Captain Larraq
Capitalist
*stares at starship factory*
Ok! First glaring question. Do the previous starship limitations for Minor Factions and Companies of each tier still apply? By removing the 2.0 starship guide you got rid of the only place where all those rules were laid out.
Second... It states (or appears to anyway) that each classification of starship has its own 1-20 scale for weaponry. But there is no elaboration on the comparison between two or more starship size categories. Does a Corvette with 20/20 weaponry out-gun a Frigate with 5/20 weaponry? Where is the point of reference? Also, do 2.0 maximum weapon counts still apply? As it is, it more or less looks like I could put a thousand light turbolasers on fastmounts on a Star Destroyer and there is nowhere in the guide that says if that is a bad idea or not. Actually... There is nowhere on the guide that says putting a thousands light turbolasers on a frigate isn't acceptable.
>_>
Lets see... next... Speed and Maneuverability! Weaponry is on a 1-20 scale that is independent for each classification of starship. Is the Speed/Maneuverability also on an independent scale, or is the speed/maneuverability scale universal? If so, what is a speed 20 starship? No examples are given. Also, how does the 1-20 scale compare to the 1-10 scale from previous submissions?
Is it This?
Or This?
Um... there are a 2,200 different lengths that a 'Dedicated Carrier' can be. Covering sizes that exist within two different ship classifications... Yet there is no restriction or guidelines preventing an 800 meter long 'Dedicated Carrier Frigate' from having the 10 hanger maximum for a ship of its type as opposed to standard Frigates having a maximum of 3 and standard Destroyers having a maximum of 6... The potential here for minmaxery is pretty bad and there are no built-in guidelines on what is considered an acceptable range.
There are about 10 flagships in existence on the board. Most of which are split between the Omega Protectorate and the Lords of the Fringe. I think there are about four in OP and 4 in LoF, one in the CIS (I keep forgetting their new name), and one for the Mandalorians. How does the new 'only 2 flagships per major faction' rule apply to ships that are already in the control of major factions?
The new guideline is MUCH less clear on what does and does not require a development thread. Or how much of a development thread is needed for... stuff. For example... As it is written, I could go out and make a 3km Destroyer at Mass Production value... And nothing in the guide says I need to make a development thread for it. Generic or otherwise.
And that's... pretty much all I can spot right now. Though a comparison chart would be nice... for armament.
a 1-20 scale is pretty vague when it comes to explaining what sort of weapons or quality/quantity of weapons an individual can expect to encounter. While on a small Frigate or large Corvette this might literally mean 20 guns, this gets pretty darned confusing once you start throwing in 3km and 5km ships. And a 10-50 meter Starfighter with 20/20 weaponry? What does that meeeeeeean!? There is way too much that was left vague on the matter. It would help if you provided some specific examples for each category. Such as... An ISD II would have a 15/20 armament on the Destroyer scale while the Allegiance SD would be an 18/20 or 20/20. Something like that! To give people a rough estimation of what sort of damage output or weapon count is 'appropriate' for each category.
Ok! First glaring question. Do the previous starship limitations for Minor Factions and Companies of each tier still apply? By removing the 2.0 starship guide you got rid of the only place where all those rules were laid out.
Second... It states (or appears to anyway) that each classification of starship has its own 1-20 scale for weaponry. But there is no elaboration on the comparison between two or more starship size categories. Does a Corvette with 20/20 weaponry out-gun a Frigate with 5/20 weaponry? Where is the point of reference? Also, do 2.0 maximum weapon counts still apply? As it is, it more or less looks like I could put a thousand light turbolasers on fastmounts on a Star Destroyer and there is nowhere in the guide that says if that is a bad idea or not. Actually... There is nowhere on the guide that says putting a thousands light turbolasers on a frigate isn't acceptable.
>_>
Lets see... next... Speed and Maneuverability! Weaponry is on a 1-20 scale that is independent for each classification of starship. Is the Speed/Maneuverability also on an independent scale, or is the speed/maneuverability scale universal? If so, what is a speed 20 starship? No examples are given. Also, how does the 1-20 scale compare to the 1-10 scale from previous submissions?
Is it This?
New = Old
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10 (slowest old design)
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
16 = 16
17 = 17
18 = 18
19 = 19
20 = 20
1 = 1
2 = 2
3 = 3
4 = 4
5 = 5
6 = 6
7 = 7
8 = 8
9 = 9
10 = 10 (slowest old design)
11 = 11
12 = 12
13 = 13
14 = 14
15 = 15
16 = 16
17 = 17
18 = 18
19 = 19
20 = 20
Or This?
New = Old
1 = 0.2
2 =1
3 =1.5
4 = 2
5 = 2.5
6 = 3
7 = 3.5
8 = 4
9 = 4.5
10 = 5
11 = 5.5
12 = 6
13 = 6.5
14 = 7
15 = 7.5
16 = 8
17 = 8.5
18 = 9
19 = 9.5
20 = 10
1 = 0.2
2 =1
3 =1.5
4 = 2
5 = 2.5
6 = 3
7 = 3.5
8 = 4
9 = 4.5
10 = 5
11 = 5.5
12 = 6
13 = 6.5
14 = 7
15 = 7.5
16 = 8
17 = 8.5
18 = 9
19 = 9.5
20 = 10
Um... there are a 2,200 different lengths that a 'Dedicated Carrier' can be. Covering sizes that exist within two different ship classifications... Yet there is no restriction or guidelines preventing an 800 meter long 'Dedicated Carrier Frigate' from having the 10 hanger maximum for a ship of its type as opposed to standard Frigates having a maximum of 3 and standard Destroyers having a maximum of 6... The potential here for minmaxery is pretty bad and there are no built-in guidelines on what is considered an acceptable range.
There are about 10 flagships in existence on the board. Most of which are split between the Omega Protectorate and the Lords of the Fringe. I think there are about four in OP and 4 in LoF, one in the CIS (I keep forgetting their new name), and one for the Mandalorians. How does the new 'only 2 flagships per major faction' rule apply to ships that are already in the control of major factions?
The new guideline is MUCH less clear on what does and does not require a development thread. Or how much of a development thread is needed for... stuff. For example... As it is written, I could go out and make a 3km Destroyer at Mass Production value... And nothing in the guide says I need to make a development thread for it. Generic or otherwise.
And that's... pretty much all I can spot right now. Though a comparison chart would be nice... for armament.
a 1-20 scale is pretty vague when it comes to explaining what sort of weapons or quality/quantity of weapons an individual can expect to encounter. While on a small Frigate or large Corvette this might literally mean 20 guns, this gets pretty darned confusing once you start throwing in 3km and 5km ships. And a 10-50 meter Starfighter with 20/20 weaponry? What does that meeeeeeean!? There is way too much that was left vague on the matter. It would help if you provided some specific examples for each category. Such as... An ISD II would have a 15/20 armament on the Destroyer scale while the Allegiance SD would be an 18/20 or 20/20. Something like that! To give people a rough estimation of what sort of damage output or weapon count is 'appropriate' for each category.