Star Wars Roleplay: Chaos

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Approved Starship Draelvasier Boarding Craft

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Draelvasier Boarding Craft
Boarding-Craft.png


OUT OF CHARACTER INFORMATION

  • Intent: To create a new style of boarding craft for the Draelvasier.
  • Image Source: Midjourney
  • Canon Link: N/A
  • Permissions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Boarding Craft
  • Length: 62.2m
  • Width: 114m
  • Height: 80m
  • Armament: Very Low
    x2 Chaingun turrets utilising molten bullet ammunition
  • Defenses: High
  • Hangar Space: High: 0
  • Hangar Allocations:
    • Starfighters: 0 squadrons
    • Support Craft: 0 squadrons
  • Single Craft Hangar: No
  • Maneuverability Rating: High
  • Speed Rating: High
  • Hyperdrive: 2.0 speed Hyperdrive
STANDARD FEATURES
  • Engines: Uses photosynthesis as an alternative method of charging.
  • Life Support
  • Gravity Lift: An optional method of safely dropping from the deployment bay once it has opened.
ADVANCED SYSTEMS
  • Boarding arms: Kraemonen-generated tendrils with extreme strength stretch out from the flat side of the Boarding Craft. These tendrils can drill into most metals and use electrostatic upon contact with any surface to immediately latch onto any sort of surface with extreme strength. When a tendril makes contact with a ship's exterior hull the tendrils contract like fingers attached to a palm, clamping hard and spreading their physical surface to greater tighten their grip.
  • Electrodisruption: The tendrils have small technological elements embedded throughout their structure that generate and electric disruption that allows them to partially bypass shielding.
  • Kraemonen Infiltration: When Kraemonen connect with any technology, they immediately begin to learn and absorb its function - the Kraemonen ability to evolve immediately to fit the function asked of it also allows (with assistance from a Mind Stone linked pilot), to slowly take over the functions of whatever technology they come into contact with. The more sophisticated the technology, the greater number of Kraemonen or Boarding Crafts required.
  • Rotating Carriage: The interior deployment bay of the Boarding Craft opens when the flat face of the Boarding Craft makes contact with a hull, the rotating carriage allows for the Boarding Craft to land anywhere without inhibiting the deployment ability of the troops within. Can carry up to eighty-five occupants alongside two pilots and two gunners.
  • Incisor: Built into the flat of the ship, the incisor is a hydraulically powered tool that clamps onto the surface of the hull and tears into the metal of the hull to create a pathway for the troops to deploy through. The Incisor can also directly support troop deployment by porting oxygen from auxiliary tanks into whatever area of a ship the Draelvaiser soldiers are deploying into if need be.
STRENGTHS
  • High Speed
  • High Maneuverability
  • Strong Defence
  • Boarding Arms
  • Kraemonen infiltration and shield absorption
WEAKNESSES
  • No squadrons
  • Requires close proximity to enemy vessels
  • The deployment bay exit is a chokehold
  • Kraemonen functionality can be interfered with by a force user
  • Low offensive capabilities
DESCRIPTION
Over nearly two decades of warring conquest, the Draelvasier used essentially the same tools and equipment. However, when Tathra commissioned the extra-galactic fleet, his shipwrights included variations of their most used tools. They would be better to bring new instruments of war into a critical battle than to use ships and equipment the Galaxy had finally adapted to.

The Boarding Craft is simply a more efficient version of the previous boarding craft types used by the Draelvasier. Now in a new era for the Draelvasier, these boarding crafts have now entered production once again to give the strained species an advantage against old foes.
 
Last edited:
HPI AI; Terraris Command
Factory Judge
Tathra Khaeus Tathra Khaeus

Nicely made!
  • Please link the faction to the Manufacturer too.
  • I found only one problem, your ratings are overpowered (+3); the problem is the Hangar space. For ships of this size, you cannot go below the minimum hangar space/value. So here High is considered 0 point and there is no minus (in return Very High is only +1 point, Extreme +2 points), so due to the size of the ship you cannot get minus points for the hangar, only 0 at most, and this causes that your sub is overpowered. Please, fix it.
 
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