Directorate Officer

OUT OF CHARACTER INFORMATION
- Intent: To create a common, urban focused infantry unit for the Silver Jedi Concord
- Image Credit: "HALO ODST Cave Scene" by CaptainDoge1 modified by yours truly
- Role: Urban Infantry
- Permissions: N/A
- Links: Silver Jedi Concord, Circarpous Sector, Circarpous IV, Gyndine
- Unit Name: Circarpous Sector Infantry Regiment (CSIR)
- Affiliation: Silver Jedi Concord
- Classification: Line Regiment
- Description: Some troops are galaxy famous simply by virtue of their famed ancestors or association with a famous leader. The history of some troops is nearly resigned to oblivion, but they are utterly vital to a nation's success. The soldiers of the Circarpous Sector belong to the latter. Recruited largely from the slums of Circarpous IV and Gyndine, these rough infantry nonetheless are well trained, equipped, and led by surprising intellectually gifted cadre of officers who take full advantage of their soldier's background in the slums to turn them into capable urban warriors. Whether conducting vicious street ambushes or stalwartly holding off enemy advances from improvised fighting positions within the rubble of a ruined city, the troops of the CSIR are among the finest urban warriors that the Silver Jedi Concord can call upon in their time of need.
- Unit Size: Large
- Unit Availability: Common
- Unit Experience: Trained
- Equipment:
- All troops: Llwelkyn-series Battle Armor, 1 LPD-73 Stormfist Scatter Pistol, 1 LPD-74 Enforcer Stun Baton
- Typical Squad layout with equipment
- Command Element (1 sergeant, 1 L2/4 Praecursator Tactical Probe Droid)
- 1 Sergeant: LPD-14 Firebolt Variable Charge Blaster Rifle with TruSight-series Multi-Optic Sight, 1 Bodhar-series Blast Shield with tanglefoot field projector, 2 LPD-24 Fireblast Dual Purpose Grenades
- Fire Team Aurek (2 riflemen, 1 chemical warfare specialist, 1 heavy gunner)
- 2 Riflemen: 1 LPD-72 Shadowfire Special Purpose Carbine with TruSight-series Multi-Optic Sight, 2 7-PrG Proton Grenades, 2 LPD-24 Fireblast Dual Purpose Grenades each
- 1 Chemical Warfare Specialist: 1 LPD-67 OmniStorm Chemical Thrower with Zolta-series Targeting Scope, 2 7-PrG Proton Grenades, 2 LPD-24 Fireblast Dual Purpose Grenades
- 1 Heavy Weapons Specialist: 1 LPD-59 Stormlance Shatter Rifle with Zolta-series Targeting Scopes, 3 LPD-35 Shadowcaster Gaseous Grenades
- Fire Team Besh (2 riflemen, 1 close quarters specialist, 1 heavy gunner)
- 2 Riflemen: 1 LPD-14 Firebolt Variable Charge Blaster Rifle with TruSight-series Multi-Optic Sight and LPD-53 Crasher Underbarrel Grenade Launchers each
- 1 Close Quarters Specialist: 1 LPD-45 Firespray Shotgun, 1 Bodhar-series Blast Shield with tanglefoot field projector, 2 LPD-24 Fireblast Dual Purpose Grenades
- 1 Heavy Weapons Specialist: 1 LPD-27 Flamestorm Assault Blaster Cannon, Akk Dog Portable Shield Generator
- Command Element (1 sergeant, 1 L2/4 Praecursator Tactical Probe Droid)
- Combat Function: As their name suggests, CSIR soldiers form the bulk of the army within the Circarpous Sector, raised up and stationed within the many dense cities of Circarpous IV, Gyndine, and several other nearby worlds. While officially organized as Line Regiments, the very nature of the soldiers and their bases specializes them further into almost strictly operating in artificial environments, whether it is a sprawling ecumenopolis or the cramped confines of a frigate. On a doctrinal level, great attention is given to using secrecy and features of urban terrain to minimize collateral damage to nearby civilians and their own troops. Consequently, large scale movements are very carefully planned and internal command culture greatly encourages spirited debates among all officers to ensure that all perspectives and ideas are considered, and that operational plans chosen do not have glaring flaws. CSIR plans typically do place an emphasis on using surprise and overwhelming short-range firepower to achieve their goals. These concepts translate all the way down to the squad level. Unlike many military formations, there is a clear distinction between the functions within each fire team of the squad. Fire Team Aurek, sometimes referred to as the 'lockpick', uses near silent weapons and fighting techniques. This allows them to quietly probe and infiltrate enemy lines, conduct ambushes seemingly out of nowhere, and cause confusion/disorientation within enemy ranks. On the other hand, Fire Team Besh is more of a hammer, using heavy, largely short-ranged firepower to quickly overwhelm enemy positions or beat back enemy attacks. Typically, these two squads are employed complimentary. On the offense, Fire Team Aurek infiltrates an