Star Wars Roleplay: Chaos

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Approved Tech Careena Fett's Beskar'gam

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OUT OF CHARACTER INFORMATION

PRODUCTION INFORMATION

TECHNICAL SPECIFICATIONS
  • | Classification | Multipurpose
  • | Weight | Average
  • | Resistances |
    • | Energy | Very High
    • | Kinetic | Very High
    • | Lightsabers | Extreme
    • | Sonic|Low
    • | Ion/EMP | High
    • | Extreme Heat| Low
    • | Extreme Cold| Very Low
    • | Corrosive | Average

STANDARD FEATURES

SPECIAL FEATURES

STRENGTHS
  • | Cloak and Dagger | Careena's beskar'gam is designed to be extremely effective at skirmishes as well as hit-and-run operations, providing extensive defenses in addition to her ability to blend in with her surroundings while masking her presence from sensors. This allows her to make deadly strikes from up close or at range before disappearing into the battle.
  • | Enhancement | The refurbished set of beskar'gam is designed to improve Careena's innate capabilities, enhancing reflexes and strength without hindering her flexibility or maneuverability.
  • | Modularity | Careena's beskar'gam is a highly modular platform, capable of having entire loadouts altered based on any upcoming operations they may embark on. This allows Careena to have a tool or weapon for any foreseen occasion they may come across.
WEAKNESSES
  • | Gaps in the Armor | While designed to take a hit, the design of Careena's beskar'gam favors more mobility and flexibility rather than protection, having only partial armor plating to protect the most vital regions save for joints and such. While the underlying layer of armor is durable and resilient, it is much more susceptible to damage from weaponry that beskar would typically protect against.
  • | Elemental Weaponry | While rated to handle well during natural environmental elements, weapons designed for extremes such as flamethrowers, cryo grenades, etc. are still quite effective in forcing Careena to retreat temporarily. Elemental weaponry also is capable of easily damaging the visual cloak systems on her beskar'gam.
  • | Extensive Hits | As mentioned before, Careena's beskar'gam is designed to take an extensive beating before being breached, but consecutive hits will cause the kineticite gel armor to stiffen up, thus causing her mobility to be reduced until it returns to its aqueous state.
  • | EMP | While it will not completely shut Careena off, powerful EMP effects in close proximity to Careena will interfere with a number of her systems, primarily her ability to hide from both sight and sensors as well as any system that actively runs off of any power.

DESCRIPTION

Careena's Beskar'gam was made based on the Shocktrooper design, with an emphasis on freedom of motion and allowing her to maneuver around the battlefield a lot more quickly, and like many other Fetts, is a favored design among them. Careena's integration of a special fabric has allowed her to conceal herself in a multitude of environments, and though it was not designed for the sole purpose of cloaking, it is just as fearsome up close and personal with its multitude of systems and weapons. There are also a host of hidden offensive/defensive features incorporated into the suit, mainly in the vambraces.
The armor is designed to provide a host of different functions and features that enhance combat performance and activity on the battlefield. Sensors assist in acquiring/identifying targets, different vision modes allow for the wearer to hunt down prey in all manner of environments, and a number of life support systems assist in keeping the wearer active. Most notable is the use of bacta applicators on the insides of the suits and the use of nanobots to surgically repair the wearer if their suit gets damaged while being able to patch up any breaches to the suit if there are nanites readily available.
Over the years, Careena has made modifications to her armor, whilst wearing the battle-damaged armor as a show of both her resilience and tenacity. Her sense of style has since changed since its original design, a shift from its original stark white appearance before. A veshok tree is emblazoned on the helmet's front above the visor, an homage to her home and her roots, a symbol of sturdiness and holding fast through even difficult times. A set of 'fangs' were also marked over where the sides of the helmet are, a nod to her nickname as the Gray Wolf, showing off her ability to hunt and take down foes larger than herself with the help of her clan and people.

 
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Krass Wyms

Jedi Tech Division
Factory Judge
Careena Fett Careena Fett

Hello, I shall be handling this today

PRODUCTION INFORMATION
You are missing your suits production area.

Production: The scale is Unique (Only One Character), Semi-Unique (A single small unit, squad, or squadron), Limited (Only one small group of characters. IE: A Single Minor Faction, Company, or Group within a faction.), Minor (Large groups of characters. (IE: A Single Major Faction, a few companies, or groups.), Mass-Produced. (Anyone.) Characters refer to NPCs & PCs.)

Now for the balances assuming this is meant to be unique production you actually fall one point below the balance line so you could raise something by one point if you like or re-add that section and I can approve this.

Stealth and Cloak Capabilities
There should be weaknesses to the armor as stealth comes in different flavors on chaos.

Force Nullification Bubble
This is going to require links to where it is being added on the armor.
 
Careena Fett Careena Fett

Hello, I shall be handling this today


You are missing your suits production area.



Now for the balances assuming this is meant to be unique production you actually fall one point below the balance line so you could raise something by one point if you like or re-add that section and I can approve this.


There should be weaknesses to the armor as stealth comes in different flavors on chaos.


This is going to require links to where it is being added on the armor.
Thank you for the prompt input.

  • Production area was added, and yes it is Unique. (I must have accidentally deleted it when removing all the excess text from the template.)
  • Kinetic rating raised to Very High to adjust to balance values.
  • EMP weakness added as an additional weakness towards stealth/cloak capabilities.
  • Force Nullification Bubble is not actively produced by the armor itself, just a passive effect added as a result of carrying Yossubi Gas(Similar to carrying a Ysalamir), which has been linked to the special feature for clarity.
Please let me know if any further adjustments/clarifications are needed to be made.
 
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