Well-Known Member

- Intent: Feed my love affair with electric weapons.
- Image Source: cyberpunk 2077 fanart
- Canon Link:
- Permissions:
- Primary Source:
- Manufacturer: First United Astral Engineering
- Affiliation:
- First United Astral Engineering
- Lilith Nytehand
- Exclusive Writers and Buyers
- Market Status: Closed-Market
- Model: FAE/I-03 ElectroShock Projector Implant
- Modularity: Yes
- Systems may be stripped as needed or desired.
- Can be configured for installation in droids.
- Various Settings and Programming Alterations
- Production: Semi-Unique
- Material:
- Classification: Arm Implant Cybernetic Lightning Weapon - Handgun / Pistol Scale Weapon
- Size: Average
- Weight: Average
- Discharge Velocity: ~125 km/s
- Ammunition Type: Energy Capacitor
- Ammunition Capacity: Very Small - Electrical Shot │ Very Small - Sustained Electrical Stream
- 10 Electrical Shots │ 4 Second Stream
- Effective Range: Average - 100 Meters
- Rate of Fire: Selective Fire
- Firing Modes
- Electrical Shot
- Mechanical Rate of Fire: 600 RPM / 10 RPS
- Sustained Electrical Stream
- Mechanical Rate of Fire: N/A - Continuous Discharge
- Electrical Shot
- Firing Modes
- Damage Output: Extreme - Electrical Shot │ Very High - Sustained Electrical Stream
- Recoil: Average
- Data and Information Security
- Targeting Computer
- Holographic HUD Display - If Applicable
- Adjustable Angle, Cone, and Spread of Discharge
- Control Systems
- Neural Link
- Universal Interfacing, Uplink, and Networking Capability
- Pyrowall and Echo Pulse
- Firing Modes
- Electrical Shot
- Delivers a singular, condensed shot of electricity which carries all of its energy output within an instantaneous blast.
- Sustained Electrical Stream
- Delivers a sustained, continuous stream of electricity which must be held on target for the duration of its discharge to achieve maximum potential damage output.
- Electrical Shot
- Power Setting Modulation System - High Power, Low Power, Etc.
- Defibrillator Setting
- Power and Discharge Systems
- Biofeedback Regulator
- Activates Isotope Trithium Zero from the user's bio-electricity.
- Isotope Trithium Zero
- Energy Capacitor
- Fingertip Electricity Projectors
- Biofeedback Regulator
- Utility and Safety Features
- Electrically and Ion/EMP Insulated Components
- Integrated Radiation Screen Field
- Implant Integrity Reader and Diagnostic System - Operating Temperatures, Power Levels, Capacitor Capacity, Etc.
- Combat De-Ionization System
- Cooling System
- Universal Coolant Cells
- Hair Raiser: The FAE/I-03 is not lacking in energy output. It can engage a wide range of targets and in some instances when used against poorly-protected or undefended targets, may potentially amount to overkill. It also has a fast rate of fire, giving the user the potential to deal damage quickly and violently.
- Electric Kinetic: In harnessing electricity as a weapon, the FAE/I-03 deals damage not only through sheer electrical energy output and heat, but also through kinetic force. This kinetic force manifests through explosive shock waves and overpressure blast waves by effectively imploding the air around the target. The ensuing overpressure waves carry enough kinetic force to feasibly shatter heavy titanium barricades. In this regard, victims may not only experience electrical burn injuries and / or superheating, but also blunt force, barotrauma, and/or arc flash injuries.
- Utility: The FAE/I-03 benefits from utility and modularity, allowing it to be deployed across a wide range of use cases. For one, the implant has a defibrillator setting, giving the potential for the user to not only take life, but also save it. In addition, integrated electrical insulation and radiation screening protects the user from any radiation or electricity outputted by the implant's systems.
- Overkill: The bolt(s) by the FAE/I-03 are so energetic that they turn the air into plasma, potentially creating a conductive path regardless of insulation. In effect, the air itself becomes a conductor, allowing the weapon to overpower defenses such as rubber insulation, Faraday cages. In the same regard, the weapon can overpower electrical capacitance shields by simply overloading the capacitor or dealing damage through secondary effects (thermal, kinetic, plasma, EMP).
- Charge Jump: Much like an ARC Caster, the weapon’s electrical discharge can jump from one target to another, making the FAE/I-03 a supremely effective AoE weapon. However, since this feature can not be directly controlled, it can lead to...
- Friendly Fire: In close quarters, charge jumping can present a severe hazard to allies who are within the immediate proximity of the impact zone. For this reason, the weapon is not always practical for group engagements in melee range.
- Charge Time: Due to the time it takes to spool up from a stable, inactive state, it takes roughly 30 seconds for the Isotope Trithium Zero to recharge the energy capacitor, even if the capacitor is only partially or minimally depleted. However, this timeframe can be shortened if the Isotope is kept active, however, by doing so the user risks…
- Overload: By keeping the Isotope Trithium Zero active over an extended period of time, it can in fact generate more power than the capacitor can safely take on. Accordingly, should the capacitor become overloaded, the Isotope Trithium Zero can become a small bomb, capable of annihilating the user and inflicting catastrophic effects.
- Mechu-deru: Unlike Force Lightning, the FAE/I-03 is susceptible to mechu-deru and other technology-corrupting powers. A talented practitioner of such esoteric sorceries could induce a failure that might compromise the implant entirely or demand precious time to fix, leaving the user vulnerable.
