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Centenarian Mandate

A meritocratic alliance of city states in a military and technology focused system.

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Eternal Crusade [Pre-Writing]

Belisarius Sunfell

Guest
Eternal Crusade #937E58

Holy Orders of the Dragon Guard #AC987B
Solar Phalanx/Castellans

ETERNAL CRUSADE
Dragon Guard
Solar Legion
Champion, Matriarch, High Shaman​
Solar Guard, Solar Castellans, Solar Questors​
Dragonborn Lords, Dragon Templars​
Order of the Talon, Knights of Zakuul​
Holy Inquisition, Hand of Solar Invictus​
Eternal Fleet​
Eternal Legion​




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|| IMPERIAL TECHNOCRACY OF ZAKUUL AND VANDEMAR ||
[ANTHEM]

|| INTRODUCTION ||
{ The Imperial Technocracy is a hybrid-child and ideological successor or several influences and ideals. Mainly from the late New Imperial Order and the original and ancient Eternal Empire of Zakuul, but it also draws spirit from the recently fallen Eternal Empire. Highly sophisticated in their approach to problems, attempting to purely work through logic, reason and science, the people of old Iokath, now called Vandemar, are both disciplined and by own definition, enlightened. The are opposing the Force as a power and authority giving entity, instead embracing the idea of those vast masses of people who are not being born 'lucky' with the physical prerequisite to use this mystical energy, to rule over the vast non-sensitive masses. Too long have dogmatic and zealous Force users, be it Sith or Jedi, decided on the fate of the many, the majority and dragged them from war to conflict, from genocide to cataclysm. The Imperial Technocracy aims to end this by applying maximum effort into science and military, overcoming the few by amplifying and improving the many. }

Current Narrative: { Shadow of War }

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OVERVIEW

|| Government Structure ||: Imperial-Technocratic Principate
|| Government Themes ||:
> Despotism

> Totalitarianism
> Anti-Force Populism
> Technocratism
> Authoritarianism
|| Constitution ||: Eternal Empire Book of Justice
|| Head of State ||: Hegemon
|| Head of Government ||: Hegemon
|| Supreme Commander ||: Hegemon
|| Executive Branch ||: Hegemon
|| Legislative Branch ||: Supreme Council
|| Judicial Branch ||: High Justice
|| Military Branch ||: Eternal High Command

||
Force Order ||: Knights of Zakuul, Scions of Zakuul
|| Currency ||: Trade Federation Standard Credit (TFC)
|| Primary Stock Exchange ||:
IMP500 | Harnaidan, Muunilinst
|| Formation Type ||: Colonisation
|| Lineage ||:
Eternal Empire of Zakuul
Eternal Empire of Kalidan
New Imperial Order
|| Moral Alignment ||: Lawful Evil, Lawful Neutral, True Evil

POLICIES

|| Diplomatic Stance ||: Preserving
|| War Philosophy ||: Unrestricted Wars
|| War Doctrine ||: Speartip, Total War
|| Orbital Bombardment ||: Unrestricted
|| Initial Border Status ||: Closed
|| Food Policy ||: Dietary Balance
|| Economic Policy ||: Militarized Economy, Autarky
|| Trade Policy ||: Wealth Creation
|| Production Policy ||: Manufacturing Focus
|| Religious Policy ||: Outlawed, Militant Atheism
|| AI ||: Intelligent Servitude
|| Droid Workers ||: Allowed, widespread
|| Sentient Aliens ||: Total Equality
|| Slavery ||: Limited
|| Purge ||: Unrestricted






Welcome Outlander . . . to Zakuul.

Follow in the footsteps of Heroes, of Knights and of Power. Learn that the Galaxy is no place for the weak and struggling but that strength comes from ambition and sacrifice. You can have anything if you crave for it, if you strife for it. It is here where history is written and that the true meaning of the word Eternal is given shape and form.

Join me.
Become a Son of Zakuul.
Become the shaper of Eternity.


Table of Contents
I. Pocket Guide to the Eternal Empire
II. The Knights of Zakuul
III. The Eternal Throne
IV. The Eternal Fleet
V. The Eternal Legion


What is the Eternal Empire of Zakuul?

The Eternal Empire is the result of a long-time development of a minor faction which has been around as early as 2021. It is build around the aesthetics and feeling of the Eternal Empire we know from Star Wars: The Old Republic as an antagonist which got far too little screen time and a heritage from the on-site factions of the Eternal Empire of Kalidan and the New Imperial Order.

