Star Wars Roleplay: Chaos

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Approved Starship Bryn'adûl | Debaucher

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The Bryn'adûl | Debaucher
juhyung-kang-1st-mother-ship.jpg

OUT OF CHARACTER INFORMATION

  • Intent: To create a boarding ship that aligns with the aggressive nature of the Bryn'adûl forces on a whole.
  • Image Source: x
  • Canon Link: N/A
  • Primary Source: Crellderath [Devalkier]
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Boarding Craft | Frigate
  • Length: 500m
  • Width: 500m
  • Height: 350m
  • Armament: Extreme
  • Defences: High
  • Hangar Space: Base | None

Hangar Allocations:
  • Starfighters: None
  • Support Craft: None
Manoeuvrability Rating: Very Low
Speed Rating: High
Hyper-drive Class: Slow: 10
STANDARD FEATURES
All Standard Features

ADVANCED SYSTEMS

  • Vampire: These ships are sturdy and designed to get in close and render enemy ships defenceless. They use powerful energy vampirism via their tendrils to latch onto ships or their shields and drain the energy via their large tentacles.
  • Tunnelling: Once attached to the surface of a ship, the Debaucher begins to warp the energy of the ship to defend itself and power its tendrils to drill into the surface of the ship.
  • Boarding Party: The Debaucher's are capable of deploying large groups of five to six hundred troops from its tendrils into the ship, releasing the boarding parties onto the ship.

Strengths:
  • Vampirism: Debuacher ships have incredibly strong localised vampirism abilities, able to use powerful energy vampirism via their tendrils to latch onto ships or their shields and drain the energy via their large tentacles.
  • Tunnelling: Once a Debuacher has attached itself, it can use its tendrils to tunnel into the ship, this also decreases the effort needed to steal the ships power but also allows the creature to deploy troops to the inside of the ship.
  • Hide: The upper crown layer of the ship is incredibly durable, capable of withstanding even capital grade weaponry for a period of time - essentially allowing the creature to get close enough to attach to and shortly cripple enemy ships.
  • Self Operation: As these creatures are primarily formed from Crellderath tissue, they essentially act as part creature and part ship. Thusly pilot themselves.
Weaknesses:
  • Feeble Underside: The underside of a Debaucher is significantly weaker than the upper carapace that covers the majority of the Debaucher.
  • Combative Limitations: The Debaucher is a large boarding craft, and relies on other craft to fight offensively. The Debaucher has no armaments for use against fighters or enemy crafts at range. It's soul offensive abilities are its vampirism and tunnelling tendrils.
  • Living Beast: The utilities of a Debaucher can be directly interrupted by the intervention of telepathic force attacks.
Description:
The nature of the Debuacher is of organic design, generated from a large amount of Crellderath mass designed to create an almost entirely organic ship that compliments the fighting style and tactics employed by the Bryn'adûl.
 
Last edited:
Tathra Khaeus Tathra Khaeus

Image

This is a small thing, but just to improve the readability of this submission, please move the image above the OOC Information header. This way anyone quickly browsing through will know exactly what the text relates to.

Primary Source

[QUOTE[
Primary Source: Crellderath [Devalkier]
[/QUOTE]

This link to Crelldreath is currently broken, please fix the link.

Materials

Material: Crellderath Biomass, Malabast

Materials need to be linked in a submission, please do so here.

Hangar Space

Hangar Space: 500 Meters: None

The template has to be followed exactly, as per the text quoted below, please adjust the None to Base.

500m [Base: 0 | Very Low: 1 | Low: 2 | Average: 3 | High: 4 | Very High: 5 | Extreme: 6 ]

Vampirism

At several points in the submission, you refer to "energy vampirism" however, I can't find any references to this in canon or real life. What are you drawing on when you talk about this ability?

We know very little about this ability apart from its ability to allow this ship to bypass shields and to draw energy from the ship it attaches to. However, before we go into the details of this ability, I would very much like an answer to my previous question. What are you drawing on for this ability?

Boarding Craft

You say the ship is able to be used as a boarding craft. What kind of numbers are we talking about, while you don't need to give me a hard number but your opponents need to have some kind of idea of what they might be facing.
 
John Locke John Locke

  • Links fixed,
  • Verikast added,
  • changed to limited production,
  • image moved above OOC title.


Energy Vampirism does exist in Star Wars. Additionally I also had this species approved; Valliphicarus

"Syphon: An evolutionary trait. The Valliphicarus are energy vampires, syphoning energy from ships, easily disabling most vessels functions so that they may become easy prey. The Val telekinetically grasp vessels through the use of a sort of, biological tractor beam, able to syphon energy from a distance. However the closer they get the more potent it becomes."

These creatures and the existence of energy vampires in the EU is where I pulled this ability from.

Also added a set amount of 500 - 600 infantry units.
 
Tathra Khaeus Tathra Khaeus

Material

Material: Crellderath Biomass, Malabast, Verikast

Please provide a link to the Crellderath Biomass as well.