The FAE/I-03 ElectroShock Projector Implant is a cybernetic weapon system which weaponizes electricity in a manner not dissimilar to the lightning device of the ancient three-eyed warlord Trioculus. In this regard, the weapon can simulate Force Lightning to the untrained eye. However, even if this illusion is foiled, the FAE/I-03 is a dangerous cybernetic weapon in its own right.
The device is powered by a Isotope Trithium Zero, which harnesses the user's own bio-electricity to kickstart the power-generating process that feeds the capacitor. In this regard, the cybernetic benefits from an essentially limitless source of power. However, it still has a limited capacity to hold it due to the relatively low capacity of the capacitor. In effect, this keeps the cybernetic very reliable and that the user only has to undergo cybersurgery (or “open” their arm) to refill coolant cells.
The FAE/I-03 has two firing modes: electrical shot and sustained electrical stream. The former mode (electrical shot) is a single, hyper-concentrated blast. On the maximum (standard) power setting, the electrical shot takes the form of an extreme-voltage, extreme-current, and extreme-energy discharge (100 MV, 500 kA, 500 MJ). It carries enough power to potentially ensure the instant vaporization of conductive materials (e.g., armor) and flash-carbonization of flesh. In addition, the rapid plasma expansion generates a supersonic overpressure wave (~10–100 psi blast front), enough to shatter reinforced barricades or send man-sized targets flying. Additional effects on flesh may encompass severe arc flash burns leading to instant charring and electroporation (cell rupture from electrical overload). The latter mode (sustained electrical stream) is a continuous discharge. On its maximum (standard) power setting, the stream mode is a sustained 50 MV, 200kA, and 10 GW “cutting beam”, roughly equivalent to multiple lightning bolts worth of power per second. Its effects on armor encompass continuous melting and evaporation, leading to deep penetration. On flesh, it can manifest a prolonged cooking effect, locking up muscle, igniting fat, and exploding bones from steam pressure. The stream is less explosive than the burst/electrical shot mode, but constant pressure waves from superheated air can still knock down targets.
The FAE/I-03 fires bolt(s) of electricity that are multi-layered energy phenomenon(s), encompassing several destructive forms of energy into a single weaponized discharge. Unlike conventional electricity, these bolt(s) are hybridized electro-plasma-kinetic attacks, leveraging ionized matter, electromagnetic forces, and rapid thermal expansion to maximize lethality.
Electrical energy is the weapon’s primary conduit of destruction, and is the foundational energy that initiates all effects. The bolt is a directed energy arc, akin to lightning but artificially sustained. Effects include ohmic heating, in which resistance in the target (armor, flesh) converts electrical energy to extreme heat, and electroporation. Plasma energy is the second energy form, taking the form of superheated, ionized gas. Air is converted to plasma at ~30,000 °C. The electrical bolt superheats air molecules, stripping electrons and creating a plasma channel. This plasma is electrically conductive, allowing the bolt to sustain itself over distance. It also emits intense UV/X-ray radiation (adding radiation burns to the damage profile). Secondary effects from the plasma include material disintegration (plasma ablates armor by eroding atoms layer-by-layer), luminous arc-flashes, and thermal blooming from the explosive expansion of the surrounding air.
Kinetic energy—the tertiary energy form—is the resultant force from plasma expansion. It takes the form of supersonic overpressure waves, with a blast force equivalent to high explosives. The rapid expansion of the air around the plasma channel generates a shockwave. The bolt’s pulse duration determines whether it’s a sharp concussive blast (electrical shot) or a sustained pressure wave (sustained stream). Shockwave trauma effects generate enough overpressure to rupture organs, collapse lungs, or shatter titanium barriers. The accompanying sonic boom can also deafen and knock down nearby targets. The electrohydraulic effects can be even more extreme, as a bolt that hits a conductive liquid (e.g., blood, coolant) can vaporize it explosively, causing hydraulic shock within the body.
Thermal energy—the byproduct of electrical resistance and plasma—is the fourth energy product and takes the form of extreme heat. In essence, electrical resistance within the target converts current into heat. Plasma contact (from plasma energy) can also transfer thermal energy directly. On metal, the potential effects include vaporization (if thin) or molten spray (if thick). On flesh, the effects can be gruesome, encompassing instant 3rd-degree burns and fat ignition.
Electromagnetic pulse is the collateral effect of the weapon, taking the form of a high-frequency electromagnetic burst that can disrupt electronics. In essence, the rapid current surge induces voltage spikes in nearby conductors. This effect is notably more pronounced in the sustained stream mode, due to continuous EM interference.
Although planned only for extremely limited production, the FAE/I-03 ElectroShock Projector Implant is projected to revolutionize personal-scale energy weapons. Its unique fusion of electrical, plasma, kinetic and thermal energies creates an unprecedentedly versatile and brutal weapon system, one that might electrify the various cyberpunk and cyberware-aficionado scenes across the galaxy.
Out Of Character Info
Intent:
Feed my love affair with electric weapons.
Permissions:
See Body
Technical Information
Affiliation:
First United Astral Engineering, Exclusive Writers and Buyers
Model:
FAE/I-03 ElectroShock Projector Implant
Modular:
Yes
Effective Range:
Average
Rate of Fire:
Selective Fire
Material:
See Body
Ammunition Type:
Energy Capacitor
Ammunition Capacity:
Very Small
Damage Output:
Extreme
Recoil:
Average
Ranged Class:
Other