This culminates in a relatively 'clean' and 'neat' style which does not at all bother with getting their hands dirty. Ruthless and calculating on the surface and strongly idealistic and fanatic on the inside, the Eternal Empire combines an anti-Force user sentiment of parts of its population with the nigh-deity like reverence of one of the most infamous Sith Lords of all time, Valkorion, aka Darth Vitiate, as Eternal Emperor of Zakuul.

Two of the central pillars taken from the original Zakuulan Empire, are the Knights of Zakuul and the Eternal Fleet. The former a Force user organisation which stands for being against both Sith and Jedi religionism and dogmatism, focusing on the service and duty, rather than on the Force. The latter, the Eternal Fleet, based on A.I. ships from the ancient forge world from Iokath, was an extremely fast armada of powerful warships.

Further influence from the board itself, is the Eternal Legion. A clone army which is the epitome of anti-Force user technology and soldierism. They are designed and created with extensive physiological improvements and capabilities, making them far beyond ordinary sentients in physical prowess and mental capabilities. They were gold-armoured supersoldiers, the vanguard of ideology and military excellence.

Relevant Submissions & Articles:


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I n t r o d u c t i o n
We are not Sith, we are not Jedi, nor any similar incarnation of either but claiming to be different. The Force is not a religion to us, nor a sacred path to serenity or vile way to power. It is our tool to bring what is necessary, what is desired and what is just. For justice is the only measurement you can truly cast on any living being. No life desires war, no mind seeks pain and neither do we or our Empire.

We believe order and justice are the way to be paved for the Galaxy and that only we can bring it. The Jedi have tried. Oh how they have tried. Thousands of years they have moved between stoically pacifist to genocidal militarist and always claimed to be the same. Eradicated entire worlds because they were 'evil', abducted generations of children from their mothers breasts because 'the Force has granted them insight'. They are hypocrisy incarnate, a weakness so rotten and corrupted that they are lost and damned to simply repeat what they have always been doing.

That same as the Sith. How can they truly believe to be different, opposite even, from the Jedi if all they do is the same. They worship the Force as their natural born strength-giver, embrace their darkest fears and deepest anger to become selfish, soulless terrormongers. One can bring minimal respect for their willingness to do and admit actions, but the narrow minded goals and the hollow copy of the Jedi teachings are just the other side of a medal. Tarnished by the blood of trillions. Victory and freedom are their goals and none of them has achieved them ever.

Justice is our dream. Duty is our life. Mind, hands and heart are mere tools, just as the Force is.


The Knights of Zakuul are the Eternal Empire's Force organisation and one of the most important aspects of its ideology and life. All Force sensitives are drawn into its ranks, to be trained, sent to dedicated Scholas which educate and train the young Zakuulans and Vandemarians in the path of justice and the forms of combat. They are not only the order of Force sensitives, they are a military unit, a security force and peace-enforcers. The Knights are actively involved in the maintaining and keeping of the public order and image, furthering the very goals the Throne sets and follow it with exemplary, zealous devotion and determination.

Although living in a society which opposes the Force, the Knights perform a number of official funcitons, moreso on Zakuul than on Vandemar, which vary from the simple training of young Force sensitives, to the keeping of the peace and hunt for outlanders and intruders and to the offices such as the Exarchs and the High Justice, having a word in governmental affairs and judicial matters.

The Knights have two notable sub-branches: the Horizon Guard and the Scions of Zakuul. The Horizon Guard are a handpicked group of enforcers, going far beyond the common laws and to the direct demands and commands of the Throne. They are as much a black ops unit as they are bodyguards and fanatical warriors, they are the unit which leans more towards the Dark side but is kept firmly in balance while pursuing anything which is exceeding the common Knight duties and public need. The Scions on the other hand are not a combat unit at all, their purpose is primarily in an advisory and support function, focused on the Unifying Force and the future. They are pursuing the perfection of precognition, farsight and divination, attempting to unwhirl the threads of the future to show the best possible path of action.

Altogether they serve the ideal of justice and oppose the Force as a religion or respectable entity. Their purpose is to bring an era of order and stability, to abandon the age of warring Force religions, that law and justice may take their place. Despite abandoning the belief that their power derives from the one who sits on the Eternal Throne, they are still deeply attached and connected to the individual who does and embrace them as the supreme ruler.

With justice in mind, the Knights are more than keen to embrace knowledge. Sharing knowledge and embracing it collectively is a part of their key tenets. It is both a path to strength and to balance, as suddenly it is not down to the individual only anymore to watch for missteps but for everyone and therefore strengthening both the comradery as well as reinforcing what is considered good and bad. This open culture and influence allows for the Knights of Zakuul to be much more efficient in their duties due to shared foundations as well as less suspectible to subterfuge and manipulation as it is never only an individual whos is threatened, but many.

