Star Wars Roleplay: Chaos

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Approved Starship Coda Assault Frigate MK I

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+ Turtle + The myriad of shield micropoles aid in covering the weak spots along the hull as well as shifting the bulk of the shielding in any direction. Paired with a reinforced hull, the vessel can take a good deal of punishment and direct shield power as needed in any direction.
+ The Sharp End + The ship is full to brim with offensive weaponry, most focused on wearing down shields and hulls in quick order as proper warships should.
+ Queen AI + Not nearly as advanced as the Unique Variants, though still, the Queens aboard each are capable of linking together while within range of one another and are capable of learning from more experienced AI as such.

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- Slow and Brickish - The ship lacks considerable speed in lieu of high offensive and defensive capabilities.
- ION/EMP - With the addition of the Priddy Turret Bases, the weapons attached to them can be knocked out with sufficient energy from either source.
- Queen AI - The AI have the potential to go rogue or offline in heavy Ion/EMP attacks. In rogue status, the core will need to be shut down manually, and both cases have potential loss to a large number of systems without proper crew in place to cover the formerly automated systems.

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Minimum Crew Required: 785
Optimal Crew Complement: 2,049
Passenger Capacity: 1,050
Consumables: 22 months
Cargo Capacity: 8,100 Metric Tons

Larger vessels never truly held an interest for Niki, seeing them as large, clumsy things. Smaller vessels, mostly under a thousand meters in her opinion could far more readily turn the tide of a battle when used correctly. As such, she set about creating another variation of her ship line for her connection to the Eternal Empire.

A dedicated siege platform against larger ships of the line, the Coda was meant to move to the front and wear down enemy shields and hulls in an expedient fashion. While not the quickest vessel, it can easily reach out from range until it enters the thickest of fighting to further increase it's potential volume of fire output.
 
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One issue.

This is mainly to encompass your entire Armaments. This is a lot of weapon systems on a frigate when generally, these are more found on Cruisers and Star Destroyers. I do recommend to tone it down at the least, mainly the Heavy Turbolasers as those generally start towards Cruisers. While I cannot force the change, opponents may call on the damage and if abused, can be pulled into review. Hence why I bring this up.

Let me know what you think and you want to do.
Niki Priddy Niki Priddy
 
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