Star Wars Roleplay: Chaos

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First Reply BREACH & CLEAR - Spice Bust

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BREACH & CLEAR
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Objective: Neutralize Smuggling Ring
Outfit: Senate Commando Armor [X]
Full Kit Deployment:
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha —
GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Medic: Sergeant Lorne Vesik (Mirialan male)
Machine Gunner: Corporal Bex Jarn (Besalisk male)
Rifleman: Private Tash Renn (Human male, Chandrilan)
  • A precise and disciplined soldier.
  • BHSR-1 Service Rifle
  • Prefers coordinated maneuvers and works best in tight formations.
---

Fire Team Bravo —
GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Marksman: Corporal Rann Kyber (Nautolan male)
Heavy Weapons: Private Drax Molgar (Zabrak male)
  • Specializes in explosives and heavy ordinance.
  • ML-04E-GA Rocket Launcher
  • Often deployed against armored threats or for breaching enemy positions.
Rifleman: Private Cass Deren (Duros male)
  • Agile and quick-thinking.
  • BHSR-1 Service Rifle
  • Often acts as the squad's point man, scouting ahead for danger.
Senate Commando Corps
Mission Dossier: Operation Crimson Descent

Mission Classification:
Black-Level Priority — Full Tactical Authorization
Commanding Officer: Captain Nos Voros (Zeltron, SIA Agent, Senate Commando)
Unit: Rubrus Squad — Senate Commando Elite Strike Force

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Objective:
1. Neutralize the glitterspice and deathstick trafficking ring.
2. Seize or eliminate the head of the operation.
3. Gather all physical and digital evidence on the organization.
4. Secure the facility and any survivors for interrogation.

Operational Parameters:
  • Engagement Rules: Lethal force authorized against all hostile targets. Arrest only those who surrender.
  • Infiltration: Loud and fast. Breach-and-clear tactics.
  • Intel: Facility believed to be heavily fortified and rigged with improvised traps using black-market tech.
  • Opposition: Armed and dangerous; includes a mix of alien mercenaries and criminal elements.

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Target:
  • Criminal Leader: Sorn Kaal (Nikto, Male) — Wanted for smuggling, trafficking, larceny, assault, first-degree murder.
  • Known Associates:
- Greev Tessk (Trandoshan, Male) — Security Chief, known for brutality.
- Shal Zorr (Twi’lek, Female) — Logistics, suspected slicer.
- Vrax Dorr (Weequay, Male) — Enforcer.

---

Operational Theater:
Location: Abandoned Industrial Complex, Level 1313, Coruscant Undercity
Previous Use: Housing and Commercial Sector
Current Use: Smuggling and Drug Processing Facility

Primary Entry Points:
  • Main Entrance: Large reinforced durasteel door, guarded and likely booby-trapped.
  • Maintenance Access: Side entry via ventilation shaft; tight fit, good for stealth insertion.
  • Loading Dock: Heavy cargo bay, possible vehicle access.

Primary Exit Points:
  • Main Entrance: Once cleared, becomes primary extraction.
  • Rooftop Access: Potential aerial extraction point.
  • Sublevel Tunnels: Unknown exit points, possible escape route for hostiles.

---

Appendix A: Zone Breakdown

Zone 1: Entry Hall

  • Entries/Exits: Main Entrance, Ventilation Shaft.
  • Traps: Laser trip mines, motion-activated blaster turrets.
  • Encounters: Two guards (Rodian, Gamorrean), low-level thugs.
  • Evidence: Shipment manifests.

Zone 2: Processing Room
  • Entries/Exits: Hallway door, emergency hatch.
  • Traps: Pressure-sensitive floor panels.
  • Encounters: Six armed workers (Aqualish, Weequay), one overseer (Twi’lek).
  • Evidence: Glitterspice processing equipment, data terminals.

Zone 3: Converted Apartments
  • Entries/Exits: Two smashed-through walls, balcony access.
  • Traps: Rigged furniture with concussive charges.
  • Encounters: Snipers (Gand), hidden ambushers (Devaronian).
  • Evidence: Stash of deathsticks, communication logs.