Relevant Submissions & Articles:

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I n t r o d u c t i o n
"I swear to faithfully execute all that the Imperator commands, that I shall never desert the service, and that I shall not seek to avoid death in the name of the Eternal Throne."
Oath of Duty, given by all Legionaries upon completing basic training.

The primary military institution of the Eternal Empire is the Eternal Legion, the usually first and not unlikely last contact any foreigners make with the followers of the Throne. It is entirely composed of bio-engineered clones who are made for one purpose and one purpose alone: to defeat and annihilate the Force users. While society is not entirely militarised and dedicated to martial purposes, their military might is undeniable and that is mostly down to these warrior-soldiers.

Due to being clones, their is no voluntary service in the Legion as well as naturally bred into it, going through an extreme process of raising, training and drilling which takes more than a decade. Schooled in all forms of known combat and in a great variety of weapons, the Legionaries are receiving extensive attention to all of them, originally drilled by former Death Troopers and Mandalorians, they by now excel them simply due to their imposing physiology and even superior equipment.

The Eternal Legion is directly supplied by the Olympian Armoursmiths who are keen on creating equipment which step by step ensures the demise of the arbitrary rule of Force users. Clad in heavy artifice power armour, carrying powerful weapons and masterfully crafted blades, the average Legionary is a soldier which is by many margins superior to all its equivalents even in the great warrior and soldier cultures, be they Ultranaughts, Mandalorians or Death Troopers.





 
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Panathan Exodites flee their homeworld shortly before its fall

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I. E X O D I T E S
877 ABY |
THEME

War had come and gone for multiple times, Sith, Imperials and others had laid claim to the world that was so firmly associated with the first that it made a portion of its people not only uneasy but outright furious. They were their own people, strong and willful, not blind devotees to some near-immortal deities nor subjects to anyone but themselves. When war came again and the Eternal Empire fought against the Maw in their midst, they finally took fate into their own hands.

They would become known as the Gold-Blooded or Dragonborn among the Epicanthix. Inhabitants of the Western mountains and valleys, these houses and their followers were steadfast in their beliefs, strong in their determination and powerful in their faith. Under the leadership of Ra Agemman, known as The Warden, the Gold-Blooded had turned towards a more elemental and nature-bound faith generations earlier with the Storm and the Dragon as their allies in belief.

When the conflict was to spill into the system once more, the Lord-Imperatant of House Agemman, Leovic Agemman, offered a broadcast that echoed through the mountains as it reached into the heart and soul of those devote and loyal to their way of life. And even beyond that they heard and felt compelled to follow. With a fleet of ships ready to take them to the stars, the Gold-Blooded would leave Panatha to find a new home elsewhere, to start again away from the warring places of Known Space and live the life they desired.

After every Epicanthix felt the destruction of their homeworld, they had become exiles, refugees. They had become Exodites looking for a new home, a new sun to live below.

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II. G E N E S I S
878 ABY

 
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Source
MAH/HG-01 "Nova" Solar Ionization Handgun
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DESCRIPTION
For the Mithraic Civilisation the sun is not only the centerpoint of faith, but also a beacon of light and strength, an inspiration for philosophy and technology alike. Pragmatists at mind but passionate in mind, the arms industry has devoted itself to serve the Auramite Host, equipping both the Golden Company as well as the Dragon Guard.

The Solar Ionization Handgun, or Nova in short, is one of the triarchy of standard weapons for both organisations. The average handgun is both simplistic in design, durable and powerful, offering a balance for most tastes. Designed to work as the off-hand weapon or even as a melee weapon, it can deliver the typical three intensities the Solar Ionization weapons are known for. Ideal for officers, agents or simply as backup, it is a solid cornerstone of ranged weaponry and pistol technology for the people of Mithras.
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SPECIAL FEATURES
  • Intensity Setting:
    • Flare: A charged ion eruption at the target with an area of effect of ~1 meter, very low energy damage, moderate radiation, decent probability to bypass basic shields. Slow rate of fire.
    • Sol: Standard Setting. Charged Solar Ionization with small ion eruption (only effect on target), high energy damage, moderate radiation, average probability to bypass basic shields. Average rate of fire.
    • Nova: Overcharged setting with small ion eruption (only effect on target), very high energy damage, high radiation and low probability to bypass strong shields. Very slow rate of fire.
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STRENGTHS
  • Versatile Firing Modes
  • Unique Damage Profile
  • Effective Against Shields
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WEAKNESSES
  • Generally Slow Rate of Fire
  • Low Range
  • High Energy Signature

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Source
MAH/AC-01 "Argens" Solar Ionization Caliver

DESCRIPTION
For the Mithraic Civilisation the sun is not only the centerpoint of faith, but also a beacon of light and strength, an inspiration for philosophy and technology alike. Pragmatists at mind but passionate in mind, the arms industry has devoted itself to serve the Auramite Host, equipping both the Golden Company as well as the Dragon Guard.

