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Dark Praxeum of Darth Voyance [WIP]

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[Pictured Above: The Dark Praxeum hovering over a Korriban Sith Temple Complex]


OUT OF CHARACTER INFORMATION
Intent: To create a mobile academy/military station for Voyance to use as a place of teaching, powerful weaponized dark rituals, and Personal/Sith military campaigns
Image Source: Warhammer Total War/Warhammer Fantasy, Black Pyramid of Nagash
Canon Link: N/A
Permissions: N/A
Primary Source: N/A


PRODUCTION INFORMATION
Manufacturer: Sith-Imperial Corps of Engineers, Jaeger Solutions
Affiliation: Darth Voyance
Model: The Dark Praxeum
Production: Unique
Material:

TECHNICAL SPECIFICATIONS
Classification: Military Station
Length: 500 m
Width: 500 m
Height: 500 m
Armament: High

Sith Ritual Chamber Darkside Attacks
- Station's Most Powerful Weapon
- Can crowd-control/influence/alter entire fleets, battlefields, and immediate sectors of space
- Amplifies use of Battle-Med, Force Fear, Force Alter, and Force Empath/Illusion attacks
- Described in full in Description Below
Point Defense/Flak Cannon Batteries
Heavy Long Range TurboLaser Batteries
Heavy Long Range ICE/AEI ACES
Heavy Long Range Ion Cannons
Defenses: Extreme
Heavy Military Grade Tractor Beams
Heavy Reinforced Armor Plating
Redundant Shield Generators
Strong Station Garrison:
- Sith Trooper Legions
- Patrol/Security Droids:
[x] Monitoring/Security:
- Viper Probe Droids | Protocol Droids |
[x] Security Defense:
Hangar Space: 6 Squadrons
Maneuverability Rating: Low
Speed Rating: Low
Hyperdrive Class: 3


STANDARD FEATURES
Sensor Suit (HSI/DER/EPR/AS/LFI)
SI-Hunter Tracking/Targeting Suite
SI-Suzerain Sensor Suite

ADVANCED SYSTEMS
SG-1113 "The Aegis" Class Shield Generator
Molecular Shielding
Ion Shield
Predator Interdiction Drive
Sith Ritual Chamber


STRENGTHS
+ DARKSIDE WARMACHINE:
- Due to the power of the Sith Ritual Chamber the Dark Praxeum can engulf entire region, continent, or world (upon deep concentration), batlefield or immediate sector space with its powerful influence.
- This is all in part thanks to the Sith Ritual Chamber's ability to conjure and maintain a Darkside Energy Lattice that recycles and amplifies Darkside Energy to large scale battlefield level attacks (how the Darkside Energy Lattice is created and maintained is described in detail in the Description section).
- As a result, the Dark Praxeum can unleash battlefield level area of effects that can bathe an entire world, battlefield, or small sector of open space in darkness and effect the enemy combatant's battle coordination, will, morale, and ability to perceive battle clearly. Conjuring powerful illusions, ballet-meditation effects, Force Projections and other manner of Darkside assaults.

WEAKNESSES
- SITTING DUCK:
- The station is not designed to be a mobile "attack and leave" platform - it is a station that works best when it has time to stay in position and unleash its dark powers on a world or battlefield.
- As a result, despite its high defense, it requires naval protection in the form a of a large escort. In addition, it is slow to retreat - therefore as it prepares to hyperspace jump it must be covered by the naval escort.

DESCRIPTION

Introduction:
The Dark Praxeum of Darth Voyance is a Mobile Sith Academy, Sith Ritual Temple, and Military Station devised by the dark twi’lek in order to expand her realm of influence and provide the Sith Empire with a mobile fonte of the darkside that can be used in their wars. As a student of the cultures of the Ancient Sith - the entire Dark Praxeum is modelled off of the many Sith Pyramid Tomb complexes on Korriban in the Valley of the Dark Lords.

Although made from modern metal alloys the hulls are sculpted to appear like carved stone and massive masonry works to mimic those of the real Sith Pyramids. All along the pyramid’s hull are the embossed scripts of ancient Sith mantras, sark prayers, and quotes from ancient tombs written in the language of the Sith, ur-Kittat. This adherence to the mystical and esoteric ways of the Ancient Sith also affects its military, academy, and Sith roles as a military station.

Unlike conventional warfare dedicated military stations, the power of the Dark Praxeum comes from the powers of the Darkside the Dark Praxeum can bring to bear on a battlefield, world, or foe. This power comes from the Sith Ritual Chamber stored in the central bowels of the Dark Praxeum’s Pyramid.

The Sith Ritual Chamber can bathe an entire world, battlefield, or small sector of open space in darkness and effect the enemy combatant's battle coordination, will, morale, and ability to perceive battle clearly. Conversely it can target its dark powers on a specific unit, division, ship, or individual (dependent on the individual’s signature in the force). This is all capable due to the designs of how the Sith Ritual Chamber channels the Darkside.