Zone 4: Security Office
  • Entries/Exits: Reinforced door, hidden corridor.
  • Traps: Electrified door handle.
  • Encounters: Security Chief (Trandoshan) and four guards.
  • Evidence: Surveillance footage, access codes.

Zone 5: Command Center
  • Entries/Exits: Main hallway, emergency escape hatch.
  • Traps: Auto-lock blast doors, gas dispersal system.
  • Encounters: Sorn Kaal, personal bodyguard (Wookiee), two enforcers.
  • Evidence: Master control terminal, financial records.

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Mission Notes:
Expect heavy resistance and improvised defenses. Prioritize the capture of Sorn Kaal if possible; lethal force is permitted if he resists. Maintain speed and aggression —
the element of surprise will not last.

May the Force be with you.

End Dossier

OPEN TO ALL - FIRST REPLY
(Bounty Hunting Welcome)​
 
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Coruscant — Level 1313
Objective: Bounty Target Acquired - Nos Voros Nos Voros
Equipment: (TBD)


A dull red glow pulsed across Saverok's HUD as information flooded his vision. Data streams flickered through his internal systems, each one pulling from the many probe droids he had scattered across Coruscant's underbelly.

One of them finally hit paydirt.

Target located...
Captain Nos Voros. Tough, disciplined, and a pain in the ass for anyone who made a living outside Republic law. He had a tight squad with him, moving with military precision toward their own mission—a spice raid by the looks. "Perfect." If the Captain was heading into the fire, Saverok only had to make sure he didn't walk back out.

The BARC Speeder hummed to life as Saverok swung one leg over, his massive frame settling onto the seat. This wasn't some standard model—it was a modified Command BARC, stripped of unnecessary weight, reinforced with armor plating, and equipped with a tuned repulsorlift engine that made it scream through the air like a missile. His jet-black tattered cloak snapped in the wind as he gripped the controls, thrusters roaring to full power. The city blurred around him as he descended deeper into the underworld, weaving through rusted scaffolding, abandoned buildings, and neon-choked streets where the light never truly reached the ground.

His HUD feed tracked Voros, flashing yellow indicators marking the Captain's path. He was closing in on his own battlefield, preparing for his strike.


"Let's see how well you handle a war on two fronts, Captain."
 
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CRIMSON DESCENT
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Objective: Clear Zone 1 | Collect Evidence
Outfit: Senate Commando Armor [X]
Full Kit Deployment:
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha —
GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Medic: Sergeant Lorne Vesik (Mirialan male)
Machine Gunner: Corporal Bex Jarn (Besalisk male)
Rifleman: Private Tash Renn (Human male, Chandrilan)
  • A precise and disciplined soldier.
  • BHSR-1 Service Rifle
  • Prefers coordinated maneuvers and works best in tight formations.
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Fire Team Bravo —
GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Marksman: Corporal Rann Kyber (Nautolan male)
Heavy Weapons: Private Drax Molgar (Zabrak male)
  • Specializes in explosives and heavy ordinance.
  • ML-04E-GA Rocket Launcher
  • Often deployed against armored threats or for breaching enemy positions.
Rifleman: Private Cass Deren (Duros male)
  • Agile and quick-thinking.
  • BHSR-1 Service Rifle
  • Often acts as the squad's point man, scouting ahead for danger.

Main Entrance 23:13 hr LT

Bravo 3, Private Molgar, the Zabrak heavy weapons specialist, finished placing the breaching shaped detonators on the reinforced industrial Durasteel door. Molgar gave a thumbs up and took off with the Jetpack built into the Lionheart Commando Armor to rejoin Bravo Team for rooftop infiltration.

Captain Voros, Combat Blaster at the ready, prepared for dynamic entry with Alpha team, his underbarrel grenade launcher prepared with 40mm smoke grenade, Alpha 2's grenade launcher loaded with gas roar grenade, and a hand thrown stun grenade from rifleman Alpha 4.

As the rain pattered on the ferrocrete mingled with the sounds of distant traffic, the commando team waited for the signal.

Sergeant Jil Torvan said:
Bravo team in position; infiltrating from above now.





