The Parliament
- Intent: To create the Galaxy's first Droid Spiritual/Community Advisor

- Image Source: https://www.deviantart.com/johngate2014/art/Mariko-128-826391515
- Canon Link: N/A
- Permissions: N/A
- Primary Source: N/A
- Manufacturer: Sword Herald Special Purpose Enterprises
- Affiliation: House Io
- Market Status: Closed
- Model: N/A
- Modularity: Yes (Genetic and Cybernetic Upgrades)
- Production: Mass Produced
- Material: Vong Biot Tissue
- Classification: Military Grade Special Purpose Combat HRD / Spiritual Leader
- Weight: Average
- Height: Average
- Movement: Bipedal
- Armaments: Heart Doubles as a Dovin Basal, Bio-Organic ARC Caster Organ (X2), Bio Organic Tractor Pressor Organ (X2), Bio Organic Repulsor Cells , Bio Organic Sonic Organ
- Misc. Equipment: Armorweave Kimono, Speederbikes, TIE Silencer
- Resistances (Optional):
- Energy (And other Blaster type weapons): Very Low
- Kinetic: Very Low
- Lightsabers: Very High
- EMP/Ion: High
- Acid: Very Low
- Flame: High
- Cryo: High
- Lightning: Very High
- Vibro: None
- Gravity: High
- Magnetics: Low
- Radiation: High
- Paddle Beams: None
- Force: Very High
- Sonic: Very High
Bio Droid that is very tough to kill using solely conventional methods, able to survive all but the most mortal wounds, including massive organ damage or removal and even a broken neck. Can fight even if most of its brain has been destroyed
Heart doubles as a Dovin Basal, enabling it to generate gravity swells
Programmed to oversee the spiritual needs of any member of House Io with full Chaplain Programming, and programmed to reinforce the House's warrior ethos with the public
Extensive Bio Organic Firearms Database
Extensive Bio-Organic Melee Database
Engineered genetics enable it to project focused electrical discharges
Bio Organic Repulsor Cells engineered to mimic repulsorlift engines enable limited flight capability
Specially engineered organs in hands mimic extremely strong tractor beam projectors/Pressors
Flesh and bone engineered to resist Force Powers to a very high degree
Highly Modular, able to accept both genetic and cybernetic upgrades, including ones that alter it's appearance, as well as a slew of new programming and updates via direct transfer to the Brain
Increased Speed and Reflexes due to Neuromesh brain and advanced genetics. Superhuman strength
Powerful Bio Reactor enables it to keep going in its own for up to four years before it must recharge
Has organ in throat that serves as extremely deadly sound weapon
STRENGTHS
Why won't you die-Hard Mode: The regenerative nature of the Biot makes it very tough to kill. It can still function and fight even through massive organ damage (It's unable to feel Pain) or even having half it's brain destroyed or it's neck getting broken. So long as at least a quarter of its brain and at least fifteen percent of its body remains it will regenerate fully on its own. (This can lead to interesting situations should it be split in half lengthwise, as both halves will regenerate into individual Nuetralizers). Even if only a chunk the size of an arm or a thigh remains, exposing that chunk to Gamma Radiation will cause it to grow into another Chaplain Nuetralizer. It heals quickly from it's wounds, in a span of eight hours or less. Short of total decapitation or having it's brain and body completely destroyed, it is in general very difficult to put a Chaplain Nuetralizer down completely, especially given its more unconventional, built in resistances
The Brains Department: Fully Sapient, with full scale Human Like Emotions, and learns very quickly from every encounter, be it combat related or social, with full combat databases like all Nuetralizers
Fitness: 2 times stronger, faster, and more reflexive than a normal human
Massive Threat: A particular threat to Force Adepts, due to some of their genetics having been spliced from that of a Ysalamiri, rendering it very highly resistant to most Force Powers, while Power Glands engineered into it render it highly difficult to destroy with a Lightsaber. It also has organs in it that mimic repulsorlifts, allowing it limited flight capability with a high flight ceiling before the organs need to recharge for an hour. Other organs, located in its arms, allow it to project and direct massive electrical discharges from it's body, while organs in its hands mimic tactical tractor beams or tractor pressers, allowing it to move or catch/hurl large objects at a distance to mimic Force Push and Pull...or compress throats to mimic a Force Choke. An organ in its throat allows it to mimic the effects of a Destructive Sound Cannon with the ability to target certain materials
