The Parliament
- Intent: To Create the Galaxy's Second Super Star Healer

- Image Source: https://www.deviantart.com/impguy101/art/Vanguard-class-Super-Star-Destroyer-740656529
- Canon Link: N/A
- Permissions: N/A
- Development Dominions: (None, is a hospital ship)
- Primary Source: N/A
- Manufacturer: Scion Mobile Shipyards
- Affiliation: Confederacy of Independent Systems
- Model: N/A
- Production: Unique
- Material: Titanium, Durasteel, Special Electronics
- Classification: Super Star Healer
- Length: 10,000 meters.
- Width: 7,000 Meters
- Height: 5000 meters
- Armament: None
- Defenses: Extreme
Back Up SSD Grade Ion Shield Generator
SSD Grade Anti-Concussion Field Generator
Emergency SSD-Grade Burner Deflector Shield
Intruder Traps (Internal Security)
Shroud Dispenser (SSD Grade)
Serpent Class Singularity Stealth Projector
Titanium Molecularly Bonded Armor
SSD Grade Targeting Jammer
SSD Grade Hyperwave Inertial Momentum Sustainer
- Hangar Space: High (72)
- Hangar Allocations:
- Starfighters: 0 squadrons
- Support Craft: 72 squadrons (all T-5 Deliverance Shuttles)
- Maneuverability Rating: Average
- Speed Rating: Very High
- Hyperdrive: 0.1
Scion Series SSD Sensor Array
Scion Series SSD Navcom
Scion Series SSD Deflector Array
Scion Series SSD Hyperdrive
Scion Series SSD Comm Array
Scion Series SSD Power Plant
Mess Halls
Barracks
Escape Pods
Advanced Life Support Systems with back ups
Medical Recovery Rooms
Executor 50x. engines (14)
Chef Droids
Protocol Droids
Crew Compliment: 75000 (Bridge, Engineering, security, general maintenance, Organic Physicians, Cooks)
Internal Security:
Flesh Memory Droid Marines (14000)
Extreme Strength Energy Suppression Fields
Heavy Blaster Turrets based off upscaled Phantom Laser Tech
ADVANCED SYSTEMS
Scion Series Heavy Solar Recovery System
Scion Series SSD Molecular Furnace System
Scion Series Super Heavy Healing Field Generator
Scion Series Healing Pods
Fully Operational Research Labs, Operating Theaters, and Med Bays containing vast Medical Supplies to treat up to 400,000 patients at once:
400,000 IM-6 Med Droids
2000 Mobile Surgical Units
3000 Hyperbaric Medical Chambers
Vast supplies of FastFlesh Medpacs
Vast supplies of Antidote Kits
Vast supplies of ECM Backpacks
Vast supplies of Flexpoly Bacta Suits
Bacta Production Facilities
Miniaturized Synthicators
Miniaturized Garment Fabricators
Vast Internal Security Systems, Including Extremely Powerful Weapon Suppression Fields
Diplomatic Grade Conference Rooms and Shielded Suites
Prison Deck capable of holding up to 8000 Detainies
Capital Ship Grade Singularity projector modified to hide organics
Capable of self repair due to legions of repair droids
STRENGTHS
Juggernaut: The damage this vessel is capable of taking would surprise even other commanders of SSD sized vessels, capable of withstanding planetary scale bombardments with it's extremely strong deflector shield and thick titanium Molecularly Bonded Armor allowing it to withstand far more than other SSD Grade defenses, with an emergency Ion Shield Generator, Anti-Concussion Field Generator, and emergency Burner Deflector Shield to back it's already impressive defenses further. Significant time and effort would need to be taken to destroy this ship, bordering on outright impractical expenditure of firepower
Super Star Hospital: Fully operational mobile Super Hospital capable of treating thousands of patients at once, with both Conventional healing systems and it's own custom armored healing pods, multiple Bacta Production Facilities, Garment Fabricators, and high quality medical droids. It's custom super healing field generator can heal all but the most mortal of injuries, even purge bodies in its area of effect Completely of radiation for 14 hours straight, and has Advanced Life support systems and emergency back up life support in case that fails
Escape Clause: It's SSD Grade Shroud Dispenser and Hyperwave Inertial Momentum sustainer allow it a very strong chance of escaping both tractor beams and interdiction fields
See No Evil: It's Targeting Jammer plays havoc with even the most advanced of missiles as well as starfighters, to say nothing of the systems of other capital ships. It's own sensor array as three times the range and sensitivity of typically SSD sized systems, and is nearly impossible to Jam
Hear No Evil: It's ship to ship communications are extraordinarily difficult to jam or decipher
Speak No Evil: Multiple Diplomatic Conference Rooms that are shielded.
