Star Wars Roleplay: Chaos

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Approved Location Eden's Club

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Eden-s-Club.png

OUT OF CHARACTER INFORMATION
Intent
:
  • To codify the comeback of Eve Escorts stating with a headquarters update;
  • To provide members of The Family and the rest of the Coruscant Underground with another common RP location (just pls don't break anything kthx)
Image Credit:
  • Detroit: Become Human concept art, posted by CALL ME NUWANDA (x), edits by me;
  • Fox TV, Gotham set, Barbara Kean's penthouse loft, picture posted on actress Erin Richard's Twitter (x) and Architectural Digest (x), edits by me;
  • Fox TV, Gotham PD environmental design by Roman Pivtoranis on ArtStation (x), edit by me;
  • Family divider courtesy Ivory Stroud Ivory Stroud
Canon: {n/a}
Permissions:
Links:

SETTING INFORMATION
Structure Name
: Eden's Club
Classification: Nightclub
Location: Uscru Entertainment District South Loop, 1910 Storyville Street, Coruscant
Affiliation: Malcoma Hesse Malcoma Hesse
Accessibility: It's easy enough to happen upon, provided you find yourself in the right—or, perhaps more aptly described, wrong—part of the Entertainment District, but there is always at least one bouncer up front. This gentleman is not a run of the mill meathead, no. He is a very well trained part of Malcoma's security detail. That being said, the criterion for entry is relatively simple to fulfill, assuming you're not a member of a rival mafia, a cop—or worse—a Jedi. Security is very good at screening for any of those. They learn faces easily.

After all, only two things in the galaxy never forget: a bantha and a good career criminal.

And the bodyguards at Eden's Club are some of the best.

Description: A chrome arched entryway graces one of the corners of the South Loop portion of the Uscru Entertainment District. Here, at the bottom of the horizontal block, hovercars and speeders float just above the one of the only physical streets in this part of the level. Foot traffic can be heavy too depending on the time of day and number of beings at any given moment who have vices to satiate. For those of them who want to see to a…particular need, a suggestive neon sign will beckon them into the club.

POINTS OF INTEREST
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Main Floor—The entryway lets out here, into a modestly sized room. A bar is nestled against the far right wall. Booth-style tables are scattered from there up to series of short pedestals. Chrome poles extend from within their base to the ceiling for dancing. In the background there is a wall of violet fabric quilted with iridescent triangles. At some point along it, there is an outlined 3m tall by 1.2m wide section. This oversized door pushes easily into a corridor. Its backside, like its front, blends into the surrounding aesthetics: dark-violet-almost-brown carpeting and grey painted walls. It is likewise grey with a long, chrome handle running vertical along the side.

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Dormitory Hall—This hall is identical to the back hall that it runs parallel to, but it is exclusive access. Escorts or security can get in by way of a biometric scan-protected door similar in appearance to the door out of the back. Instead of hosting more private rooms it has individual rooms where the girls can relax after their working hours. At one far end, the above pictured dorm commons is nestled. The other end is one of two entrances to the Madam's Suite.

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Madam's Suite—Malcoma's personal quarters are on site. There's a a living room, a complete kitchen, a grand office, a luxury bathroom, and a master bedroom. A vintage clock-shaped window cast in iron looks out onto Storyville Street. The suite can be accessed from either back hallway. Dormitory hall leads directly into the living area, the other into a short entryway with the office on the right and living room to the left.

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Security Nexus—This is the center of command for Eden's security. It has master access to all of the club's security measures in form of a switchboard and a wall of monitors. There are also a couple of desks.

SECURITY
High; when Eden's Club assures it's patrons that they employ the utmost discretion, it's not technically a lie. Security documents most everything that happens within these walls, but in such a way so that no one is any the wiser. The data is then available to Malcoma to do with as she will—from intelligence gathering to blackmail. Mafia associates can never have enough insurance.

Assets:
  • Private Security—There are 5-10 security guards on duty throughout the grounds at any given time. Some have been hand-picked by Malcoma; the others are goons on loan from The Family, a local mafia to which Eve Escorts is closely tied. At least one is at the front to clear guests.
  • Metal Detectors—The bouncer(s) is equip with a handheld wand so that they can make sure no detectable weapons can be brought onto the premises.
  • Blast Doors—Blast / slugproof barricade measures can be deployed by a press of a button in either Malcoma's office or the security nexus in the event of a rival gang's drive-by or similar emergency. When deployed, entry into the building is nearly impossible.
  • Security Cameras—They're everywhere, hugging the walls, perfectly hidden, to catch patrons' most sensitive, personal conversations. Their feeds stream directly into the security nexus on dozens of channels that can be flipped through as the are too many to display all at once. The footage is saved on holotapes but most are destroyed soon after creation. Most.

HISTORICAL INFORMATION
Suite 05 in Lovecraft Plaza was Malcoma Hesse's place of business before the devastating CSF raid that forced herinto hiding with four of her employees. Now it's a spice dealer's den. Since The Family's Donna granted Malcoma use of their goons shortly after her own reappearance on the Coruscanti crime scene, she knew that she could easily have the drug fiends evicted, but ended up deciding to turn over a new leaf.

Well, not in terms of mode or means of operation.

Soon enough, Malcoma had a brand new, standalone building to call home. It is a Family asset claimed by their main front, Moonveil Communications & Holdings, Inc., that Malcoma pays a good portion of her profits to enjoy, but a pile of credits is still a cheap price for peace of mind.

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  1. Removal of Eve's Escorts from OOC information > links
  2. Change in setting information > classification from club / brothel to nightclub
  3. Removal of the Private Rooms points of interest
  4. General editing out mentions of Eve's Escorts or Eve from the entire submission text​
 
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Under Review Malcoma Hesse Malcoma Hesse

I really like the image edits you did for this one; they came out great. I'd think twice before going to get my rocks off anywhere near "Lovecraft Plaza", though. Sounds like I might find a few more tentacles in the bed than I was expecting, and go mad from the revelation.

The one super minor thing we need to fix before approval is the Permissions section. You've provided links to the submissions in question, but not proof that you have permission to use them. In order to provide proof, please put in a link to either a Chaos post giving you permission (perhaps in the marketplace) or a screenshot of a Discord post or PM stating you may use the other writer's content.
 
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