The Caliver is the standard issue assault carbine for the Golden Company and issued to every Solar Legionary together with their armor, Gladius, Hoplon and Lorica. A more than capable weapon for a multitude of tasks, it is as versatile as it is sturdy. Taking on droids or organics, it offers the characteristic settings of intensity that make the Mithraic Solar Ionization weapons so unique and desired.

SPECIAL FEATURES
  • Intensity Setting:
    • Flare: A charged ion eruption at the target with an area of effect of ~2 meters, low energy damage, moderate radiation, decent probability to bypass basic shields. Average rate of fire.
    • Sol: Standard Setting. Charged Solar Ionization with small ion eruption (only effect on target), high energy damage, moderate radiation, good probability to bypass basic shields. Average rate of fire.
    • Nova: Overcharged setting with small ion eruption (only effect on target), very high energy damage, high radiation and decent probability to bypass strong shields. Slow rate of fire.
STRENGTHS
  • Versatile Firing Modes
  • Unique Damage Profile
  • Effective Against Shields
WEAKNESSES
  • High Energy Signature
  • Lacking Kinetic Stopping Power
  • Nova Setting Can Overheat




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Source
MAH/HR-01 "Fragor" Solar Ionization Culverine

DESCRIPTION
For the Mithraic Civilisation the sun is not only the centerpoint of faith, but also a beacon of light and strength, an inspiration for philosophy and technology alike. Pragmatists at mind but passionate in mind, the arms industry has devoted itself to serve the Auramite Host, equipping both the Golden Company as well as the Dragon Guard.

Among the triarchy of standard issue weapons, the Culverine is the big, heavy support weapon. A repeater version of the Caliver, it offers a much higher rate of fire in exchange for weighing considerably more and requiring a permanent source of energy to power it, usually in form of a backpack. Its users are known to be rather trigger-happy and have a reputation for destruction.

SPECIAL FEATURES
  • Intensity Setting:
    • Flare: A charged ion eruption at the target with an area of effect of ~4 meters, low energy damage, moderate radiation, decent probability to bypass basic shields. Average rate of fire.
    • Sol: Standard Setting. Charged Solar Ionization with medium ion eruption (effect radius ~ 2 meters), high energy damage, moderate radiation, very high probability to bypass basic shields. High rate of fire.
    • Nova: Overcharged setting with small ion eruption (only effect on target), very high energy damage, high radiation and high probability to bypass strong shields. Average rate of fire.
STRENGTHS
  • High Rate of Fire
  • Area of Effect
  • Anti-Everything
WEAKNESSES
  • Huge Energy Signature
  • Very Heavy and Bulky
  • Requires External Energy Supply




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MAH/MW-01 "Gladius" Short Sword

DESCRIPTION
Just as for their Thyrsian forebearers and Epicanthix ancestors, the Mithraic people are passionate and devoted to the art of melee combat. Known for a ferocity combined with iron discipline, they are truly terrifying melee opponents. Be it Golden Company or Dragon Guard, both are renowned for the skilled blade champions.

For these champions the first weapon usually is the Gladius, a short sword with a leaf-shaped blade ideal for fighting with a shield and in close quarters. A simple design with a lot of potential for customisation, all still follow the similar layout and size. Paired with modern technology and forging, these swords are a potent weapon in the hands of trained soldiers.

SPECIAL FEATURES

STRENGTHS
  • Perfect for Close Combat
  • Ideal with a Shield
  • Excellent Stabbing
WEAKNESSES
  • Unwieldy for Fencing
  • Short Range
  • Inferior Slashing

 
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ASCENDANT ORDER ARMORIES

|| Armors ||

|| Weapons ||
Melee Weapons

Pistols
Rifles, Carbine
Heavy Infantry Weapons

|| Vehicles ||

|| Ships ||
Small Craft <50 meters
Corvettes 50-200 meters
Frigates 200-500 meters
Cruisers 500-1,000 meters
Star Destroyers 1,000-2,000 meters
Battlecruisers 2,000-5,000 meters
Civil Space Stations
|| Droids ||

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