Star Wars Roleplay: Chaos

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Junction Black Steel in the Hour of Chaos - SO/TME Junction of Ma'ar Shaddam & Placeholder | Sign Up Thread



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Ma’ar Shaddam
An ancient and rocky world, one renowned for the quality of its ore and the smiths that work it, has come under the ever-growing gaze of the Sith Order, and in turn the Enclave. Where one sees conquest, another sees reclamation. While remote, the planet serves as one of the greatest sources of Beskar and Beskar Smithing outside the reaches of the now crypt-world Mandalore and its surrounding systems.​
Master weapons and armorsmiths make good use of the high-quality ores and history of illegal weapon trading, keeping the world a source of interest for those with enough credits to purchase one of their master-crafted and famous products. It has become the epicentre of a dozen smuggling operations, criminal syndicates, and Mandalorian ultra-nationalists arming themselves to the teeth to face down every foreign legion and threat that comes planetside.​
A portion of the Emperor’s Legion has entered the system, a task force of three Star Destroyers guided by a Khan Battlecruiser creep towards the world as alarms in every home and outpost begin to wail at their dark approach. In turn, Mandalorian sleeper cells and special forces in deep cover have begun to move on their objectives knowing their time for preparation is over.​
Ma’ar Shaddam will be the testing ground for the weapons of old and the warriors of new.​
Objective 1: Forges of Shadow
The home of the Mandalorian Ultra-Nationalists, Te’Yaim, chants as Enclave agents prepare their operations planetwide with a Legion of the finest soldiers ever trained to kill. In short order, the troops of Te’Yaim don their beskar’gam and weaponry for various operations. Chief among them is the looming mass evacuation, and kidnapping, of beskar smith’s across the world.​
Yet they are caught unawares. Most have operated under the assumption the cave-bound bunker was unnoticed and undefiled - but within there were Sith assets waiting to betray their brethren. The power surges, lockdowns initiated, and a beacon of distress is blasted across the system - We are here, it said, and the Sith saw.​
Now a Star Destroyer preparing for siege has broken off, and the landing craft race for the bunker, it has become a test of time. Do the Sith surround and cut off the bunker before the Mandalorians can escape? Can they do nothing else but run?​
Objective 2: New Talent
Not all of the smiths on the world have become angered by the Sith’s arrival, some have seen the opportunity to work with the Sith Order and leapt at it. A gathering of some influential groups of smiths has been assembled at one of their grand forges, their works of art in the forms of weapons and armour on full display as ambassadors and guild members peruse.​
As Sith forces begin to touch down, the Enclave too begin to reveal themselves to the traitors amidst them. Some require persuasion, some intimidation, but the Smiths of Ma’ar must prostrate themselves before their brethren far away, or the Sith before them. Neutrality is no longer an option.​
Both groups begin to spread out amongst the gathering, seeking the best smiths, and gaining their loyalty with lucrative contracts or righteous threats. It’s only a matter of time before the two parties realize what the other is doing - and only a small gap before violence will no doubt begin to take place.​
Objective 3: Real Steel
Ma’ar Shaddam was once home to armorers who served the infamous bounty hunter Boba Fett and their ancient stockpiles of Beskar as well as the forges used to shape it still exist to this day. Ripe for the taking. As one of the largest remnants of Beskar left in the Galaxy not yet destroyed by the Sith war machine - the world is considered vastly holy to Mandalorian Culture, if not a great reason to bloody the nose of the Sith.​
The largest cache in the world lies in a vault of a large syndicate - sealed and prepared for transport at a moment's notice. With inbuilt hover and jet scrams, all it takes is a guide to force eighty tons of Beskar back to a waiting ship. The only issue, both parties have just landed at the facility.​
Sith Legionnaires and Mandalorian Supercommandos begin their assaults from separate landing wings, racing towards the Beskar stash within the facility. All they need to do is break into the vault, tow the hover freight back to their ship, and take off before the other parties have a chance to steal it back.​

 
The Chaos Pact shall enter this conflict on the side of the Sith. But make no mistake, we are not their subjects. We expect a share of the spoils of Beskar and Mandalorian POWs to be taken back to the slave factories of Herodor.

For Objective 1 I've got an RP idea where the Chaos Pact is helping the Sith breach the bunkers with some superheavy capital-ship-grade laser cannons. Could be an interesting RP for Mandolorians to try to take down the gun battery before it fires too many bursts. Aloy Vizsla Aloy Vizsla might you be interested in that?

As for Objective 3, anyone up for mass-armored combat to take the vault itself. I've got some pretty good tanks that will be never nice to turret toss.
 

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