Star Wars Roleplay: Chaos

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Approved Tech Droz Munin's Beskar'gam

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • | Classification | Multipurpose
  • | Weight | Average
  • | Resistances |
    • | Energy | Very High
    • | Kinetic | High
    • | Lightsabers | Extreme
    • | Sonic | Low
    • | Ion/EMP | High
    • | Extreme Heat | Low
    • | Extreme Cold | Very Low
    • | Corrosive | Average

STANDARD FEATURES

SPECIAL FEATURES
  • Hidden Arsenal
  • Force Nullification Bubble
  • High Utility

STRENGTHS
  • | Mobility and Weight | Unlike traditional beskar'gam that are forged from pure Beskar, Droz has forged his own armor plating using an alloy utilizing micronized Beskar and Ciridium to create a just as durable but significantly lighter armor plating. This in combination with several different treatments and underlying components makes for an effective and sturdy set of armor that allows Droz to take hits while standing his ground while also allowing him a flexible and extensive range of motion.
  • | Enhancement | Droz's beskar'gam is designed to enhance his natural capabilities, whether it is raw strength, speed or reflexes. This puts him at advantage over most and on par with Force Users that he enjoys hunting. The assortment of hidden gadgets and weapons also make him a walking arsenal that should be taken with extreme caution when around.
WEAKNESSES
  • | Gaps in the Armor | While designed to take a hit, the design of Droz's beskar'gam favors more mobility and flexibility rather than protection, having only partial armor plating to protect the most vital regions save for joints and such. While the underlying layer of armor is durable and resilient, it is much more susceptible to damage.
  • | Elemental Weapons | While rated to handle well during natural environmental elements, weapons designed for extremes such as flamethrowers, cryo grenades, etc. are still quite effective in forcing Droz to retreat temporarily.

DESCRIPTION
Droz's Beskar'gam was made based off the Shocktrooper Design, with an emphasis on freedom of motion and allowing him to maneuver around the battlefield a lot more quickly. When it comes to combat, Droz prefers a hit hard and move fast approach which is what brought him to the designing of his Beskar'gam. The armor plates is made of a beskar ciridium alloy, utilizing micronized beskar to allow for a much lighter, but still strong enough to retain the qualities that makes Beskar a technological marvel in the realm of armor. A thin plastoid laminate is layered over the armor plating to protect it from any external environmental factors such as corrosion or oxidation.
The armor is designed to provide a host of different functions and features that enhance combat performance and activity on the battlefield. Sensors assist in acquiring/identifying targets, different vision modes allow for the wearer to hunt down prey in all manner of environments, and a number of life support systems assist in keeping the wearer active. Most notably is the use of bacta applicators on the insides of the suits and use of nanobots to surgically repair the wearer if their suit gets damaged. There are also a host of hidden offensive/defensive features incorporated into the suit, mainly in the vambraces. Droz does not require additional weapons in the event that they are knocked from his hands.
Following the reacquirement of his old armor and refurbishment of it to its current rendition, many of its previous systems have been updated and improved to allow for even greater efficiency in combat.
 
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