IronHeart
Guy With A Sword
Opening:
I would like to propose a small adjustment to the Fair Fight mandate.
Currently, Fair Fight provides a very strong defensive benefit by limiting the faction to being targeted by only one invasion every thirty days. In exchange, the mandate currently restricts the faction to gaining a maximum of one hex per invasion. While the concept is solid, I believe the current weakness does not mirror the strength particularly well. The mandate is fundamentally themed around measured, honorable conflict rather than territorial limitations, and as it stands the offensive penalty feels somewhat disconnected from the defensive bonus.
Current Mandate:
1. Fair Fight
"Honor. That is why a Knight does what he does." -Ser Gawain
1. Fair Fight
"Honor. That is why a Knight does what he does." -Ser Gawain
The strength of Fair Fight limits the number of invasions that can be directed against the faction, effectively reducing the frequency of major military engagements. Restricting the faction to only one invasion every thirty days would create a symmetrical tradeoff by similarly reducing the frequency with which that faction can project military force outward. This preserves the identity of the mandate as a more measured and honorable approach to warfare. A faction choosing Fair Fight would be opting into fewer wars overall, both offensively and defensively, rather than simply accepting an arbitrary reduction in territorial gains.
Importantly, this also avoids creating situations where a faction successfully wins a difficult invasion only to receive a reduced reward compared to every other mandate. The challenge and effort required to win an invasion remain the same regardless of mandate, making the current one-hex limitation feel disproportionately punitive, especially considering the large and expanded state of our current map.
Conclusion:
This change would maintain the defensive nature of Fair Fight while creating a cleaner and more intuitive balance between its strengths and weaknesses. Rather than limiting the rewards of victory, it would limit the frequency of warfare itself, reinforcing the mandate's theme and encouraging a distinct style of play without unnecessarily reducing the value of successful invasions and keeping it competitive in a larger map environment.
I would like to propose a small adjustment to the Fair Fight mandate.
Currently, Fair Fight provides a very strong defensive benefit by limiting the faction to being targeted by only one invasion every thirty days. In exchange, the mandate currently restricts the faction to gaining a maximum of one hex per invasion. While the concept is solid, I believe the current weakness does not mirror the strength particularly well. The mandate is fundamentally themed around measured, honorable conflict rather than territorial limitations, and as it stands the offensive penalty feels somewhat disconnected from the defensive bonus.
Current Mandate:
1. Fair Fight
"Honor. That is why a Knight does what he does." -Ser Gawain
- Strength: This Major Faction may only be targeted by one Invasion every 30 days.
- Weakness: This Major Faction may only win a maximum of one hex per Invasion.
- Weakness: This Major Faction loses this Mandate if it forfeits an Invasion at any time, and may not choose it again.
1. Fair Fight
"Honor. That is why a Knight does what he does." -Ser Gawain
- Strength: This Major Faction may only be targeted by one Invasion every 30 days.
- Weakness: This Major Faction may only launch one Invasion every 30 days, the duration starting after an invasion launched by this Major Faction has been completed.
- Weakness: This Major Faction loses this Mandate if it forfeits an Invasion at any time, and may not choose it again.
The strength of Fair Fight limits the number of invasions that can be directed against the faction, effectively reducing the frequency of major military engagements. Restricting the faction to only one invasion every thirty days would create a symmetrical tradeoff by similarly reducing the frequency with which that faction can project military force outward. This preserves the identity of the mandate as a more measured and honorable approach to warfare. A faction choosing Fair Fight would be opting into fewer wars overall, both offensively and defensively, rather than simply accepting an arbitrary reduction in territorial gains.
Importantly, this also avoids creating situations where a faction successfully wins a difficult invasion only to receive a reduced reward compared to every other mandate. The challenge and effort required to win an invasion remain the same regardless of mandate, making the current one-hex limitation feel disproportionately punitive, especially considering the large and expanded state of our current map.
Conclusion:
This change would maintain the defensive nature of Fair Fight while creating a cleaner and more intuitive balance between its strengths and weaknesses. Rather than limiting the rewards of victory, it would limit the frequency of warfare itself, reinforcing the mandate's theme and encouraging a distinct style of play without unnecessarily reducing the value of successful invasions and keeping it competitive in a larger map environment.