Star Wars Roleplay: Chaos

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Do you think it is worth tiering up your company?

I believe that what the site needs is something that goes beyond just rethinking companies, we should probably rethink factions as well from the base up, but that's a discussion for later (or earlier). While on the topic of companies though, I believe that simply calling it "Tiers" is horrible and could be reworked. Let people have a two or three word description of the company with a tier clarification (if even needed) at the end of it. So for example:

Tier: Local Shop (Tier I)

- or -

Tier: Mega Corporation (Tier 6)

- or -

Tier: Galaxy-Renowned Workshop (Tier 6) (As per [member="Jorus Merrill"]'s idea for workshops)

What we need in order to further the urge for people to tier up is not necessarily to provide more incentive as much as offering a different style of play, same as we should with Minors and Majors beyond just rebellions.
 

Mr. OOC

News They Don't Want Heard
The above goes against what Tefka said earlier and I disagree with it.

I do however think tiers make little sense. Maybe look at basing things on galactic influence more than. a simple number that means nothing in roleplay. I do however think that with fleets tied to companies, you need to make it require effort to get a larger fleet or everyone and their brother will be fielding massive warfleets.
 

Dunames Lopez

Megalomaniac CEO of Star Tours
Star Tours (tier-5) is perhaps the textbook example of a company that would actually need to invoke the non-combat ship size clause due to its sector of activity, shipping. For Star Tours it absolutely makes sense to tier up, even though its IC use of battle fleets would be mostly for escorts.

For two of my five corporations I have as a writer (discounting any subsidiaries), namely Pizza Hutt and Sith Inquisitor, however, the reason why "it doesn't make any sense" to go beyond tier-4 is more a question of the bottleneck that occurs in practice: certain sectors have it much harder to get to tier-5, and sometimes even tier-4, than others (the major faction sponsorship requirement being the main bottleneck). Perhaps the resulting changes will allow a wider range of sectors to reach the upper tiers, however.

[member="Ignus"] While the fleet size concern is legitimate, do not forget that few writers even actually make use of corporate battlefleets in threads even though it may make IC sense to field one.
 

Popo

I'm Sexy and I Know It
I've kept Tenloss at T3 because there's literally no point in doing hundreds of posts to get to higher tiers when I can make everything I want to make as it is. Toss in that I've done enough expansion to be larger than most T4-5 companies and I quite honestly have zero reason to tier up whatsoever.

[member="Cira"]
 
I'm not sure why its not an advantage to go over Tier 3 as I personally want the status/bragging rights of my company having made it to the top. Currently working on my requirements for Tier 6 so I can be the top 1%ers of companies :) I can see easily how the current system sucks for service based companies and it does need to be tweaked a little.


As for incentives, I was really going to say a planet or hyperlane or 'sector of influence'. The fleet holds no appeal to me and why would a corporation bother having a war fleet? It seems expensive. Yes, there are investments to protect but it seems a bit of an overkill.



TLDR ; Tier up your company yo.
 
Thank you everyone for your feedback. This was all really good info.

I will try and see and work with Factory staff to try and implement an easier method of tiering up. While development threads are going away in general for the Factory, companies still need to show a measure of expansion and growth.

I also want to make it interesting and at least somewhat worthwhile to gain tier levels.

Workshops are definitely and item i want to explore, so hopefully we can get something that can provide more "Or" clauses and make it easier for service and production companies to tier up if they want to.
 

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