Energy Vampirism

As you are aware, the factory and codex rules clearly state the following:


The factory will not base judgments on precedents or the approval of prior submissions.

As such, the previously approved species will not affect the submission.

If we look at the Energy Vampire you link the ability described there is a significant difference between what is described in the Wookieepedia. The ability to generate a field such as you describe that allows it to pass through shields is more akin to an Individual Field Disruptor than the ability to drain energy from a living being. While I could see that a variation of this ability would allow you to drain energy from a ship by touching it, this ability to create a field of vampirism does not seem to be borne out but the canon. In addition, the ability to extend a field like this borders on the edge of being overly powerful.

You mention that the Debaucher is able to drill into an enemy ship, if it is able to draw energy as part of drilling that would make much more sense and be more inline with the canon ability of energy vampires to draw energy from those that they bite.

Hide

You mention the outer carapace is capable "of withstanding even capital grade weaponry for a period of time" yet the underside is vulnerable. Just how long can it withstand capital-grade weaponry. Some detail here will help writers dealing with, or writing these in the future.

 
John Locke John Locke I just have absolutely no idea on what grounds the ability already existing matters to the submission.

That seems like a strangulation of creativity rather than something for balance.

Nothing I make is 'born out of canon', and I don't see how that is relevant. It doesn't need to be born out of canon to conform to star wars.

How about its 'field' it generates is only the size/circumference of the length of its tendrils/arms.
 
Tathra Khaeus Tathra Khaeus

We operate within a universe that has an existing framework and powers and abilities that exist. It's why we have the rule below.

All submissions need to conform to the general idea of Star Wars. No Gundam Wings, no Transformers, etc

It's not about strangulation of creativity, it's about conforming to the rules of the factory, rules which allow for plenty of creativity while maintaining the aesthetic of star wars. It is an aesthetic that draws on what came before, you can take it a step further, expanding on the universe and what is available here. This is not the strangulation of creativity, it is just the avenue in which the creativity is bound within.

While you say that "Its just not there to be powerful" the fact is that the ability is extremely powerful as it stands. A field which can suck energy out of technology over a distance isn't something that has any place in canon as far as I have been able to tell. Everything about Star Wars says that energy needs to be touched to be absorbed. This can be seen in the energy vampires who have to bite someone to absorb their energy, in the force ability Tutaminis where you absorb energy that touches you or even in the Vong creature the Ychna which can "suck out every bit of energy that a space station's deflector shield generator could produce".

In terms of this submission, I can think of two ways to make the submission work.
  1. Have the tentacles have the ability to absorb energy, this would allow them to suck up shield energy till the creature is able to break through to drill into the surface of the target ship.
  2. Have the creatures fed on ionite, effectively letting it run through their blood, giving them the same ability to "completely deplete shields".
 
John Locke John Locke

We operate within a universe that has an existing framework and powers and abilities that exist. It's why we have the rule below.

It's not about strangulation of creativity, it's about conforming to the rules of the factory, rules which allow for plenty of creativity while maintaining the aesthetic of star wars. It is an aesthetic that draws on what came before, you can take it a step further, expanding on the universe and what is available here. This is not the strangulation of creativity, it is just the avenue in which the creativity is bound within.
Right but if a piece of star wars media came out tomorrow with this concept, this wouldn't have became any more conceptually 'star wars' is my point. Creating new things isn't again star wars especially when its just a different take on an existing idea. The creation of fields, magnetic fields; ect exists in real life.

On the other hand; EMP equipment exists, yslyarami or whatever they're called can create areas of force-nullifying energy. I don't see how this doesn't conform to Star Wars just because it hasn't necessarily been done exactly this way before. This essentially works like a slow-drain EMP, or its tendrils do.

But to quote the
wiki article, "electromagnetic pulse (EMP), also sometimes called a transient electromagnetic disturbance, is a short burst of electromagnetic energy. Such a pulse's origin may be a natural occurrence or man-made and can occur as a radiated, electric, or magnetic field."

So if we want to get science-y we can say the Debaucher generates an electro-magnetic field that is essentially a tech-dead area. Also, this isn't suppose to be at a distance, its supposed to be in a circumference around its under-side, like there is a electromagnetic cloud underneath it.
 
Tathra Khaeus Tathra Khaeus

From the same wiki article.

" EMP interference is generally disruptive or damaging to electronic equipment, and at higher energy levels a powerful EMP event such as a lightning strike can damage physical objects such as buildings and aircraft structures. The management of EMP effects is an important branch of electromagnetic compatibility (EMC) engineering."

This would not give you the ability to penetrate shields, and is conceptually a completely different idea from what you currently have. If this is the path you wish to go down, I'll move the submission to the pre-factory to allow you to rework it.
 
John Locke John Locke

That is true but there is plenty of uses of electromagnetic pulses/EMP's that kill electronics outright rather than simple damage them.

Instead of penetrating shields, would it be acceptable that it just through the absorption;electromagnetic draining it can latch on the shields to drain them, thusly granting itself the ability to bypass them by depleting them within a certain area?
 
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