightest provocation.
    • A Prideful People: The Helgardi possess great feelings of pride in their skills as warriors and will react violently to any insinuation that they are in fact not the apex predators of the Galaxy. This creates a great deal of tension in the ranks of Kascalion's armies as the Helgardi are quick to defend their honor
lZeG7G0.png
CULTURE
  • Diet:
  • Communication:
    • Due to the complex structure of their jaws, the Helgardi speak a unique language of harsh consonants, clacking, growls, and mandible manipulation.
    • This makes the exact pronunciation of their alphabet near-impossible without the aid of a translator.
  • Technology Level:
    • Before: The Helgardi once lived a life of primitive technology standards, adorned in many layers of metal and leather; proper, full-body armor was limited only for military leaders, respected veterans, and the Pirekead of Hjallaheim. Technology beyond melee weaponry was limited for the same ranks. A Helgardi would usually regard their weapon as their greatest possession next to a worthy member of their bloodline, usually a son or daughter who proves to be a great member of Helgardi society.
    • Now: While allowing the Helgardi to keep the cultural beliefs behind their weapons being their great possessions, Kascalion has mandated that each and every Helgardi soldier learn how to operate their new technological marvels which includes power armor, shoulder-mounted plasma cannons, blaster rifles, blaster pistols, retractable wrist blades, thermal detonators, hover tanks, and various classes of starships.
  • Religion/Beliefs:
    • The Pact of Slaughter: Paekk ag Sraeislkou in the closest translation of Helgardi, this religion is devoted to the worship of Lorale Farmar. The Pact holds that Lorale, known as The Icebound Monarch in the Helgardi language, is the God Destroyer and Creator of Helgard. Temples to the Pact can be found in almost every sector of Helgardi cities, some large and some small, but all holding to the strict beliefs. There stands no Helgardi who does not follow the beliefs of the Pact, and even with the knowledge that others like Lorale exist - such as their new leader Kascalion - the Icebound Monarch is regarded as the highest, the one who saved Helgard from doom and stands as its astral protector.
      • To deny Lorale's status as such is tantamount to suicide in Helgardi society and any offenders are to be immediately sacrificed to the wild beasts outside the city. In history, there have only been two such cases, the second of which Lorale himself responded and turned the offender into a believer before decapitating them.
      • The Helgardi do believe in an afterlife, and although they are not suicidally eager to jump into its grounds, they do look forward to the day they are called to join their brothers, sisters, mothers, and fathers around the Warrior’s Hearth, sharing a drink and regaling the dead in tales of their exploits. Some of the more fanatical of the religious, however, believe that the Hearth is simply the resting grounds before the true afterlife, holding to the idea that the Icebound Monarch intends to summon them once more for a final battle, a titanic war that will send all of them into the recesses of the spiritual plane to rest.
  • General Behavior:
    • Disposition:
      • The Helgardi are a taciturn people at face value and are rarely seen making any emotion at all, likely due to their complex jaw structure. However, the truth of the matter is that the Helgardi, as militant and strict as they are, are very emotional people who desire to leave an impact on their people and their ever-watching liege.
      • Additionally, should a Helgardi forge a strong relationship, whether romantic or otherwise, they can be seen making many “emotions” with their mandibles, and more than once has a traveler seen a Helgardi break out into a series of guttural noises one could only constitute as laughter.
    • Views on Death:
      • The Helgardi do not fear death so much as they fear not leaving an impression upon society. Each Helgardi, man and woman, have the innate desire to impress their liege and their God so as to enter the hallowed ground of The Warrior’s Hearth.
    • Mates:
      • Proposals of marriage comes from the man or woman and are passed through one or more friends or family members. If the proposal is accepted, both parties' next step is to submit their temporary resignation from their occupations for the ceremonies. After this, both parties set the date for the marriage and the friends/family members have a great deal of work to do in making the arrangements.
      • On the selected day, the parties leave their familial homes forever, taking themselves to the spot chosen for the marriage, usually a hand-made hut in the wilds crafted by the spouse who issued the proposal. Once the female bears a child, she is granted maternity leave until the child is of age or the father himself is granted leave. The latter happens surprisingly often, allowing the child to grow up with equal halves of parenting.
    • Family Life:
      • The Helgardi believe in a life of simplicity, rules, and strict organization and to break these rules and laws is worthy of exile at worst, brief imprisonment at best. However, with children, it is a touch different. The first seven years of a Helgardi’s life are the only carefree period he or she will ever enjoy. Small children are indulged and allowed to run wild as this lack of restraint is believed to lay the groundwork for intelligence and initiative and the teaching that life will always demand eventual order. A Helgardi is a soldier, regardless of their eventual occupation, from birth and his or her education is aimed at that one result.
      • If one of the Helgardi in a marriage is a soldier, they are permitted to reside in their spouse’s home after the age of thirty, something that was implemented by Lorale himself so as to prevent separation anxiety amongst the race and keep them in perfect psychological condition. If both are soldiers, they are thereby permitted to own a home together after the age of thirty.
7RWOjqK.png
HISTORICAL INFORMATION
When Lorale took his first steps on Helgard, still just a standard warrior of the Sith at the time, the planet of Helgard had been a frozen hell of tundras and ice mountains for some time, perhaps centuries or even millennia. The Helgardi had become a nameless nomadic tribal people, fighting each other for whatever scraps of supplies they had left and engaging in open cannibalism of the living and dead and what native fauna survived the cold temperatures. At this point, the population of the Helgardi was only a few hundred thousand as opposed to the billions is stands at in modern times.

