Star Wars Roleplay: Chaos

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Approved NPC Geist Infiltrators

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OUT OF CHARACTER INFORMATION
  • Intent: To submit a special unit within the power base of the Lady of Secrets
  • Image Credit:
  • Role: A unit of specially trained Sith that can be dispatched by Darth Arcanix for covert and assassination operations, independent of other Sith Assassin organizations within the Sith Order.
  • Permissions: N/A
  • Links:
GENERAL INFORMATION
  • Unit Name: Geist Infiltrators
  • Affiliation:
  • Classification: Covert Operations and Assassinations
  • Description: Formed as the power base of Darth Arcanix expanded and evolved in the wake of the collapse of the Tenth Sith Empire and the fall of Odavessa, Geist Infiltrators are specially trained Enigma Adepts (Sith Knights) that are used by their master for extremely covert espionage operations and high-value target and Force User assassinations. The unit does not have an insignia.
COMBAT INFORMATION:
  • Unit Size: Small
  • Unit Availability: Unique
  • Unit Experience: Elite
  • Equipment:
  • Combat Function:
    • In a combat situation or military campaign, they are assigned missions to disrupt command structures and functions within enemy armies and fleets or to target individual Force Users. Their training under Darth Arcanix and others allow them to strike without warning and then disappear, utilizing hit-and-run tactics with ruthless efficiency as they target commanders first and then terrorize the remaining forces near them. In a one-on-one fight against another Force User or highly trained combatant, they will use their environment to their advantage, either phasing through or teleporting around a battlefield to obscure their opponent's ability to locate and attack them. They will also create ambush points through a combination of their Doppelganger ability and dark energy traps, striking from the shadows in a brutal display before disappearing again.
  • Force Abilities (Force User Units Only):
    • Dathomiri Magick
    • Spear of Midnight Black
    • Force Lightning
    • Force Stealth
    • Force Sense
    • Teleport
    • Phase
    • Doppelganger
    • Dark Energy Trap
Strengths:
  • Geist Infiltrators are fully trained Sith Knights, with Darth Arcanix and other Sith Masters in her power base training them in techniques to maximize their abilities to infiltrate facilities of interest to Arcanix and to assassinate their targets. In addition, due to their tutelage in Dathomiri magick, they are able to use the spells of the Nightsisters and create spirit ichor.
  • Due to their training in covert operations, besides assassination, Geist Infiltrators have an extensive skillset in slicing and espionage.
Weaknesses:
  • While they are extremely effective in hit-and-run and stealth attacks, they are especially vulnerable to forces that utilize ysalamiri fields or void stone bubbles as their techniques and armor's special components are rendered inert by such defenses.
  • Due to their unique training regimen, replacing any Infiltrators killed in action is an excruciating process and takes the Lady of Secrets and her subordinate Sith a long time to select and train a new candidate.
HISTORICAL INFORMATION

The Geist Program was conceived in the later days of the Sith Empire as Darth Arcanix sought a means to enhance the Sith's covert operations throughout the galaxy. However, the collapse of the Empire from external forces and internal apathy ultimately delayed the implementation of the Geist Program until recently as a new covert operations unit within the Order of Arcane Syn, Arcanix's personal power base. The program selected Sith within her followers for a rigorous training regimen of Force techniques, Dathomiri magick, and espionage skills to create a new breed of Sith Assassin.

The Geist Infiltrators, as the unit was called once it was established and the first unit was fully operational, were further equipped with the specifically created Myror Armor system to give them several advantages against their targets, many of which would be powerful Force Users or highly trained or protected individuals.
 
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Under Review Taeli Raaf Taeli Raaf

Broadly this looks good. I'd ask for the original image link, but it looks like that DeviantArt page has been deleted, so Tumblr will have to do. The last thing this needs is a second Weakness. Per the template, we like to see two weaknesses minimum, especially if there are two or more strengths. That could be something about their being less effective on an open battlefield than when striking enemy commanders from stealth, or the old classic about "long training / replenishment time", or something else entirely. Whatever strikes your fancy.
 
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