Nos gave a silent countdown from 3 before the charges detonated in a burst of dust and shrapnel, a back draft shaping a plume of smoke away from the bent doors launched inwards. The sound of confused shouting from the Gammorean and Rodian within was a prelude to the sound of three grenades launched and thrown within.

Two of them hissed, one with dense conductive water vapor, the other with obscuring smoke, and the third with a loud light and noise in a stun pulse. As the four commandos and Captain Voros took cover, stray blaster fire and slug rounds fired in the cacaphony, blaster turrets within shooting bolts fruitlessly into the ferrocrete plot just beyond the threshold, disoriented thugs within fired wildly, unable to see or hear.

Then the Roar grenade discharged, sending a thundercloud of stored electricity through the entire conductive cloud, disrupting their electronics and very likely stopping their hearts.

Not that it mattered, as a grate from above clanged loudly and the blaster from Bravo 4, Rifleman Deren, fired from the new hole in the ceiling to neutralize the Gammorean and Rodian, as well as to blast apart the mounted automatic turrets that were malfunctioning from the heavy discharge.

Nos entered the building giving a thumbs up to Bravo 4 as they returned to the upper level to infiltrated further while alpha 3 and 4 pied the entrance and buttonhooked both sides of the doorway. Analysing with the IR filter on his visor, Nos halted the team and pointed to alert them of the IR laser trip mines. Instead of deactivating them, the commandos stepped over the mines, keeping them to protect their flank if one of the targets attempted to circle around them carelessly.

Alpha 2, the Miralian medic, secured the shipping manifests and retrieved the spent Roar grenade to be recharged later. Alpha 3 and 4 cleared the room and scouted into the hallway further within, waving Alpha leader and Captain Nos further within.

Before long, they were out of sight of the blasted and charred entryway - sounds of shouting and blaster fire from Bravo Team's rooftop infiltration reverberated through the halls. Thugs ahead hurried to set up an ambush, scatter evidence, or make for the underlevel tunnels with what valuables and goods they can carry.

Behind the infiltration, another hunter approached their quarry, free to choose their own method of entry, the element of surprise still in their favor against the captain of the ultraheavy infantry squad.

 
The whine of Saverok's BARC speeder cut through the thick smog of Coruscant's lower levels as he wove through the towering durasteel structures, his long coat whipping behind him. Neon lights flickered and danced across his visor, the air heavy with the scent of oil, metal, and decay. His probe droids had already done their job. The bounty was here—directly below—embedded with a unit raiding a spice den. Perfect. The chaos would mask his approach, and the commandos? They were just obstacles, not concerns.

He slowed the speeder near the edge of a rooftop, standing as it hovered just above the duracrete. His stance was relaxed, almost casual, but his mind was already dissecting the situation.

They were breaching.

The built-in repulsors in his grav boots let him control his descent with eerie precision, making him a shadow among the durasteel and grime. Below, the commandos stacked up at the entrance of a spice den and engaged with a explosive rush of coordination, their weapons primed, their comms crackling with clipped orders. They were disciplined, focused—completely unaware of the predator above them. Saverok loomed just above, perched on a rusted support beam. He watched, waiting, feeling the moment settle. Then, with the precision of a striking serpent, he moved.

He dropped down in absolute silence, landing just behind the rear guard. No sound, no disturbance—only the brief flicker of motion in the corner of the eye. A large armored being veiled in a tattered synthweave cloth cloak. A single armored hand dipped into his utility belt. Click. Two G-20 glop grenades, primed and ready. With a smooth, fluid motion, he tossed them forward. They arced through the air, passing cleanly over the shoulders of a commando and then ricocheting against a wall with a soft clink into the hall.

No words. No warning. Just execution and seconds before everyone would be engulfed.