After spending months upon months watching the creatures from distances and slowly developing a translator entry for communication, Lorale approached the largest Helgardi tribe with impunity. While the translator was limited and half-successful in translating both the Wolf and the Helgardi themselves, an understanding was made.

The Helgardi that stood before Lorale that day became his allies in developing the planet into a habitable home once again. For the centuries that followed, the planet developed extensively. The planet was subsequently named Helgard and the species Helgardi in reference to an old hero of Lorale's people. A new capital, dubbed Hjallaheim, was subsequently built into the largest mountain range near the North Pole of the planet and Sauoafellslond was simultaneously built to encircle this mountain range, parts of it developed to rest upon the frozen Northern Sea. Additional cities would be constructed as well in the wilds of the planet as the Helgardi population returned to its original numbers, although the culture they once held was lost to time.

Within time, creatures native to Hoth, Illum, and other cold planets were imported to Helgard to supplement the wilds and begin the development of the new Helgardi lifestyle. Despite moments of silence and stagnation due to the various Galactic events occurring throughout the Galaxy, Lorale, now a Sith Lord and a Darth, had turned the Helgardi into a warrior race, proud and tall and austere.

But then, Kascalion Giedfield - The Devil - slew his brother for reasons yet determined and took over the planet of Helgard. Knowing that the Icebound Monarch had so tightly wound the Helgardi around his finger that they would never follow the man who killed him, Kascalion pressed the idea that he had vanished to deal with astral matters.

Believing him, the Helgardi now serve Kascalion as a military force to be reckoned with, significantly more-so due to Kascalion's experimental re-evolution process he made them all subject to. How he managed to achieve this feat is yet another mystery, but the effects are more than obvious. Now as academically intelligent as any human, as physically capable as any Dashade, and as technologically capable as any modern Mandalorian, the Helgardi serve Kascalion's Dread Empire with zeal and fury.
 
Last edited:
[member="Lorale Farmar"]

Hey there! This is a wonderful sub and I love how you've expanded and dived into the species. There's only one small technical thing we need to take care of so that this can be approved :)


I believe most species breathe oxygen :) he 'breathes' section refers to atmospheres. You can find the different kinds here. I believe you meant Type II, as that would fit the planet you've subbed and have linked here.

[member="Kalic Daws"]
 
Submission moved to pre-codex as per writer request.

Please remember to include a list of changes when you tag a member of codex staff to move the submission back to live judgement.
 
Submission Name: Dotouk, The Phoenix's Laboratory
Link to Submission: X
Reason for Moving to Pre-Codex: Rework anything and everything to my current main characters after the death of this one.

Submission Name: Helgard, The Wolf's Den
Link to Submission: X
Reason for Moving to Pre-Codex: Rework anything and everything to my current main characters after the death of this one.

Submission Name: Helgardi, The Warrior Poets
Link to Submission: X
Reason for Moving to Pre-Codex: Rework anything and everything to my current main characters after the death of this one.

Submission Name: Hjallaheim, The Wolf's Cave
Link to Submission: X
Reason for Moving to Pre-Codex: Rework anything and everything to my current main characters after the death of this one.

Submission Name: Dotouki, The Machinists
Link to Submission: X
Reason for Moving to Pre-Codex: Rework anything and everything to my current main characters after the death of this one.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom