Star Wars Roleplay: Chaos

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Approved Starship Disruptor MK III Class Corvette

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+ No Fly Zone + Designed around starfighter and missile screening, the ship is exceedingly well armed to create a denial zone for either.
+ Hull + The original iteration of the vessel was largely inadequate compared to the redesign, with stronger alloys, better shielding, and micropoles, the hull and shielding is far superior and can withstand a great deal of punishment.
+ Queen AI + Not nearly as advanced as the Unique Variants, though still, the Queens aboard each are capable of linking together while within range of one another and are capable of learning from more experienced AI as such.

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- Pew Pew - The limited offensive weapons aboard the ship are forward facing leaving a blind spot to the rear and lacking in great numbers to be a threat by itself.
- Chaff - A double blind system, the chaff guns can disrupt radar and sensor locks of both enemies and allies in a given area.
- Queen AI - The AI have the potential to go rogue or offline in heavy Ion/EMP attacks. In rogue status, the core will need to be shut down manually, and both cases have potential loss to a large number of systems without proper crew in place to cover the formerly automated systems.

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Minimum Crew Required: 8
Optimal Crew Complement: 57
Passenger Capacity: None
Consumables: 7 months
Cargo Capacity: 300 Metric Tons

A revisited design, the original design was meant for patrolling purposes. This reiteration of the former is solely built and tested for the purpose of starfighter and missile screening. The hull and defensive weapons have been upgraded, using newer technology as well as better alloys and production methods. While not outstanding in speed and maneuverability, it far outshines larger vessels in being able to gather together to produce a terrifying gauntlet of defensive fire and shrapnel.
 
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