Nos Voros Nos Voros
 
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Objective: Survive
Outfit: Senate Commando Armor [X]
Full Kit Deployment:
Squad Leader: Captain Nos Voros (Zeltron male)
Fire Team Alpha —
GAHA-32 Lionheart Commando Armor
Team Leader: Lieutenant Karis Vonn (Human female, Corellian)
Medic: Sergeant Lorne Vesik (Mirialan male)
Machine Gunner: Corporal Bex Jarn (Besalisk male)
Rifleman: Private Tash Renn (Human male, Chandrilan)
  • A precise and disciplined soldier.
  • BHSR-1 Service Rifle
  • Prefers coordinated maneuvers and works best in tight formations.
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Fire Team Bravo —
GAHA-32 Lionheart Commando Armor
Team Leader 2: Sergeant Jil Torvan (Togruta female)
Marksman: Corporal Rann Kyber (Nautolan male)
Heavy Weapons: Private Drax Molgar (Zabrak male)
  • Specializes in explosives and heavy ordinance.
  • ML-04E-GA Rocket Launcher
  • Often deployed against armored threats or for breaching enemy positions.
Rifleman: Private Cass Deren (Duros male)
  • Agile and quick-thinking.
  • BHSR-1 Service Rifle
  • Often acts as the squad's point man, scouting ahead for danger.
The presence of another emotion via Zeltron Empathic Telepathy was the only split second warning Nos had - that the others didn't.

The grenades flew over his shoulder into the hall, bursting into an adhesive foam, blocking off Nos and Lieutenant Vonn from Alpha 3 and 4, with the medic trapped within immediately.

The commando armor should keep the Miralian medic from suffocating, at least.

Nos dashed in reverse from the expanding foam with the armor's repulsor skate boots, turning to face the attacker - tall and armored, well geared. Another Bounty Hunter it seemed; whatever price was on his head must have been worth the credits - though this one sent chills down his spine.

"Karis! Stay back!"
Nos called to the lieutenant, hoping to mitigate the risk of her getting injured in the crossfire.

Besides

"Who sent you?" Nos called through his helmet even as he fired his blaster at the IR Laser trip mines to detonate them - not likely to harm the armored hunter, but perhaps enough of a distraction to close the distance - Nos preferred to settle things affairs up close and personal.

 
The moment the glop grenades detonated, Saverok moved.

The chaos that followed was predictable—foam expanding, soldiers scrambling, their formation breaking apart as the unexpected attack sent them reeling. He saw the way the medic was trapped, his armor swallowed in adhesive mass. Heard the sharp, commanding voice of another trying to regain control. Blaster bolts lanced through the dim corridor, striking the trip mines and triggering the detonation. Saverok's response was instinctual—his massive, clawed hand lifted, fingers splayed wide in the instant before the explosion swallowed him whole.

Then, heat.

A shockwave thundered through the hallway, slamming into him with the force of a speeder crash. Flames surged, rolling outward in violent tongues, licking across his armor, searing synthweave and melting exposed wiring. Duracrete cracked, walls buckled, and shrapnel pinged off his plating like hail against durasteel.

For a few seconds, he was lost within the inferno. Then, through the settling smoke, he stepped forward. The blackened armor still smoldered, sections glowing faintly red from the intense heat. The remnants of his cloak clung to him in burning strips before he cast it aside with a careless shrug. The fire had done little more than char the plating—cosmetic damage. His sensors adjusted, filtering out the haze, locking onto the shifting heat signatures beyond. A deep, guttural growl rumbled from within his chest, distorted slightly by the cybernetics woven into his body. It was not a sound of pain. It was not a sound of anger.

It was something far worse.

Without a word, Saverok lifted his arm, the heavy gauntlet shifting with a faint whir of servos. The barrels of the gatling spun up, locking onto the commandos still scrambling to react and immobilized.

Not the bounty.

But the others. They were obstacles. And obstacles were meant to be removed.

Nos Voros Nos Voros
 
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Objective: Contain the conflict
Outfit: Senate Commando Armor [X]
Full Kit Deployment:

The projectiles spat out by the callous weapon sprayed across Alpha Leader Karis Vonn, kinetic impact sending her off her feet and into the adhesive, small craters of impact peppering her heavy armor.

Some penetrating her armor.
Nos no longer hesitated, even to check his Subordinates's condition. He continued his forward thrust, tilting and activating the jetpack in tandem, firing his Combat Blaster rapidly and rushing to shove the bounty hunter's wrist mounted firearm upward with the stock of the blaster to throw the aim off of Karis.

An act that left him vulnerably close to the much larger armored figure


 

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