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Approved Tech Graves Shadow Robes

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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Light
  • Resistances:
    • Blasters: Very High
    • Kenetic: Low
    • Lightsabers: Very High
    • Sonic: Very Low
    • EMP/Ion: Very Low
    • Elemental: Average
    • Piercing: Very High
    • Darkside: Very High
SPECIAL FEATURES
  • Force Affinity: Designed with force infused materials that imbue to the jedi wearing them a standard slew of protections and capabilities. The ability to better resist the darksides influece, ease the access to learned skills that have been practiced and feeling generally more energized and lively.
    • Force resistance: Not pure resistance to the force but its influences specifically the darkside.
    • Force Enlightenment: A general enhancement of the specific jedi's talents in the lightside of the force. They don't know everything but using their own abilities is easier, sharper focus.
    • Revitalize: A more robust feeling mentally and physically aids in calming the mind and body to focus.
    • Force scattering: is enhanced into the robes themselves to while it makes hiding the presence of the jedi impossible. They will always be a beacon within the force it does make their presence spread out across a large area of almost two dozen meters making finding and pinpointing them harder.
      Phase: is not a common ability but it serves a skill and the robes teach the tech as well as the means to focus and calm the mind to use and maintain it. It can't give you the skill right away you have to have some training or understanding so the robes enhancement and boosting effects of the energies better augment your capabilities.
    • Dampen force: Designed as part of the robes to literally give the jedi control of their abilities. Internal limitors are created that can dampen the force and make the jedi master wearing them appear as a padawan or even barely sensitive. When combined with the scattering effect they can not completely mask themselves but aside from miraluka or beings that see through the force and would know they are cheating they can seem not a threat.
  • Sound Dampening: An underlay of sound dampening material to reduce the sounds of the boots and robes swishing. They do not make one super stealthy but the belt and material
  • Sweat Wicking and Temperature Regulation: Designed with the skylar which is great for helping the body remain warm or cool depending on the environment.
  • Eyes of Laqasa: Designed based on the eyes of Legasa and enhanced to pierce illusions of the force much like the ionite does the technological.
  • Ionite: A unique and more dangerous feature of the robes, an ionite bubble to disable image inducers and techological cloaks around them. Making it harder for beings to sneak up or disguise themselves. The ionite is contained in a small compartment in the two chest pieces that hold the hood, the compartment when closed restrains the ionic features completely.
  • Cracken Survival Kit: Standard field equipment and supplies to survive.
  • Kirano Interface: Standard technical interface that has a second crystal lens able to eject and cover the eyes to see through illusions with focus.
STRENGTHS
  • Superior Protection: Designed using the Synthmesh, wintrium that as it ages continues to grow stronger and skylar which offers a form fitted compression material.
  • Force Affinity: Infused and crafted with the force, the synthmesh, skylar and inth metal used all add force abilities to the outfit.
  • Tech Disabling Bubble: The placement of Ionite within the robes is very specific. With covers and small slips that will shield it from being used at all times. When exposed the ionite for disabling shields and electronic devices like image inducers and disguisers.
  • Detection: Designed based off of the small records of the eyes. The crystalline lenses help when empowered with the force to see cloaked beings.
    • Illusion based Cloaking: The white current is possibly the strongest of the illusions and hard to see. The lenses that are able to come with the interface allow one to see the illusions but they can't see through them. it makes noticing them much easier.
    • Light Bending based cloaking: Being able to pick up the shimmer of the light around the user. Light bending based illusions are easier to see with the spot the flaw method and the crystalline lenses aid in this.
    • Personal Cloaking devices: stealth technologies that bend light around a being or ship can function much the same way but need to fall into the small line of sight with the visor same as it all.
    • Mental Persausion Based Cloaking: The jedi mind trick can be strong but it requires a weak mind and will to be persuaded you aren't seeing what is right in front of you. Generally the wearer of the glasses has a strong will and mind to focus the force making the ability to detect very high.
    • Sith Magic Based Illusions: A rare form that only a small handful of a small handful can do. Sith magic based illusions can be deadly compared to the others and the glasses can see through them but the lethality can still be there.

WEAKNESSES
  • Requires Connection to the Force: For the synthweave effects to function within it the material needs to be able to feel the force energies around it. Vong tech, yalisimiri, voidstone, dampening fields are all counter to what the material can handle.
  • Kinetic Impact: High grade kinetic impact from heavy slugthrowers and matukai styled punches cannot be dispersed.
  • EMP/Ion Vulnerabliity: The material has virtually no protection from ion and emp weapons.
  • Suppressors: Creating an internalized barrier with dampen force, the layers of robes have force limitors for the jedi shadows to prevent them from going all out and eradicating entire locations of the darkside. Their limitors are under their control so they can use however much or how little they use at any given time.
  • Lightside beacon: Designed to scatter the lightside presence but it still exists and can be sensed.
  • Ionite: A dangerous material to use as it doesn't just disable electronics in the area and some equipment it also adversely effects the ones within the robes for recycling and interfacing. Recommended to use sparingly and when you have protected your own materials. When the small container in both chest pieces holding the hood together is open, the ion bubble disables even the robe electronic features.
  • Internalized Dampeners: A feature of the robes and a weakness, limiting itself and the user with a level of force dampening can benefit allowing one to be underestimated as well as restricting their own abilities.
  • Mental Taxation: The focus while lessened is still very intense to use the skills the robes are meant to enhance. It takes a strong mind and connection to the force to maintain it for extended periods of time.
  • Tunnel Vision: The illusion piercing lenses require focus and that focus can create tunnel vision.
  • Lightside: Designed with the jedi and lightside in mind, the material can be worn andused by neutral and darksiders but it is uncomfortable.
DESCRIPTION

After realizing that his current equipment requires an overhaul, the Jedi Master Vexander Graves reached out Matsu Ike Matsu Ike to seek her advice in order to modify existing equipment in order to the Cyan Jedi's style and demanding requirements due to his role as a Jedi Shadow and as a direct combatant in the ongoing war against the darkside forces of the galaxy.

Based on the recommendations and the information provided, he managed to take the Hermes Shadow Robes and not only modify the looks of it but also added a later of Force protection with the addition of the Sasori Inth.

Combined with the advanced Force Cloak and Force Concealment techniques that are the trademark of Vex, these clothing allow for a greater use of the techniques in mid battle and also provide a protection against the darksiders would turn out to be quite useful, especially after fighting on several battles against the Bryn'adul and the Sith.
 
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Vora Kaar Vora Kaar

Ionite is being contained at the moment in the two small token like pieces, those are two compartments that contain the ionic features unless they are both open, releasing the bubble. If they remain close, the ionic capabilities remain off allowing even the electronic equipment of the robes to work normally.
 
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