enemy position or causes confusion within enemy ranks, forming an opening for Fire Team Besh to either seize a key position or decisively overwhelm any survivors. Defensively, Fire Team Besh usually makes very obvious but well defended positions centered around the blaster cannon effectively acting as a machine gun, while members of Fire Team Aurek lay scattered outside of this fire position to act as sentries and ambushers. The sergeant and the probe droid typically act as a separate recon element, with the probe droid scouting positions under the sergeant's direction, and the sergeant carefully coordinating each fire team's movement patterns. Regardless of their role within the squad, all CSIR team members undergo standardized training and frequent training bouts in a local form of K'tara that can incorporate the use of simultaneously wielding both a shotgun pistol and a stun baton, making them to the man vicious close quarters fighters.
- Force Abilities (Force User Units Only): N/A
Strengths:
- Urban Bred: CSIR troops are largely recruited from the more urban areas of the Circarpous Sector, notably on Gyndine and Circarpous IV, where many come from the lower levels of society. To grow up in such rough spots prone to gang violence and murders, most of the soldiers have good survival instincts in urban areas, often having a heightened sense of hearing of things that "seem off" or seeing things that just "don't look right". Not only do they tend to be good at detecting ambushes and enemy movements in such areas, but they tend to be fairly good at eluding these dangers or even simply moving in sprawling crowds or quickly through artificial structures.
- Wolf Pack Tactics: CSIR training places great emphasis on its soldiers fighting in small fire teams, where the group acts as a cohesive whole rather than a motley collection of individuals. Combat formations and contingency plans are well-rehearsed at the squad level, allowing CSIR soldiers to double or even triple team their opponents to quickly and methodically make short work of many of their opponents.
- Close Quarter Fighters: CSIR troops are well trained and competent in close quarter fighting, practicing a local form of an K'tara. This local form can incorporate the use of simultaneously wielding both a shotgun pistol and a stun baton, where the baton is used to manipulate foes into vulnerable positions before a coup de grace is delivered by the pistol.
- Fish Out of Water (Wilderness): CSIR troops are almost exclusively from and train in dense urban areas. Consequently, they tend to be very much out of place in the wilderness or sparsely populated places where nature dominates the terrain.
- Short-Range Weapons: While CSIR squads carry a few long-range weapons, the majority of their weapons are relatively short-ranged blasters and shotguns.
- On Foot: CSIR troops move on their feet, meaning that they are often slower than some of their opponents, such as mechanized infantry, walkers, or tanks.
While infantry are the backbone of most galactic powers and governments, their capabilities can vary widely depending on their background - where they are from, how they have been trained, and how they have been equipped. The Circarpous Sector Infantry Regiments are excellent case studies in how these factors can evolve more specialized units. CSIRs are raised up primarily from the lower classes of dense, highly urban areas. While originally raised strictly to defend these areas, the sector's membership into the Concord encouraged standardization across the local defense forces as well as frequent deployments outside their sector at the behest of their Silver Assembly's members. Training and equipment was standardized, allowing the regiments to be more interchangeable with each other for the common defense. Yet the bulk of the sector's population is very much urban based, which has led to a certain inherent homogeneity not found elsewhere in the Concord's territories. Most soldiers within the CSIRs had rough upbringings on the lower levels of these cities, making them already predisposed to being better urban fighters than most of their contemporaries. Consequently, while most CSIRs continue to be stationed to defend their worlds, a notable number of CSIRs have been moved by the Concord to fight or defend in dense, artificial terrain. One regiment, the 10th Gyndine Guards, earned an enviable reputation of holding the ruins of the city of Terram against an equal number of Baedurin during the Bryn'adul Empire's invasion of Concord space by frequently ambushing their enemies and then slipping away to hide in underground sewers when more Bryn'adul troops converged on their positions.