Do No Evil: brig capable of holding up to 8000 detainees
Born by The Winds: It's emergency Burner Deflector Shield allows the absorbed energy of turbolasers to temporarily boost the speed of its Ion engines
Self Reliant: Nearly entirely self sufficient due to its molecular furnace and self repair systems along with it's Solar Recovery System, enabling it to stay away from a Drydock far far longer than almost any vessel it's size normally could... potentially years if it plays it's cards right
Peace Herald: Capable of bringing relief to entire Star Systems and planets with it's vast array of medical shuttles and supplies protected by its special Droid Marines
Fixit: Capable of self repair due to legions of repair drones that it's able to constantly manufacture. It can repair itself fully in up to 42 days on its own, including damage that would normally require Drydocks but must restock on the high density carbon reserves that it uses as repair material
Blink of an Eye: Very fast 0.1 Hyperdrive Rating and is much faster than most other Vessels it's size in general
Defender: If breached, it has an exceedingly efficient Droid Marine Force that is highly intelligent, built specifically to defend this vessel, with Energy suppression fields so powerful to possibly heavily blunt even the effects of Lightsaber blades, and have a high chance of blunting the effects of energy, slug, or Vibroweapons. Also equipped with rapid fire phantom laser security turrets placed at key strategic areas and chokepoints
Shadow Healer: Possesses an SSD Sized Singularity Projector Stealth System, folding space on itself to hide it and it's inhabitants for up to seven days
PRAISE THE SUN!: It's chief means of recovering power is it's custom Solar Recovery System, able to completely recharge it's custom power plant in a matter of days by parking itself above a star
Automated: A BRT Supercomputer runs most of the essential and sensitive systems like a well oiled machine. This drastically reduces the need for large Organic crews on it...it's normal crew compliment would be considered a Skeleton crew on other SSD sized vessels
WEAKNESSES
No Weapons: Absolutely no weapons on the hill, in keeping with it's peaceful mission
Boarding Craft: As it has no weapons it cannot actually prevent Boarding Craft from reaching it save for self obfuscation. Should it be boarded it must rely on its Weapon Suppression Fields, and ship Security Force to repel assault
Continuous Beams: Continuous Energy Beams present one of the largest threats to it, able to whittled down shields and armor slowly but significantly
One or the Other: It's more Special Systems, such as it's stealth drives or SSD grade Mass Healing Field, can only be used one at a time, not all at once. There is also a cool down of 24 hours between switching from the healing field to the stealth system, to allow the Supercomputer to properly balance the energy distribution between the switch
Recharge Vulnerable: When it's recharging via Solar Energy is the best time to hit it, as any damage the Solar Collection Arrays take is likely to cause cascading damage to other systems it's connected too, potentially crippling the vessel
Megamaser: Megamaser Cannons can whittle the shielding quicker than other forms of weapons can
Siesmic: Much more vulnerable to space born Seismic Charges
Pulse Wave: Capital Grade Pulse Wave weapons are remarkably effective at damaging it's shields
Hyperdrive Limits: It can jump up to 8 times in a row, but must wait an agonizing four hours for the Hyperdrive to cool down and recharge
Better with A.I.: If the A.I. is knocked out, It becomes much harder for the crew to manage all systems in a timely manner, as well as coordinate moving and repairs as well as Patient Emergencies
Burner Limits: At default speed, it's rating is only at high. Only through using the Burner Shield can it's speed be increased to Very High...and the ship can only go to very high speed for an hour before it must go back to high speed. The burner will shut off for seven hours after that.
Healing Field Limits: After being on 14 hours, it takes 35 hours to recharge. Also, any damage the power plant or Recovery system suffers, it will also suffer. The shields cannot be on while the healing field is active
Cool down: Once it has remained cloaked for it's full 7 day limit, it requires 14 days to cool down
Stealth Field Limits: It cannot be activated during attacks, only before or after them.
Health Risks: use of the device can affect nervous systems, causing temporary but irritating nerve pain in the fingers and mild memory lapses, but nothing fatal to patient care. It can only cause temporary irritation.
Delicate: while the Field is active, the electronics and power must be carefully be regulated all across the ship, or power spikes could cause failures in certain sections of the ship.
Impairment: While cloaked, it is unable to use it's sensors beyond a two hundred meter radius around the ship.
Specific: once it is turned on it cannot be shut off until it's full allotted time to remain cloaked has run its course. Shutting it off early risks damaging the sensitive Electronics, leading to it being temporarily out of commission, of double the normal recharge time.
Stellar Phenomena: The Field cannot be activated within Nebulas, or close to Stars.
Speed Reduction: Also, while cloaked, it moves only at extremely slow speeds if it must due to power requirements. It's often better to remain stationary.
DESCRIPTION
The CNS Flesh Memory is the second ever Super Star Healer constructed, based on the experience constructing The Shield of Sacrifice for the Eternal Empire. As much gigantic, unarmed Mobile Fortress as it is hospital, it is as equally geared to protecting it's own onboard patients as it is capable of medical relief efforts for entire large cities. Fully Constructed three months after the attack on Rhand, it is a way for the CIS to project power without resorting to violence, and speaks to Scion Mobile Shipyards growing position as an incredibly skilled black operations shipyard...
It's vast defenses are justified by Darth Xiphos along the lines of it being extremely naive to think a hospital ship won't be targeted in THIS day and age...
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