Ashin Varanin
Professional Enabler
[SIZE=14.6667px]Over the past several days, spacers in the Kathol Outback have picked up disturbing [/SIZE][SIZE=14.6667px]transmissions[/SIZE][SIZE=14.6667px] -- distress calls and worse. Bereth-Aku sages and Aarisi witches report strange dreams, and the Temple of Binaros is on edge. Now the remote [/SIZE][SIZE=14.6667px]Adeline Cluster[/SIZE][SIZE=14.6667px] has called for aid. The One Sith [/SIZE][SIZE=14.6667px]battlecruiser[/SIZE][SIZE=14.6667px] [/SIZE][SIZE=14.6667px]Ophidia[/SIZE][SIZE=14.6667px] has barrelled through the checkpoint at Veska and vanished into the Cluster. Answering no hails, returning no fire, it still left a wake full of dead ships and stranger things.[/SIZE]
[SIZE=14.6667px]The battlecruiser’s purpose is unknown. What’s clear is that it carries something deeply and irrevocably wrong. [/SIZE]
[SIZE=14.6667px]MAP AND TERRITORY[/SIZE]
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[SIZE=14.6667px]RULES[/SIZE]
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[SIZE=14.6667px]The battlecruiser’s purpose is unknown. What’s clear is that it carries something deeply and irrevocably wrong. [/SIZE]
[SIZE=14.6667px]MAP AND TERRITORY[/SIZE]
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[SIZE=14.6667px]The remote frontier worlds of the Adeline Cluster look a lot like Ord Mantell or Tatooine. Systems rely on old patrol boats and rusty fighters for defense. The Royal House of Adeline rules the star cluster (more in name than in reality) from Aposka: the High King has requested Underground assistance. [/SIZE]To complicate matters, the star cluster is home to several pirate crews, including the notorious Stiletto gang.
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[SIZE=14.6667px]The remote frontier worlds of the Adeline Cluster look a lot like Ord Mantell or Tatooine. Systems rely on old patrol boats and rusty fighters for defense. The Royal House of Adeline rules the star cluster (more in name than in reality) from Aposka: the High King has requested Underground assistance. [/SIZE]To complicate matters, the star cluster is home to several pirate crews, including the notorious Stiletto gang.
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[SIZE=14.6667px]RULES[/SIZE]
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- [SIZE=14.6667px]Start at Veska and make a move while trying to guess the [/SIZE][SIZE=14.6667px]Ophidia[/SIZE][SIZE=14.6667px]’s move. Your aim is to catch and board the battlecruiser and neutralize its lone inhabitant. At the start of the game, its location is unknown.[/SIZE]
- [SIZE=14.6667px]Mark your location and destination with each post. (E.g. ‘Veska, jumping to Greater Tarka.’)[/SIZE]
- [SIZE=14.6667px]Move along marked routes by one adjacent planet per post (two if you’ve got a hyperdrive faster than 1.0). Expect random events.[/SIZE]
- [SIZE=14.6667px]If you move off marked routes, such as jumping directly from Aposka to Stueka, expect more random events.[/SIZE]
- [SIZE=14.6667px]Bring a personal ship or a small patrol group. If you captured One Sith ships during the Sucker Punch operation, you can bring (or catch a ride with) some of those. [/SIZE]
- [SIZE=14.6667px]Opposition will be dished out by your faithful DMs: me and [member="Bryce Bantam"].[/SIZE]
- [SIZE=14.6667px]OOC thread here.[/SIZE]
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