The Dark Praxeum Pyramid [Schematics and Design]:


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The Dark Praxeum’s structural framework is split into two sections: (1) High Pyramid and (2) the Under Pyramid

(1) High Pyramid:

Darth Voyance's Chamber
A towering domed structure stored
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at the pinnacle of the pyramid. The inside is covered by a series of pillars that rise to a high vaulted ceiling.


At the far end is the throne seat of Darth Voyance and just before it is a circular ring of seats for visiting Sith Lords. Although the entirety of the dome is covered without any windows, there are tall arched transparasteel monitors which display video feeds of the outside in eerie dim glows. The chamber is also fitted with many holoprojectors hidden in floors through sunken sockets.

Behind the main space is a secondary smaller one at the very final peak, connected by a private repulsorlift elevator, Darth Voyance's Personal Quarters. Only she and her private confidants are allowed to enter and it is guarded by Sith Troopers and members of her Dark Cadre.

Sith Ritual Chamber
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The Sith Ritual Chamber takes up the most space in the High Pyramid. The space is decorated with Sith ur-Kittat darkside enchanted spells engraved onto the walls in dark red pigment. Large hooded figures bend their heads down to watch over chamber below.


The main area were rituals are conducted is the Main Isle - this is a hexagonal space stands alone propped up by a central pillar that holds up the entire Main Isle. The Main Isle, is lined with obelisk shaped pillars which house large shards of Dantari Crystals. This makes the chamber more Force Energy efficient at the Dantari Crystals can recovering spent Force energies, occasionally recycling the fierce, wild energy of combat to the wielder to fuel their Force power. In addition, the Main Isle is decorated with Sith Chalices which burn Korribanian incense that enhance Darkside channeling and provide ensorcelled toxins to create deeper more powerful meditation trances.

At the center of the Main Isle is the Central Pyre. The Central Pyre is a pyramidal plinth that houses a particularly large Kyber Crystal and is surrounded by a ring of Sith Talismans. The Central Pyre acts as the fuel for whatever ritual or Sith Sorcery is being conjured or created. The two components (crystal and talismans), allow for the immense summoning of Dark side energy which then can be dispersed into the Dantari Crystals creating a Darkside Energy Lattice that feeds, refuels, and powers itself. As a result, this puts less pressure on the user to spend extra energy to keep fueling whatever ritual, spell, sorcery, or Force Po
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wer they are conjuring with the Sith Ritual Chamber [this is further explained right].

This allows the user of the Sith Ritual Chamber to amplify any darkside power to a massive scale (that of a world, battlefield of sector of space). Darth Voyance, for example, could use the Sith Ritual Chamber to amplify her Force Consciousness over an entire world, or expand her Battle-Meditation to an entire battlefield, create powerful illusions, more powerful Force Projection. If several other Sith Lords are in attendance the Sith Ritual Chamber could unleash a super sized version of Sith Spells upon a battlefield.

Antechambers
The Antechambers that flank the Sith Ritual Chamber are ancillary meditation, and teaching spaces for more smaller and intimate gatherings. These chambers are equipped with enchanted Sith obelisks, modeled off of the Krayiss Two Obelisks, which allow Force Users to channel power from the Sith Ritual Chamber for separate uses (when allowed). These antechambers also have holoprojectors, conference tables, and space for saber lessons.

Sith Academy/Dojo
The Sith Academy and Dojo is a long space that is the formal audience receiving chamber, as well as space for teachings, saber dojo classes and large assemblies. The space is decorated with Sith artifacts, murals of Old Sith Lords, large statues of Sith Knights bowing their heads and accompanying benches, seats, and holoprojection sockets. There are also hidden compartments that hold droids for saber training and other equipment.

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Utility Spaces
Utility Spaces are a long stretch of multi-purpose rooms and chambers designed for various functions. Some of them are dungeon/interrogation chambers modelled and equipped similarly to those found in Ascendancy Dungeon Ship. Others are extra living quarters, dorms for visitng students, gathering spaces, medical spaces (bacta tanks, healing pods, etc.) as well as recreational spaces.

Main Entrance
The Main Entrance of the Dark Praxeum's High Pyramid are large imposing areas, gaurded by starfighters and shields. There are two, one on either of the front and back side. The entrance is modeled off of the entrances of the old Sith Temple tombs. The actual entrance is flanked by two monumental statues of ancient Sith Lords, which leads down a long passage that ends at a docking bay/hangar for transport ships. During combat the space is placed under lock down and the Starfighter Hangers below are the only opening for spacecraft to exit and enter.




(2) Under Pyramid:
Simply put the Under Pyramid is where the core of the Dark Praxeum's functions are housed. This includes the shield generators, reactors, and power source. As a result it is the most guarded section of the Dark Praxeum (internally and externally). As well as being the most armored.
 
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