Protector: Programmed to regard all House Io Citizens as Family, who must never be harmed and always protected without question, or obeyed as necessary, with stringent secondary protocols and algorithms that dictate that fulfilling it's own programming should never come at the cost of betraying House Io's ideals, it's citizens, or it's leadership, with directives to shut down and manually reboot if forces to choose. This is so ingrained into it's mental architecture that it cannot be overridden, even temporarily, not even with the Force
Modular: Capable of accepting Genetic or Cybernetic upgrades, even ones that drastically alter it's appearance as well as a slew of new programming and updates via direct transfer to the Brain (Stealth, Anti Stealth upgrades require a new sub.)
Chaplain: Programmed to act as a Spiritual Leader and Advisor to any House Io Community it is planted with, to keep up morale and enforce it's Warrior ethos. It's also programmed with Psychological Databases, allowing it to function as a Psychologist to treat traumatized House Io citizens
Energizer Bunny: A powerful Bio Reactor enables it to go for four years before needing to recharge for four days wirelessly by a power source
WEAKNESSES
Vong Tissue weakness: Alpha Red causes gradual necrotizing to take place unless treatment is immediately applied and Baffer Pollen causes intense swelling in the joints for up to fifteen minutes, heavily reducing it's Manueverability until the body purges it
Acid: Acid eats through it's tissue quickly
Vibro: No resistance to Vibroweapons
Conventional: Blasters and slugthrowers pierce it easily
Explosives: Explosives are your best chance to take it out on the first go. That said, you better pray it stands still long enough
Blunt: Blunt kinetic trauma from something like club stuns it
Tractor Limits: Can't move or catch anything bigger than a very large boulder
Sound Limits: The sonic organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Electrical Limits: The ARC Caster organ's organic capacitors typically takes around ~1 minute to recharge after they have been depleted.
Not human: No way a med scan wouldn't pick up on its Nature. None of its organs are human looking and it's blood is silver, like the organs
Magnetics: High powered magnetic surfaces causes it's flesh to adhere to them until a way is found to break it's hold. Directed magnetic weapons scramble their databases for thirty seconds and slows their regeneration by half for an hour after
PERSONALITY
Friendly most of the time in person, but taciturn and commanding when it must be, it has the fervor of a religious bent in its guidance to House Io Citizens on a constant basis and in battle it's in Full Dolph Lundgren in Johnny Mnemonic Mode, spouting off borderline insane (Sometimes it's outright insane) rants and quips against "sinners" and "unbelievers". Personally in dealing with House Io Citizens it's nothing but friendly and patient, tailoring it's guidance to who it talks to.
DESCRIPTION
The Chaplain Nuetralizer Model 1 is a factory made spiritual guidance counselor, possibly the first of its kind. If Model 1's and Advanced Model 1's are Jedi Knight Counterparts in Xiphos's race of machines then the Chaplain Nuetralizer is the counterpart to a Jedi Master. Not only does it administer to the spiritual needs of its people, but can act as a more official face for House Io for important assignments where combat may not be necessary. Against Force Adepts, it is a tough, ruthless, frightening opponent purpose bred to negate a Force Adepts natural advantages to the best of its designer's ability, and can rapidly learn to counter and defeat even their best strategies, fully complimented by an extensive bio-organic Anti-Force Adept database, and the plethora of melee, hand to hand, and ranged skills that may be necessary
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